def setUp(self): print( "################ Testing Class Initialization ###################" ) self.env = Game() print( "################ Passed ###################" )
def main(): """Main script. """ # Use Agg backend for matplotlib. Why? matplotlib.use('Agg') # Load in parameters params = PARAMS.copy() # Calculate dimension of the strategy arrays params['DIMENSION'] = (100 / params['GRANULARITY'] + 1) # Calculate the value of a single unit of a strategy based on uniform dist. params['UNIT_VALUE'] = 1.0 / (params['DIMENSION'] ** 2) params['NUMBER_OF_TEAMS'] = len(params['TEAM_SPEC']) # Initialize game game = Game(**params) # Initialize plot fig, axarr, img, cbar = initialize_figure(game, **params) # MAIN LOOP for round_number in range(params['ROUNDS']): game.calc_scores(**params) game.update_data(round_number, **params) print "*******************************" print "round_number:", round_number for team in game.teams: print team.stats.loc[round_number] print "*******************************" fig, axarr, img, cbar = update_figures(fig, axarr, img, cbar, game, round_number, **params) filename = params['SIM_NAME'] + "%04d.png" % round_number fig.savefig(os.path.join("output", "tmp", filename), dpi=120) remove_file(os.path.join("output", "videos", params["SIM_NAME"] + ".mp4")) create_video_from_frames(params['SIM_NAME']) clear_directory(os.path.join("output", "tmp"))
async def create_game(game: Game): game = Game() query = f"INSERT INTO game_tests VALUES {game._id}, {game.game_name}, {game.evaluation}" connection.autocommit = True cursor = connection.cursor() cursor.execute(query) return {"game_id": Game.id}
def main(): pygame.mixer.pre_init(44100, -16, 2, 2048) pygame.init() # Set the width and height of the screen [width, height] screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) #Set the title of the window: pygame.display.set_caption("Adventure in the sky") #Set the mouse invisible. pygame.mouse.set_visible(False) #Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() try: game = Game(screen) #Create Game Object; except pygame.error: done = True # -------- Main Program Loop ----------- while not done: done = game.eventHandler() # Game logic game.run_logic() # --- Drawing code should go here game.displayFrame(screen) # --- Go ahead and update the screen with what we've drawn. pygame.display.flip() # --- Limit to 30 frames per second clock.tick(30) # Close the window and quit. # If you forget this line, the program will 'hang' # on exit if running from IDLE. pygame.quit()
def main(): pygame.init() # -- Set up game window -- screen = pygame.display.set_mode([SCR_WIDTH, SCR_HEIGHT]) pygame.display.set_caption("Aprendiz De Mecânico (demo)") # -- Used to set the frame rate -- clock = pygame.time.Clock() # -- Used to maintain/break the main loop -- done = False game = Game() # -- Main loop -- while not done: done = game.process_events() game.run_logic() game.draw_frame(screen) clock.tick(60) pygame.display.set_caption('Aprendiz De Mecânico (demo): {}fps'.format( clock.get_fps())) pygame.quit()
def main(): pygame.mixer.pre_init(44100, -16, 2, 2048) pygame.init() # Set the width and height of the screen [width, height] screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT)) #Set the title of the window: pygame.display.set_caption("Alien Adventure") #Set the mouse invisible. pygame.mouse.set_visible(False) #Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() try: game = Game(screen) #Create Game Object; except pygame.error: done = True # -------- Main Program Loop ----------- while not done: done = game.eventHandler() # Game logic game.run_logic() # --- Drawing code should go here game.displayFrame(screen) # --- Go ahead and update the screen with what we've drawn. pygame.display.flip() # --- Limit to 30 frames per second clock.tick(30) # Close the window and quit. # If you forget this line, the program will 'hang' # on exit if running from IDLE. pygame.quit()
def main(): """Main script. """ # Use Agg backend for matplotlib. Why? matplotlib.use('Agg') # Load in parameters params = PARAMS.copy() # Calculate dimension of the strategy arrays params['DIMENSION'] = (100 / params['GRANULARITY'] + 1) # Calculate the value of a single unit of a strategy based on uniform dist. params['UNIT_VALUE'] = 1.0 / (params['DIMENSION']**2) params['NUMBER_OF_TEAMS'] = len(params['TEAM_SPEC']) # Initialize game game = Game(**params) # Initialize plot fig, axarr, img, cbar = initialize_figure(game, **params) # MAIN LOOP for round_number in range(params['ROUNDS']): game.calc_scores(**params) game.update_data(round_number, **params) print "*******************************" print "round_number:", round_number for team in game.teams: print team.stats.loc[round_number] print "*******************************" fig, axarr, img, cbar = update_figures(fig, axarr, img, cbar, game, round_number, **params) filename = params['SIM_NAME'] + "%04d.png" % round_number fig.savefig(os.path.join("output", "tmp", filename), dpi=120) remove_file(os.path.join("output", "videos", params["SIM_NAME"] + ".mp4")) create_video_from_frames(params['SIM_NAME']) clear_directory(os.path.join("output", "tmp"))
class TestGameOfLife(unittest.TestCase): def setUp(self): print( "################ Testing Class Initialization ###################" ) self.env = Game() print( "################ Passed ###################" ) def test_default_board_dimensions(self): print( "################ Testing Board Dimensions ###################" ) self.assertEqual(self.env.width, 40) self.assertEqual(self.env.height, 30) print( "################ Passed ###################" ) def test_get_neighbours(self): print( "############### Testing Neighbour Call Function ###################" ) self.assertEqual( self.env.get_neighbours(2, 2), [[1, 1], [1, 2], [1, 3], [2, 1], [2, 3], [3, 1], [3, 2], [3, 3]]) self.assertEqual(self.env.get_neighbours(0, 0), [[0, 1], [1, 0], [1, 1]]) self.assertEqual(self.env.get_neighbours(44, 0), []) print( "############### Passed ###################") def test_update_board(self): print( "############### Testing Update Board Function ###################" ) for i in range(3): for j in range(3): self.env.board[i][j] = self.env.patterns["LWSpaceship"][i][j] self.env.update_board() self.assertEqual(self.env.board[0][1], 1) self.assertEqual(self.env.board[2][1], 0) self.assertEqual(self.env.board[2][0], 1) print( "############### Passed ###################") def test_key_pressed(self): print("############### Testing Key Presses ###################") self.assertEqual(self.env.patterns[self.env.menu[ord('2')]], [[1, 1, 1], [1, 0, 1], [1, 1, 1], [1, 1, 1], [1, 1, 1], [1, 1, 1], [1, 0, 1], [1, 1, 1]]) print( "############### Passed ###################")
LOWER_RIGHT = 9 MOVES_ARRAY = [ TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE_MIDDLE, MIDDLE_RIGHT, LOWER_RIGHT, LOWER_MIDDLE, LOWER_LEFT ] game_play = True while game_play: player1 = input("player1: ") player2 = input("player2: ") guy1 = Player(player1, 1) guy2 = Player(player2, 2) winner = None new_game = Game(guy1, guy2) print('Instructions:') print('Each grid location is numbered.' 'Please use those numbers to place your tictactoe') print('_1_|_2_|_3_') print('_4_|_5_|_6_') print(' 7 | 8 | 9 ') i = 0 next_move_man = guy1 while not new_game.someone_win(next_move_man) and \ new_game.all_places_not_full(): if i % 2 == 0: move = input(guy1.name + " makes a move: ") if move.isdigit():
from game_class import Game from player_class import RandomPlayer from player_class import CustomPlayer players = [RandomPlayer(), CustomPlayer()] game = Game(players) game.state { 'turn': 1, 'board_size': [7, 7], 'players': { 1: { 'scout_coords': (4, 1), 'home_colony_coords': (4, 1) }, 2: { 'scout_coords': (4, 7), 'home_colony_coords': (4, 7) } }, 'winner': None } game.complete_turn() print(game.state) '''{ 'turn': 2, 'board_size': [7,7], 'players': { 1: { 'scout_coords': (will vary),
player_two = None game = None #główny obiekt programu, do którego wywysyłane są wszyskie dane z opcji, obiekty graczy, obiekty cpu, i którymi zarządza #endregion ############################################################################################## options = None run_game = True while run_game: options = main_menu.use_menu() if options == 1: options = new_game_menu.use_menu() game = Game(map_size.map_size, [ four_masted_fleet_size.fleet_size, three_masted_fleet_size.fleet_size, two_masted_fleet_size.fleet_size, single_mast_fleet_size.fleet_size ]) #region(gra jednoosobowa) if options == 11: pass #endregion #region(gra dwuosobowa) if options == 12: game.set_player_one() game.set_player_two() game.play_game() #game.TEST_method_show_about_yourself()
from game_class import Game if __name__ == '__main__': play_game = Game() play_game.run_game()
def calculate(self): self.numbers1 = 48 + 1 self.counter = 1 insideLoopCounter = 0 #This is for every ticket, loop three times. # User buys a ticket 3 times a week, every week. if self.numb_of_qpick == 1: #One quick pick for every drawing. self.numb_of_weeks *= 3 #where 3 is the number that gopher five plays # everyweek times the total number of week in a the years entered. while self.counter <= self.numb_of_weeks: Game.userQPickFive(self) # Change the number in the perimeter between 1 and 5. Game.computerDrawingFives(self, 2) self.counter += 1 # User buys a ticket that is good for 3 drawing (full week). elif self.numb_of_qpick == 2: #User buys quick pick once everyweek. self.numb_of_qpick = 3 while self.counter <= self.numb_of_weeks: insideLoopCounter = 1 Game.userQPickFive(self) while insideLoopCounter <= self.numb_of_qpick: Game.computerDrawingFives(self, 2) insideLoopCounter += 1 self.counter += 1 else: self.numb_of_qpick = 6 while self.counter <= self.numb_of_weeks: insideLoopCounter = 1 Game.userQPickFive(self) while insideLoopCounter <= self.numb_of_qpick: Game.computerDrawingFives(self, 2) insideLoopCounter += 2 self.counter += 2
def calculate(self): self.numbers1 = 31 + 1 #When using range for loops the last number is not counted. self.counter = 1 insideLoopCounter = 0 if self.numb_of_qpick == 1: self.numb_of_weeks *= 7 while self.counter <= self.numb_of_weeks: Game.userQPickFive(self) # Change the number in the perimeter between 1 and 5. Game.computerDrawingFives(self, 3) self.counter += 1 # User decides to buy once every week and the ticket is good for 7 drawings. elif self.numb_of_qpick == 2: self.numb_of_qpick = 7 while self.counter <= self.numb_of_weeks: insideLoopCounter = 1 Game.userQPickFive(self) # Every week, we need to update the quick pick drawing for the user. while insideLoopCounter <= self.numb_of_qpick: # number of times North Star drawings. Game.computerDrawingFives(self, 3) insideLoopCounter += 1 self.counter += 1 # User selected one quick pick that is good for two weeks, or fourteen drawings. else: self.numb_of_qpick = 14 while self.counter <= self.numb_of_weeks: insideLoopCounter = 1 Game.userQPickFive(self) while insideLoopCounter <= self.numb_of_qpick: Game.computerDrawingFives(self, 3) insideLoopCounter += 1 self.counter += 2
return int(players) else: print('Некорректный ввод') choose_players() def name_players(): players_counter = choose_players() player_one = input('Введите имя первого игрока - ') if players_counter == 2: player_two = input('Введите имя второго игрока - ') else: player_two = None return {'player_one': player_one, 'player_two': player_two} def choose_difficult(): difficult = input('Выберите сложность (1/2/3) - ') if check_options(difficult, [1, 2, 3]): return {'difficult': int(difficult)} else: print('Некорректный ввод') choose_difficult() return {**name_players(), **choose_difficult()} # Инициализация игры и запуск current_game = Game(**game_options()) current_game.start_game
from game_class import Game if __name__ == '__main__': env = Game() env.start_game()
from game_class import Game from player_class import RandomPlayer from player_class import CustomPlayer players = [CustomPlayer(), CustomPlayer()] game = Game(players) game.state['players'] { 1: { 'scout_coords': (4, 1), 'home_colony_coords': (4, 1) }, 2: { 'scout_coords': (4, 7), 'home_colony_coords': (4, 7) } } game.complete_movement_phase() assert game.state['players'] == { 1: { 'scout_coords': (4, 2), 'home_colony_coords': (4, 1) }, 2: { 'scout_coords': (4, 6), 'home_colony_coords': (4, 7) } } assert game.complete_combat_phase(
break if sum(game.wins) > 0: break except: break print("Lost connection") try: del games[game_id] print("Closing Game", game_id) except: pass ID_COUNT -= 2 conn_server.close() while True: conn_s, addr = sock.accept() print(f"Connected to {addr}") ID_COUNT += 1 PLAYER_NUMBER = 0 GAME_ID = (ID_COUNT - 1) // 2 if ID_COUNT % 2 == 1: games[GAME_ID] = Game(GAME_ID) print("Creating a new game...") else: games[GAME_ID].allset = True PLAYER_NUMBER = 1 start_new_thread(threaded_client, (conn_s, PLAYER_NUMBER, GAME_ID))