コード例 #1
0
    def relu_with_drop_ratio(ratio):
        def f(x, train=True):
            return F.dropout(F.relu(x), train=train, ratio=ratio)
        return f

    def drop_ratio(ratio):
        def f(x, train=True):
            return F.dropout(x, train=train, ratio=ratio)
        return f

    model.activate_functions["l1"] = relu_with_drop_ratio(0.2)
    model.activate_functions["l2"] = relu_with_drop_ratio(0.4)
    model.activate_functions["l3"] = relu_with_drop_ratio(0.5)
    model.activate_functions["l4"] = drop_ratio(0.7)
    player = AsciiGamePlayerAgent(model)
    player.ALPHA = 0.01
    agent_play(ThisGame, player)


if __name__ == '__main__':
    def calc_output_size(screen_size, ksize, stride):
        return (screen_size - ksize) / stride + 1

    if os.environ.get("DEBUG_PLAY", None):
        print "Debug Mode"
        debug_game(JumpGame)
    else:
        print "EmbedID Mode"
        ptn1(JumpGame, 'JumpGame')

コード例 #2
0
    def relu_with_drop_ratio(ratio):
        def f(x, train=True):
            return F.dropout(F.relu(x), train=train, ratio=ratio)
        return f

    def drop_ratio(ratio):
        def f(x, train=True):
            return F.dropout(x, train=train, ratio=ratio)
        return f

    model.activate_functions["l1"] = relu_with_drop_ratio(0.2)
    model.activate_functions["l2"] = relu_with_drop_ratio(0.4)
    model.activate_functions["l3"] = relu_with_drop_ratio(0.5)
    model.activate_functions["l4"] = drop_ratio(0.7)
    player = AsciiGamePlayerAgent(model)
    player.ALPHA = 0.01
    agent_play(ThisGame, player)


if __name__ == '__main__':
    def calc_output_size(screen_size, ksize, stride):
        return (screen_size - ksize) / stride + 1

    if os.environ.get("DEBUG_PLAY", None):
        print "Debug Mode"
        debug_game(TreasureGame)
    else:
        print "EmbedID Mode"
        ptn1(TreasureGame, 'TreasureGameEmbedModel')