コード例 #1
0
def MaxMin(board, depth):  #white turn
    game.change(board)
    if depth == 0: return [static(board), board, board]
    positions = game.generateAdd(board)
    if not positions:
        return (static(board), board, board)
    else:
        v = [-float('inf'), None, None]
        for pos in positions:
            v = max(v, MinMax(pos, depth - 1)[:-1] + [pos], key=lambda x: x[0])
        return v
コード例 #2
0
def MidMaxMin(board,depth,a,b):#white turn
    game.change(board)
    if depth==0: 
        return [static(board),board,board]
    flag = checkStep(board)
    if flag==1 or flag==3:
        return EndMaxMin(board,depth,a,b)

    positions = game.generateMove(board)
    if depth==0 or not positions: 
        return [static(board),board,board]
    else:
        v = [-float('inf'),None,None]
        for pos in positions:
            v = max(v,MidMinMax(pos,depth-1,a,b)[:-1]+[pos],key = lambda x:x[0])
            if(v[0]>=b): return v
            else: a = max(v[0],a)
        return v