コード例 #1
0
 def chooseRandomTile(self):
     possible_tiles = [0,1,2,3,4,5,6,11,12,13,14,15,16,22,23,24,25,26,33,34,35,36,44,45,46,55,56,66]
     for index in possible_tiles:
         actDict = {
             'type': messages.ACTION_REPLY,
             'action': {
                 'ac': 'play',
                 'tile': possible_tiles[index],
                 'right': True
             }
         }
         if self.gameState.play(Action(actDict['action'], self.gameState.turn), False):
             return possible_tiles[index], actDict['action']['right']
         actDict['action']['right'] = False
         if self.gameState.play(Action(actDict['action'], self.gameState.turn), False):
             return possible_tiles[index], actDict['action']['right']
コード例 #2
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 def __init__(self, state):
     self.lost = state.winner != 0
     if not self.lost:
         self.wins = 0
         self.n = 0
         self.children = []
         self.to_try = []
         for i in range(N):
             for j in range(N):
                 a = Action(i,j)
                 if state.legal_move(a):
                     self.to_try.append(a)
         random.shuffle(self.to_try)
コード例 #3
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ファイル: test_tboard.py プロジェクト: ia7ck/tetris-ai
    def test_z(self):
        """ 
            ##
             ##

        #####..###
        """
        for j in range(5):
            self.board.table[self.row_num - 1][j] = 1
        for j in range(7, self.col_num):
            self.board.table[self.row_num - 1][j] = 1
        piece = self.piece_dict["Z"][0]
        self.board.proceed(Action(4, piece))
        self.assertEqual(self.board.resolve(), 1, str(self.board))
コード例 #4
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    def playTile(self, tile, bool): #Update the board with the last play
        actDict = {
            'type': messages.ACTION_REPLY,
            'action': {
                'ac': 'play',
                'tile': tile,
                'right': bool
            }
        }
        if not self.gameState.play(Action(actDict['action'],self.gameState.turn)):
            return False
        print(self.gameState.board)

        return 
コード例 #5
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ファイル: play.py プロジェクト: seal256/splendor
def human_game():
    player_names = ['player1', 'player2']
    rules = SplendorGameRules(len(player_names))
    game = SplendorGameState(player_names, rules)

    while not game.check_win():
        for player_name in player_names:
            print(game)
            while True:  # check for invalid action inputs
                action_str = input(player_name + ' move: ')
                try:
                    game.action(Action.from_str(action_str))
                    break
                except AttributeError as err:
                    print('Invalid action {}: {}'.format(action_str, str(err)))

    print('best player:', game.best_player())
コード例 #6
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ファイル: train.py プロジェクト: dwarn/chain-reaction
def self_play(agent):
    s = State()
    states = []
    actions = []
    while s.winner == 0:
        batch, valid, _ = state_tensor([s])
        idx = agent.act(batch, valid)
        a = Action(idx // N, idx % N)
        states.append(s.copy())
        actions.append(a)

        s.make_move(a)

    for i in range(len(states)):
        states[i].winner = s.winner

    return states, actions
コード例 #7
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ファイル: play.py プロジェクト: seal256/splendor
def human_game():
    player_names = ['player1', 'player2']
    rules = SplendorGameRules(len(player_names))
    game = SplendorGameState(player_names, rules)

    while not game.check_win():
        for player_name in player_names:
            print(game)
            while True: # check for invalid action inputs
                action_str = input(player_name + ' move: ')
                try:
                    game.action(Action.from_str(action_str))
                    break
                except AttributeError as err:
                    print('Invalid action {}: {}'.format(action_str, str(err)))

    print('best player:', game.best_player())
コード例 #8
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ファイル: test_tboard.py プロジェクト: ia7ck/tetris-ai
    def test_i(self):
        """ 
                 #
                 #
                 #
                 #

        #########.
        #########.
        #########.
        #########.
        """
        for i in range(4):
            for j in range(self.col_num - 1):
                self.board.table[self.row_num - i - 1][j] = 1
        piece = self.piece_dict["I"][1]
        self.board.proceed(Action(self.col_num - 1, piece))
        self.assertEqual(self.board.resolve(), 4, str(self.board))
コード例 #9
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 def get_action(self, board: Board, piece_set: List[Piece]) -> Action:
     best_action: Action
     min_cost = sys.maxsize
     for piece in piece_set:
         for x in range(board.col_num - piece.width + 1):
             action = Action(x, piece)
             before_board, after_board = copy.deepcopy(
                 board), copy.deepcopy(board)
             can_put = after_board.proceed(action)
             if can_put:
                 tmp_cost = self.calc(before_board, after_board)
             else:
                 tmp_cost = sys.maxsize - 1
             if tmp_cost < min_cost:
                 min_cost = tmp_cost
                 best_action = action
     assert min_cost < sys.maxsize
     return best_action
コード例 #10
0
ファイル: train.py プロジェクト: dwarn/chain-reaction
def duel(*players, show=False):
    s = State()
    player = 0
    while s.winner == 0:
        batch, valid, _ = state_tensor([s])
        while True:
            agent = players[player]
            idx = agent(batch, valid)
            a = Action(idx // N, idx % N)
            if s.legal_move(a):
                break
        if show:
            s.show_board()

        s.make_move(a)
        player = (player + 1) % len(players)

    return s.winner
コード例 #11
0
ファイル: test_tboard.py プロジェクト: ia7ck/tetris-ai
    def test_vertical_z(self):
        """ 
             #
            ##
            #

        ####..####
        ####.#####
        """
        for i in [0, 1]:
            for j in range(4):
                self.board.table[self.row_num - i - 1][j] = 1
        for j in range(5, self.col_num):
            self.board.table[self.row_num - 1][j] = 1
        for j in range(6, self.col_num):
            self.board.table[self.row_num - 2][j] = 1
        piece = self.piece_dict["Z"][1]
        self.board.proceed(Action(4, piece))
        self.assertEqual(self.board.resolve(), 2, str(self.board))
コード例 #12
0
ファイル: player.py プロジェクト: seal256/splendor
 def get_action(self, game_state):
     player_name = game_state.players[game_state.player_to_move].name
     action_str = input(player_name + ' move: ')
     return Action.from_str(action_str)
コード例 #13
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ファイル: player.py プロジェクト: jesperalmstrom/evg-python
def get_actions(state):
  return [
    Action('move', 'left')
  ]
コード例 #14
0
ファイル: test.py プロジェクト: xmgfx/doudizhu
def test_once():
	env = GameEnv()

	# cards = [[3, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0],
	# 		 [0, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0],
	# 		 [0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 4, 4, 0, 0]]
	# env.load(np.array(cards))
	# history = [355, 352, 352]
	# history = [355, 352, 352, 337, 350, 351, 109, 124, 0, 14]
	history = []
	
	games = [Game(env, 0), Game(env, 1), Game(env, 2)]
	print(games[0].period())
	return
	
	for action in history:
		games[0].move(action)
		games[1].move(action)
		games[2].move(action)
		env.move(action)
	
	# print(games[0])
	# print(games[0].curr_player())
	# print(games[1])
	# print(games[1].curr_player())
	# print(games[2])
	# print(games[2].curr_player())
	# print(env)
	print('=================')
	
	# env.load(np.array(cards, dtype=np.int32))
	# print(games[0], games[1], games[2])
	print(env.bottom())
	
	while not env.game_over():
		period = env.period()
		curr_player = env.curr_player()
		print('-----------------------------------')
		print('period:', period)
		print('curr_player:', curr_player)
		
		if period == 3:  # bottom
			print('response:', env.response(0), env.response(1), env.response(2))
			print(games[0].action_list())
			print('remaining cards:')
			print(games[0].remaining_cards())
			print(games[1].remaining_cards())
			print(games[2].remaining_cards())
			games[0].move(env.response(0))
			games[1].move(env.response(1))
			games[2].move(env.response(2))
			print('bottom:')
			print(games[0].bottom())
			print(games[1].bottom())
			print(games[2].bottom())
			env.move(-1)
			print(env.hand_cards_num())
			model_input = games[0].to_model_input()
		# for channel in range(18):
		# 	print(channel)
		# 	print(model_input[channel])
		else:
			action_list = games[curr_player].action_list()
			action = np.random.choice(action_list)
			print('action_list:')
			print(games[0].action_list())
			print(games[1].action_list())
			print(games[2].action_list())
			action_c = Action(action)
			print('action:', action)
			print('', Action(action).to_array())
			games[0].move(action)
			games[1].move(action)
			games[2].move(action)
			env.move(action)
			print(env.hand_cards_num())
			# if action_c.need_attach() or action_c.is_attach() or action_c.is_bottom() or action_c.is_bid():
			# 	model_input = games[0].to_model_input()
			# 	for channel in range(18):
			# 		print(channel)
			# 		print(model_input[channel])
		print(env)
		print(games[0].eval())
		print(games[1].eval())
		print(games[2].eval())
コード例 #15
0
ファイル: match.py プロジェクト: xmgfx/doudizhu
def match(AIs):
    def read(popen):
        while True:
            output = popen.stdout.readline()
            if output is not None:
                return output.decode('utf-8')

    def write(popen, obj):
        if popen == AIs[args.p]:
            return
        popen.stdin.write((str(obj) + '\n').encode('utf-8'))
        popen.stdin.flush()

    (name0, simulation0), (name1, simulation1), (name2,
                                                 simulation2) = players_attr
    write(AIs[0], name0)
    write(AIs[0], simulation0)

    write(AIs[1], name1)
    write(AIs[1], simulation1)

    write(AIs[2], name2)
    write(AIs[2], simulation2)

    env = GameEnv()
    hand_cards = env.hand_cards()

    data.append(env.hand_cards())
    game = Game(env, args.p)

    for player in range(3):
        write(AIs[player], list(hand_cards.flatten()))
    slot = []
    ig = False

    print('Filename:', filename)
    print('Your position:', args.p)
    print('Your hand cards:', to_chars(hand_cards[args.p]))

    while not env.game_over():
        period = env.period()
        player = env.curr_player()
        if period == 1 and player == args.p:
            print('Your position:', args.p)
            print('Your hand cards:', to_chars(env.hand_cards()[args.p]))
            print('Hand cards num of 3 players:', env.hand_cards_num())
            print('-----')
        if period == 1 or period == 2:
            if player == args.p:
                if period == 1:
                    _game = game.copy()
                    print('Your turn:', end=' ')
                    chars = input()
                    try:
                        if chars == 'pass':
                            actions = [0]
                        else:
                            chars = chars.upper().rstrip().replace(
                                ',', '').split(' ')
                            while '' in chars:
                                chars.remove('')
                            # for char in chars:
                            # 	if char not in card_dict:
                            # 		raise KeyError('input error')
                            actions = to_action(chars)
                        for action in actions:
                            if action in _game.action_list():
                                _game.move(action)
                            else:
                                raise RuntimeError('couldn\'t move')
                    except (RuntimeError, KeyError):
                        print('Invalid action! Please retry.')
                        print('=====')
                        continue
                    game = _game

                    for action in actions:
                        env.move(action)
                        for target in range(3):
                            write(AIs[target], action)
                    print('=====')
                if period == 2:
                    print('Your bet:', end=' ')
                    action = int(input()) + 352
                    if action not in game.action_list():
                        print('Invalid action! Please retry.')
                        continue
                    env.move(action)
                    game.move(action)
                    for target in range(3):
                        write(AIs[target], action)
            else:
                action = int(read(AIs[player]))
                # print(action)
                env.move(action)
                game.move(action)
                for target in range(3):
                    if target != player:
                        write(AIs[target], action)
                if period == 1:
                    slot += to_chars(Action(action).to_array()).replace(
                        '[', '').replace(']', '').replace(',', '').split(' ')
                    if env.curr_player() != player:
                        if action == 0:
                            print('Player%d pass' % player)
                        else:
                            print('Player%d\'s turn:' % player,
                                  str(slot).replace('\'', ''))
                        print('=====')
                        slot = []
                if period == 2:
                    print('Player%d\'s bet: %d' % (player, action - 352))
            if period == 2 and env.period() == 3:
                print('Landlord is Player%d' % env.lord_player())
                print('Bottom cards:', to_chars(env.bottom()))
                print('===== Game Start =====')
        if period == 3:
            for player in range(3):
                write(AIs[player], env.response(player))
            game.move(env.response(args.p))
            env.move(-1)
    evals = [None, None, None]
    for player in range(3):
        if player != args.p:
            evals[player] = (float(read(AIs[player])) + 1) / 2
            AIs[player].terminate()
    # print(evals)
    data.append(game.policy())
    with open('human/%s.pkl' % filename, 'wb') as f:
        pickle.dump(data, f)

    if args.p == env.lord_player():
        is_winner = env.hand_cards_num()[args.p] == 0
    else:
        is_winner = env.hand_cards_num()[env.lord_player()] != 0
    if game.lord_player() == -1:
        print('<<<<<<<<<<<<<<< DRAW >>>>>>>>>>>>>>>')
    elif is_winner:
        print('<<<<<<<<<<<<<<< YOU WIN >>>>>>>>>>>>>>>')
    else:
        print('<<<<<<<<<<<<<<< YOU LOSE >>>>>>>>>>>>>>>')
コード例 #16
0
def to_action(_cards):
    cards = np.zeros(15, dtype=np.int)
    # print(_cards)
    for card in _cards:
        cards[card_dict[card]] += 1
    # print(cards)
    if check_kicker(cards):
        for action in range(ACTION_NUM):
            if Action(action).is_attach() or Action(action).need_attach():
                continue
            if (Action(action).to_array() == cards).all():
                return [action]
    else:
        suit = -1
        suit_num = 0
        for action in range(ACTION_NUM):
            action_consumed = Action(action).num(
            ) + Action(action).attach_num() * Action(action).attach_type()
            if Action(action).need_attach() and action_consumed == cards.sum():
                # print(Action(action).to_array())
                if ((cards - Action(action).to_array()) < 0).any():
                    continue
                if Action(action).to_array().sum() > suit_num:
                    suit_num = Action(action).to_array().sum()
                    suit = action
        if suit != -1:
            ret = [suit]
            cards -= Action(suit).to_array()
            while cards.sum() > 0:
                flag = False
                for action in range(309, 337):
                    if Action(action).num() == Action(suit).attach_type():
                        if ((cards - Action(action).to_array()) >= 0).all():
                            ret.append(action)
                            cards -= Action(action).to_array()
                            flag = True
                            break
                if flag is False:
                    break
            if cards.sum() == 0:
                return ret
    raise RuntimeError('WTF?')
コード例 #17
0
ファイル: test_tboard.py プロジェクト: ia7ck/tetris-ai
 def test_proceed(self):
     for piece_set in self.pieces:
         for piece in piece_set:
             for x in range(self.board.col_num - piece.width + 1):
                 board = copy.deepcopy(self.board)
                 self.assertTrue(board.proceed(Action(x, piece)))
コード例 #18
0
def get_actions(state):
    currentPosition = [state.unit.x, state.unit.y]

    print(currentPosition)
    rnd = randint(0, 3)
    directions = ['left', 'right', 'up', 'down']
    #possibleNextPositions =
    #print('floor = ', state.floor_map)
    #print('empty = ', state.empty_map)
    dirWalk = directions[rnd]
    dirAttack = 'left'
    foundFoe = False
    needToWalk = False
    manh = 1000

    # Idéer
    # - om man inte kan gå åt det hållet man vill, gå åt ett annat håll, ofta finns det ju två håll som är "rätt håll".
    # - låt alla units gå mot en och samma fiende och mosa denna.
    # -

    # Slå direkt
    for foe in state.foes:
        if (foe.health == 0):
            continue
        foeDist = dist(state.unit, foe)
        manh = manhattan(foeDist)

        #print('foe: ', foe.x, ' ', foe.y, ' (dist: ', foeDist,   ' manh: ', manh, ')')
        if (manh == 1):
            #print('found foe')
            dirAttack = directFromDist(foeDist)
            foundFoe = True
            break

    # First weakest non-dead enemy
    closestFoe = state.foes[0]
    minstrength = 1000
    for foe in state.foes:
        if (foe.health == 0):
            continue
        if foe.power + foe.health < minstrength:
            minstrength = foe.power + foe.health
            closestFoe = foe
            print('minstrength = ', minstrength)

    standStill = False
    attackThenWalk = False

    # Gå ett steg, slå sen
    if not foundFoe:
        print('go towards closeby')
        foeDist = dist(state.unit, closestFoe)
        dirWalk = directFromDist(foeDist)
        #if (manh == 1):
        #  foundFoe = True
        #if (manh == 2):
        #  standStill = True
        currentPt = Pt(state.unit.x, state.unit.y)
        currentPt.go(dirWalk)
        foeDist = dist(currentPt, foe)
        dirAttack = directFromDist(foeDist)
        needToWalk = True
    else:
        foeDist = dist(state.unit, closestFoe)
        dirWalk = directFromDist(foeDist)
        attackThenWalk = True

    # Move our weakest unit south east
    unitPowerList = []
    thereIsSomeoneWeaker = False
    for unit in state.units:
        unitPowerList.append((unit, unit.power + unit.health))
        #if (unit.health == 0):
        #  continue
        #if unit.power+unit.health > state.unit.power + state.unit.health:
        #  thereIsSomeoneWeaker = True

    sortedUnitPowerList = sorted(unitPowerList, key=lambda x: x[1])
    weakestUnit = sortedUnitPowerList[0][0]
    secondWeakestUnit = sortedUnitPowerList[1][0]

    print('---', weakestUnit.id, state.unit.id)

    if state.unit.id == weakestUnit.id and weakestUnit.power + weakestUnit.health < secondWeakestUnit.power + secondWeakestUnit.health:
        print('reverse')
        dirWalk = reverse(dirWalk)

    moveAction = Action('move', dirWalk)
    attackAction = Action('attack', dirAttack)

    if standStill:
        print("don't walk")
        actions = []
    elif (needToWalk and foundFoe):
        actions = [moveAction, attackAction]
    elif (attackThenWalk):
        actions = [attackAction, moveAction]
    elif (foundFoe):
        actions = [attackAction]
    else:
        actions = [moveAction]

    return actions