コード例 #1
0
pack_data, package_sys = packageLoader.load_packages(
    GEN_OPTS['Directories']['package'],
    loader=loadScreen.main_loader,
    log_item_fallbacks=GEN_OPTS.get_bool('Debug', 'log_item_fallbacks'),
    log_missing_styles=GEN_OPTS.get_bool('Debug', 'log_missing_styles'),
    log_missing_ent_count=GEN_OPTS.get_bool('Debug', 'log_missing_ent_count'),
    log_incorrect_packfile=GEN_OPTS.get_bool('Debug',
                                             'log_incorrect_packfile'),
    has_tag_music=gameMan.MUSIC_TAG_LOC is not None,
    has_mel_music=gameMan.MUSIC_MEL_VPK is not None,
)

# Load filesystems into various modules
music_conf.load_filesystems(package_sys)
img.load_filesystems(package_sys)
gameMan.load_filesystems(package_sys)

UI.load_packages(pack_data)
LOGGER.info('Done!')

LOGGER.info('Loading Palettes...')
paletteLoader.load_palettes()
LOGGER.info('Done!')

# Check games for Portal 2's basemodui.txt file, so we can translate items.
LOGGER.info('Loading Item Translations...')
for game in gameMan.all_games:
    game.init_trans()

LOGGER.info('Initialising UI...')
UI.init_windows()  # create all windows
コード例 #2
0
ファイル: BEE2.py プロジェクト: BenVlodgi/BEE2.4
    log_item_fallbacks=GEN_OPTS.get_bool(
        'Debug', 'log_item_fallbacks'),
    log_missing_styles=GEN_OPTS.get_bool(
        'Debug', 'log_missing_styles'),
    log_missing_ent_count=GEN_OPTS.get_bool(
        'Debug', 'log_missing_ent_count'),
    log_incorrect_packfile=GEN_OPTS.get_bool(
        'Debug', 'log_incorrect_packfile'),
    has_tag_music=gameMan.MUSIC_TAG_LOC is not None,
    has_mel_music=gameMan.MUSIC_MEL_VPK is not None,
)

# Load filesystems into various modules
music_conf.load_filesystems(package_sys)
img.load_filesystems(package_sys)
gameMan.load_filesystems(package_sys)

UI.load_packages(pack_data)
LOGGER.info('Done!')

LOGGER.info('Loading Palettes...')
paletteLoader.load_palettes()
LOGGER.info('Done!')

# Check games for Portal 2's basemodui.txt file, so we can translate items.
LOGGER.info('Loading Item Translations...')
for game in gameMan.all_games:
    game.init_trans()

LOGGER.info('Initialising UI...')
UI.init_windows()  # create all windows