def set_item(self, item, slot, count=1, is_swap=False, perm_enchant=0, created_by=None): if self.can_set_item(item, slot, is_swap=is_swap): if isinstance(item, ItemManager): item_mgr = item if item_mgr == self: return None else: item_creator = 0 if not created_by else created_by.guid item_mgr = ItemManager.generate_item(item, self.owner, self.current_slot, slot, stack_count=count, perm_enchant=perm_enchant, creator=item_creator) if item_mgr: item_mgr.current_slot = slot self.sorted_slots[slot] = item_mgr # Update slot fields. if not self.is_backpack: self.build_container_update_packet() if item_mgr.item_template.bonding == ItemBondingTypes.BIND_WHEN_PICKED_UP: item_mgr.set_binding(True) return item_mgr return None
def set_item(self, item, slot, count=1): if self.can_set_item(item, slot): if isinstance(item, ItemManager): item_mgr = item if item_mgr == self: return None else: item_mgr = ItemManager.generate_item(item, self.owner, self.current_slot, slot, count=count) if item_mgr: item_mgr.current_slot = slot self.sorted_slots[slot] = item_mgr RealmDatabaseManager.character_inventory_update_item(item_mgr.item_instance) if item_mgr.item_template.bonding == ItemBondingTypes.BIND_WHEN_PICKED_UP: item_mgr.set_binding(True) return item_mgr return None
def set_item(self, item, slot, count=1): if self.can_set_item(item, slot): if isinstance(item, ItemManager): item_mgr = item if item_mgr == self: return None else: item_mgr = ItemManager.generate_item(item, self.owner, self.current_slot, slot, count=count) if item_mgr: item_mgr.current_slot = slot self.sorted_slots[slot] = item_mgr return item_mgr return None
def set_item(self, item, slot, count=1): if self.can_set_item(item, slot): if isinstance(item, ItemManager): item_mgr = item if item_mgr == self: return None else: item_mgr = ItemManager.generate_item(item, self.owner, self.current_slot, slot, count=count) if item_mgr: item_mgr.current_slot = slot self.sorted_slots[slot] = item_mgr RealmDatabaseManager.character_inventory_update_item( item_mgr.item_instance) return item_mgr return None
def set_item(self, item, slot, count=1): if not item or len(self.sorted_slots ) == self.total_slots or slot > self.total_slots: return None if isinstance(item, ItemManager): item_mgr = item if item_mgr == self: return None else: item_mgr = ItemManager.generate_item(item, self.owner, self.current_slot, slot, count=count) if item_mgr: item_mgr.current_slot = slot self.sorted_slots[slot] = item_mgr return item_mgr