コード例 #1
0
    def _merge_teams(self, target_team_size: int, tribe: Tribe, gamedb: Database, engine: Engine):
        # team merging is only necessary when the size of the team == 2
        # once a team size == 2, it should be merged with another team. the optimal
        # choice is to keep team sizes as close to the intended size as possible

        # find all teams with size = 2, these players need to be merged
        small_teams = gamedb.stream_teams(
            from_tribe=tribe, team_size_predicate_value=2)
        merge_candidates = Queue()

        for team in small_teams:
            log_message("Found team of 2. Deacticating team {}.".format(team))

            # do not deactivate the last active team in the tribe
            if gamedb.count_teams(from_tribe=tribe, active_team_predicate_value=True) > 1:
                gamedb.deactivate_team(team)

            for player in gamedb.list_players(from_team=team):
                log_message("Adding merge candidate {}.".format(player))
                merge_candidates.put(player)

        sorted_teams = gamedb.stream_teams(
            from_tribe=tribe, order_by_size=True, descending=False)

        log_message("Redistributing merge candidates...")
        # round robin redistribution strategy
        # simplest case, could use more thought.
        visited = {}
        while not merge_candidates.empty() and sorted_teams:
            for team in sorted_teams:
                other_options_available = team.id not in visited
                visited[team.id] = True

                if (team.size >= target_team_size and other_options_available):
                    log_message("Team {} has size >= target {} and other options are available. "
                                "Continuing search...".format(team, target_team_size))
                    continue

                player = merge_candidates.get()
                if player.team_id == team.id:
                    continue

                log_message("Merging player {} from team {} into team {}.".format(
                    player, player.team_id, team.id))
                player.team_id = team.id
                team.size = team.size + 1
                gamedb.save(team)
                gamedb.save(player)

                # notify player of new team assignment
                engine.add_event(events.NotifyTeamReassignmentEvent(game_id=self._game_id, game_options=self._options, player=player,
                                                                    team=team))
コード例 #2
0
    def _merge_teams(self, target_team_size: int, tribe: Tribe,
                     gamedb: Database, engine: Engine):
        with engine:
            # team merging is only necessary when the size of the team == 2
            # once a team size == 2, it should be merged with another team, because
            # a self preservation vote lands in a deadlock. in general, the optimal
            # choice is to keep team sizes as close to the intended size as possible
            # up until a merge becomes necessary.

            # find all teams with size == 2, these players need to be merged
            small_teams = gamedb.stream_teams(from_tribe=tribe,
                                              team_size_predicate_value=2)
            merge_candidates = Queue()

            for team in small_teams:
                # do not deactivate the last active team in the tribe
                count_teams = gamedb.count_teams(
                    from_tribe=tribe, active_team_predicate_value=True)
                if count_teams > 1:
                    log_message(
                        message="Found team of 2. Deactivating team {}.".
                        format(team),
                        game_id=self._game_id)
                    gamedb.deactivate_team(team)
                for player in gamedb.list_players(from_team=team):
                    log_message(
                        message="Adding merge candidate {}.".format(player),
                        game_id=self._game_id)
                    merge_candidates.put(player)

            sorted_teams = gamedb.stream_teams(from_tribe=tribe,
                                               order_by_size=True,
                                               descending=False)

            log_message(message="Redistributing merge candidates...",
                        game_id=self._game_id)
            # round robin redistribution strategy
            # simplest case, could use more thought.
            visited = {}
            while not merge_candidates.empty() and sorted_teams:
                for team in itertools.cycle(sorted_teams):
                    team.count_players = _team_count_players(team, gamedb)
                    other_options_available = team.id not in visited
                    visited[team.id] = True

                    if (team.count_players >= target_team_size
                            and other_options_available):
                        log_message(
                            message=
                            "Team {} has size >= target {} and other options are available. "
                            "Continuing search...".format(
                                team, target_team_size),
                            game_id=self._game_id)
                        continue

                    player = None
                    try:
                        player = merge_candidates.get_nowait()
                    except Empty:
                        log_message(message="Merge candidates empty.")
                        return

                    if player.team_id == team.id:
                        log_message(
                            message=
                            f"Player {str(player)} already on team {str(team)}. Continuing."
                        )
                        continue

                    log_message(
                        message="Merging player {} from team {} into team {}.".
                        format(player, player.team_id, team.id),
                        game_id=self._game_id)
                    player.team_id = team.id
                    team.count_players += 1
                    gamedb.save(team)
                    gamedb.save(player)

                    # notify player of new team assignment
                    engine.add_event(
                        events.NotifyTeamReassignmentEvent(
                            game_id=self._game_id,
                            game_options=self._options,
                            player=player,
                            team=team))