def __init__(self, game: Game, ground_object: SamGroundObject) -> None: ground_object.skynet_capable = True super().__init__(game, ground_object)
def __init__(self, game: Game, ground_object: SamGroundObject) -> None: ground_object.skynet_capable = True super().__init__(game, ground_object) self.auxiliary_groups: List[VehicleGroup] = []