コード例 #1
0
ファイル: Xanai.py プロジェクト: Blaxon/2048-Xanai
    def auto_play(self):
        import game
        self.matrix = game.init_matrix()
        while not game.is_over(self.matrix):
            print('')

            game.print_matrix(self.matrix)
            move, _score = self.find_best_move()
            print("best move:", move, 'with score: ', _score)
            _matrix = move(self.matrix)

            if _matrix == self.matrix:
                print("invalid move, nothing changed.")
            else:
                self.matrix = game.random_insert(_matrix)
コード例 #2
0
def game_fun():
    print("\nYour Move:")
    x = int(raw_input("Enter the row number: "))
    y = int(raw_input("Enter the coloumn number: "))
    #test if it is a hit
    if (player2[x][y] == 'C' or player2[x][y] == 'B' or player2[x][y] == 'R'
            or player2[x][y] == 'S' or player2[x][y] == 'D'):
        print("You hit a ship")
        player2[x][y] = 'X'
        matrix2[x][y] = 'H'
        #check if the game is over or if a ship is completely destroyed
        if game.search(2, player2) == 1:
            exit(1)
    else:
        print("You missed")
        matrix2[x][y] = 'M'
    time.sleep(0.5)
    update_shipstate1()
    game.print_matrix(matrix3, matrix2)
コード例 #3
0
ファイル: BoardEval.py プロジェクト: Blaxon/2048-Xanai
def ai_play():
    step = 0
    matrix = game.init_matrix()
    moves = [game.move_up,
             game.move_down,
             game.move_left,
             game.move_right]
    while not game.is_over(matrix):
        game.print_matrix(matrix)
        best_move, best_score = find_best_move(matrix)
        if best_move == -1:
            print('cannot find best move, quit game.')
            break
        matrix = moves[best_move](matrix)
        print('step %4d the best move is %4s, the score %5d' % \
              (step,
               ['up', 'down', 'left', 'right'][best_move],
               best_score))
        matrix = game.random_insert(matrix)
        step += 1
    return
コード例 #4
0
	  Destroyer     4   	D   	2
"""
for i in range(0, 10):
    for j in range(0, 10):
        player1[i][j] = txt2.read(1)
        char = txt2.read(1)

for i in range(0, 10):
    for j in range(0, 10):
        ship_player1[i][j] = player1[i][j]
'''for i in range(0,10):
	for j in range(0,10):
		print "%c "%ship_player1[i][j],
	print "\n"'''

game.print_matrix(matrix3, matrix2)
time.sleep(0.5)
count_moves = 0


def game_fun():
    print("\nYour Move:")
    x = int(raw_input("Enter the row number: "))
    y = int(raw_input("Enter the coloumn number: "))
    #test if it is a hit
    if (player2[x][y] == 'C' or player2[x][y] == 'B' or player2[x][y] == 'R'
            or player2[x][y] == 'S' or player2[x][y] == 'D'):
        print("You hit a ship")
        player2[x][y] = 'X'
        matrix2[x][y] = 'H'
        #check if the game is over or if a ship is completely destroyed