async def run(self): await game.equip_item_by_name(constants.WATERING_CAN) async for crop in game.navigate_tiles(self.get_unwatered_crops, game.generic_next_item_key, allow_action_on_same_tile=False): await game.equip_item_by_name(constants.WATERING_CAN) await game.swing_tool()
async def run(self): await game.equip_item_by_name(constants.AXE) async for tree in game.navigate_tiles( game.get_fully_grown_trees_and_stumps, game.generic_next_item_key): await game.equip_item_by_name(constants.AXE) await game.chop_tree_and_gather_resources(tree)
async def run(self): await game.equip_item_by_name(constants.SCYTHE) async for debris in game.navigate_tiles( game.get_grass, game.next_debris_key, items_ok=lambda prev, items: True): await game.equip_item_by_name(constants.SCYTHE) await game.swing_tool()
async def run(self): async with server.player_status_stream() as stream: await game.equip_item_by_name(constants.HOE) player_status = await stream.next() player_tile = player_status["tileX"], player_status["tileY"] facing_direction = player_status['facingDirection'] start_tile = game.next_tile(player_tile, facing_direction) plot_tiles = set() x_increment = -1 if game.last_faced_east_west == constants.WEST else 1 y_increment = -1 if game.last_faced_north_south == constants.NORTH else 1 for i in range(self.n1): x = start_tile[0] + i * x_increment for j in range(self.n2): y = start_tile[1] + j * y_increment plot_tiles.add((x, y)) get_next_diggable = functools.partial(game.get_diggable_tiles, plot_tiles) async for hdt in game.navigate_tiles( get_next_diggable, game.generic_next_item_key, allow_action_on_same_tile=False, items_ok=game.disallow_previous_item): await game.equip_item_by_name(constants.HOE) await game.swing_tool()
async def run(self): async for hdt in game.navigate_tiles( self.get_hoe_dirt, game.generic_next_item_key, items_ok=game.disallow_previous_item): await game.do_action()
async def run(self): async for debris in game.navigate_tiles(self.get_debris, game.next_debris_key): await self.at_tile(debris)
async def run(self): async for crop in game.navigate_tiles( self.get_harvestable_crops, game.generic_next_item_key, items_ok=game.disallow_previous_item): await game.do_action()