コード例 #1
0
ファイル: steeringStates.py プロジェクト: krieghan/escape
def plotLocalRouteAroundTarget(owner,
                               target):
    steeringController = owner.steeringController
    ownerPosition = owner.getPosition()
    targetPosition = target.getPosition()
    ownerToTarget = calculate.subtractPoints(targetPosition,
                                             ownerPosition)
    distanceToTarget = vector.getMagnitude(ownerToTarget)
    optimalPathDistance = min(distanceToTarget,
                              owner.getMaximumFiringRange())
    
    #These are the eight "compass" directions, projected
    #in the target's local space
    vectors = ((0, 1),
               (1, 1),
               (1, 0),
               (-1, 1),
               (-1, 0),
               (-1, -1),
               (0, -1),
               (1, -1))
    
    #Now scale the directions so that they have my magnitude.
    #We can treat these vectors as points in an octagonal
    #path around the target - a path scaled to an optimal distance.
    pathPoints = [calculate.multiplyVectorAndScalar(normalizedVector,
                                                    optimalPathDistance)
                  for normalizedVector in vectors]
    
    #Find the point in the path that is closest to my position.
    
    ownerLocalPosition = convert.pointToLocalSpace(ownerPosition,
                                                   targetPosition,
                                                   target.getDirection())
    
    closestDistanceSquared = None
    closestIndex = None
    for index in range(len(pathPoints)):
        pathPoint = pathPoints[index]
        ownerToPathPoint = calculate.subtractPoints(pathPoint,
                                                    ownerLocalPosition)
        distanceSquaredToPathPoint =\
            vector.getMagnitudeSquared(ownerToPathPoint)
        if (closestDistanceSquared is None or 
            distanceSquaredToPathPoint < closestDistanceSquared):
            closestIndex = index
            closestDistanceSquared = distanceSquaredToPathPoint
            
    
    #Now "shift" the path so that my closest point is the first in the list.
    
    path = pathPoints[closestIndex:] + pathPoints[:closestIndex]
        
    
    #Plot a course to visit the path.  If at any point I find a clear shot to the target,
    #I will dive at it.
    
    steeringController.plotPath(path,
                                closed=True)
コード例 #2
0
ファイル: agents.py プロジェクト: krieghan/escape
 def intersectsPoint(self,
                     point):
     shipPosition = self.getPosition()
     shipToPoint = calculate.subtractPoints(point,
                                            shipPosition)
     distanceSquaredToPoint = vector.getMagnitudeSquared(shipToPoint)
     if (distanceSquaredToPoint > self.lengthSquared or
         distanceSquaredToPoint > self.widthSquared):
         return None
     
     directionRadians = self.getDirection()
     localPoint = convert.pointToLocalSpace(point,
                                            shipPosition,
                                            directionRadians)
     (topy, rightx, bottomy, leftx) = self.boundingBox
     x, y = localPoint
     if (x > leftx and
         x < rightx and
         y < topy and
         y > bottomy):
         return True
コード例 #3
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def _getClosestObstacle(agent,
                        obstaclesInRange):
    agentPosition = agent.getPosition()
    agentDirectionRadians = agent.getDirectionRadians()
    (obstacleDetectionLength, 
     obstacleDetectionWidth) = agent.getObstacleDetectionDimensions()

    closestObstacle = None
    distanceToClosestInterceptPoint = None
    obstacleLocalPosition = None
    for obstacle in obstaclesInRange:    
        (obstacleX,
         obstacleY) = convert.pointToLocalSpace(obstacle.getPosition(), 
                                                agentPosition, 
                                                agentDirectionRadians)
        
        if obstacleX >= 0:
            expandedRadius = obstacle.getRadius() + (obstacleDetectionWidth / 2)
            if abs(obstacleY) < expandedRadius:
                #obstacleX +/- sqrt(expandedRadius^2 - obstacleY^2)
                
                if expandedRadius ** 2 < obstacleY ** 2:
                    sqrtPart = 0
                else:
                    sqrtPart = math.sqrt((expandedRadius**2) - (obstacleY**2))
                
                interceptPoint = obstacleX - sqrtPart
                
                if interceptPoint <= 0:
                    interceptPoint = obstacleX + sqrtPart
                
                if closestObstacle is None or interceptPoint < distanceToClosestInterceptPoint:
                    closestObstacle = obstacle
                    distanceToClosestInterceptPoint = interceptPoint
                    obstacleLocalPosition = (obstacleX,
                                             obstacleY)
    return (closestObstacle,
            obstacleLocalPosition)
コード例 #4
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ファイル: test_convert.py プロジェクト: krieghan/game_common
 def test_localSpaceIsWorldSpace_pointIsTheSame(self):
     newPoint = convert.pointToLocalSpace(point=(1, 1),
                                          localOrigin=(0, 0),
                                          localDirection=0)
     self.assertEquals((1, 1),
                       newPoint)
コード例 #5
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ファイル: test_convert.py プロジェクト: krieghan/game_common
 def test_localSpaceIsRotated90Degrees(self):
     newPoint = convert.pointToLocalSpace(point=(1, 0),
                                          localOrigin=(0, 0),
                                          localDirection=math.pi / 2)
     self.assertEquals((0, -1),
                       newPoint)
コード例 #6
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ファイル: test_convert.py プロジェクト: krieghan/game_common
 def test_pointIsOneAwayFromLocalSpaceOrigin_pointIsOne(self):
     newPoint = convert.pointToLocalSpace(point=(2, 2),
                                          localOrigin=(1, 1),
                                          localDirection=0)
     self.assertEquals((1, 1),
                       newPoint)
コード例 #7
0
ファイル: test_convert.py プロジェクト: krieghan/game_common
 def test_pointIsOnLocalSpaceOrigin_pointIsZero(self):
     newPoint = convert.pointToLocalSpace(point=(1, 1),
                                          localOrigin=(1, 1),
                                          localDirection=0)
     self.assertEquals((0, 0),
                       newPoint)