コード例 #1
0
 def __init__(self):
     siprint("OK, I go now.")
     siprint("\nWAIT! WHAAAAAT!")
     siprint("I thought we were friends! :(.......")
     siprint("\nPlease come back friend!")
     sprint("\nI got to go! Bye!")
     rimuru.update_reputation('veldora', -1)
     tempest_serpent_encounter()
コード例 #2
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     # Kill the bandits and you go straight to Dwargon jail, and no you can't eat the humans.
     if game.mobs_cleared():
         sprint(
             "My lord... Was that really necessary? Oh crap here comes the guards!"
         )
         idots(50)
         dwargon_jail_murder()
コード例 #3
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     sprint(
         "Ok, I'll try the best of my abilities to protect your village."
     )
     sprint("\nThank you so much, we will be forever loyal to you.")
     siprint(
         "This village has no defenses, those might help... And a goblin said something about wounded victims?"
     )
     game.actions(self)
コード例 #4
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     if game.mobs_cleared():
         sprint("That takes care of that...")
         siprint(
             "Probably unwarranted, but now we don't have to worry about them."
         )
         rimuru.update_reputation('goblins', 1)
         naming_mobs()
     elif not game.mob_status('direwolf leader'):
         wolf_attack._give_warning._attack()
コード例 #5
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 def __init__(self):
     sprint("Sure.... Go ahead...")
     sprint("\nMy name is Storm Dragon Veldora! ")
     show_art('cave veldora')
     sprint(
         "I am one of the four True Dragons of this world. "
     )
     sprint("\nHOLY SHIT, you're a real dragon!")
     sprint("\nDidn't I tell you not to get scared. ")
     friend_veldora()
コード例 #6
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
        def __init__(self):
            game.clear_all()
            game.mobs_add(['direwolf leader', '10*direwolf'])
            sprint("\n* Meanwhile, the direwolves are getting ready... *")
            sprint("\nTonight we shall lay waste to the goblin village.")
            sprint(
                "And take our first step towards conquering The Forest of Jura!"
            )
            sprint("They no longer have protection from that accursed dragon!")

            sprint("\nMaster! The Direwolves are here!")
            game.actions(self)
コード例 #7
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 def __init__(self):
     sprint("Okay... Sooo, you want to be friends?")
     sprint(
         "\nHAHAHA, WHAT?! A mere slime wants to be friends with the great Storm Dragon Veldora!?~ "
     )
     sprint("\nWellll... If you don't want to, that's fine too.")
     sprint(
         "\nNow hold on, who said we can't! I guess it can't be helped. "
     )
     sprint("\nGreat. Now I guess I should look this seal heh?")
     siprint("Wonder how he got imprisoned in the first place.....")
     game.actions(self)
コード例 #8
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 def __init__(self):
     idots(5)
     show_art('magic sense')
     rimuru.add_attribute('Magic Sense')
     rimuru.update_status('magic sense', 'Active')
     sprint("nike this?")
     sprint("I can see. I CAN SEE!")
     sprint(
         "\n Looks like you did it. You learn quickly small one. "
     )
     sprint("Yes, thank you!")
     sprint("\n Shall I formally introduce myself now? ")
     game.actions(self)
コード例 #9
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     game.clear_all()
     gprint("< Chapter 2 >\n")
     game.mobs_add(['10* goblin'])
     siprint("Where am I going?")
     siprint(
         "\n* While practicing pronunciation with [Ultrasound Waves]. A pack of [Dire Wolves] shows up *"
     )
     sprint("\nYou strong one.")
     siprint(
         "\nWho's that? Wait... They look like goblins! Should I be nice?"
     )
     game.actions(self)
コード例 #10
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 def __init__(self):
     sprint("\n Can you hear me small one. ")
     siprint(
         "\nI almost pissed myself, if I could that is. Who's that speaking to me!? It can't be [Great Sage] could it?"
     )
     siprint(
         "This is the first conversation I'm having since reincarnating. According to [Great Sage] I've been in this cave for about 90 days!"
     )
     siprint(
         "Should I be friendly? But how do I even reply?. It's not like I have a mouth to speak with."
     )
     sprint("\n Hey, can you just reply? ")
     game.actions(self)
コード例 #11
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 def __init__(self):
     game.clear_all()
     game.mobs_add(['kaval', 'gido', 'eren grimwold'])
     siprint(
         "Finally! Found the exit. Wow, that's a pretty big door. How am I going to open that?"
     )
     siprint(
         "Water attack? No, that'll probably be overkill. Wait somethings happening."
     )
     siprint(
         "Wait! They look like people! Three of them. What are they doing here?"
     )
     sprint("\nPhew, it's finally open, even the keyhole was rusted.")
     sprint(
         "\nIt is over 300 years old, and nobody is maintaining it. I doubt there's a real dragon in here."
     )
     sprint(
         "\nStill reckless of the guildmaster to send us to investigate."
     )
     siprint("\nHow can I understand them?")
     siprint(
         "<< Answer, [Magic Sense] converts sound waves to comprehensible sentences which I interpret for you. >>"
     )
     sprint(
         "\nI shouldn't show, they'll probably get scared and attack me. I should wait for them to move on."
     )
     game.actions(self)
コード例 #12
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 def __init__(self):
     sprint("Ok.... bye!")
     sprint(
         "\nWait where are you going small one! Weren't we getting somewhere...... "
     )
     sprint("Hello? Hellooooooooooo?! ")
     sprint("FINE! I don't need you anyways! ")
     tempest_serpent_encounter()
コード例 #13
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
                def __init__(self):
                    sprint(
                        "Hey! Get some goblins to setup defenses around the parameter."
                    )
                    sprint(
                        "Setup some fences, and start training anyone that can do battle!"
                    )

                    if rimuru.check_acquired('steel thread'):
                        siprint("I can use [Steel Thread] as invisible traps.")
                        game.conditions('steel thread trap', True)
                    if rimuru.check_acquired('sticky thread'):
                        siprint("I wonder what I can do with [Sticky Thread].")
                        game.conditions('sticky thread trap', True)

                    wolf_attack()
コード例 #14
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
            def __init__(self):
                if game.conditions('no fleeing'):
                    sprint(
                        "\n* The thugs stabbed and killed the both of you while you were trying to flee. *"
                    )
                    game.game_over()  # No running away for you!

                if extra.get_random(
                        1, 10):  # 1/10 chance they won't let you flee.
                    siprint("Crap they won't even us flee. What a pain!")
                    game.conditions('no fleeing', True)
                else:
                    siprint(
                        "We successful fled from those thugs. What a pain!")
                    siprint(
                        "We decided to go back to our group and spend the night just outside the gate and try again tomorrow."
                    )
                    dots(25)
                    inside_dwargon()
コード例 #15
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
        def __init__(self):
            if game.conditions('tamed direwolves'):
                sprint("\n* After 3 days of travel. *\n")
            else:
                sprint("\n* After 5 days of travel. *")
            siprint(
                "Bringing the whole group might attract unwanted attention.")
            siprint(
                "So we'll just continue with $Gobta$ and $Ranga$ in my shadow."
            )

            game.mobs_add(['2*human:Bandit'])
            siprint("We're at the gate now and it's a pretty long line.")
            sprint("\nOnce we get inside, we can go anywhere.")
            sprint("\nLook what we have here, we got some monsters here!")
            sprint(
                "Since we're not technically not in Dwargon we can do whatever we want!"
            )
            game.actions(self)
コード例 #16
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     sprint("AHHHHH MY LORD THEY GOT ME!")
     sprint("I-I think i-i'm dying!")
     sprint(
         "* In an instant both you and $Gobta$ died from the two bandits. *"
     )
     game.game_over()
コード例 #17
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     sprint(
         "\nIf I do decide to help save your village, what will I get in return?"
     )
     sprint(
         "\nW-we don't have much to reward you with, but we can offer our unwavering loyalty."
     )
     sprint("That will have to do, for now.")
コード例 #18
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     sprint("HOOWWWLLLLLL!!!!!..........")
     siprint(
         "I know I said fealty or death, but I'm hoping they would just run away in fear...."
     )
     dots(5)
     sprint("HOWWLLLL!!!!......")
     sprint(
         "\nWE WILL FOLLOW YOU TO THE ENDS OF THE EARTH, MASTER!!!"
     )
     sprint("\nhuh?")
     game.conditions('tamed direwolves', True)
     rimuru.update_reputation('direwolves', 1)
     rimuru.update_reputation(
         'goblins', 2
     )  # You get better reputation for taming them instead of killing them all.
     naming_mobs()
コード例 #19
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     sprint(
         "My lord please help us! We will all surely die if you don't do anything!"
     )
     sprint("\nNah I'm just going to sit here and do nothing!")
     rimuru.update_reputation('goblins', -10)
     sprint(
         "* The Direwolf pack killed every last goblin including you. *"
     )
     game.game_over()
コード例 #20
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     game.clear_all()
     siprint(
         "\n...... Since I kinda just murdered two bandits in cold blood, we are now in jail..."
     )
     siprint("This journey sure is going well...")
     sprint("\nI thought my lord would have more self restraint.")
     sprint("\nShut it.")
     # TODO Add trial?
     sprint(
         "\n* After a swift trial, the both of you were executed shortly after for murder. *"
     )
     game.game_over()
コード例 #21
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
                def __init__(self):
                    if not game.mob_status('direwolf leader'):
                        sprint("No, Dad!")
                        sprint(
                            "\nYour leader is dead. Your choice now is fealty or death!"
                        )
                        siprint(
                            "They're not doing anything now... What are they waiting for? Do they need a leader perhaps?"
                        )
                    else:
                        sprint("You're DEAD you puny slime!")
                        siprint("\nHow did he get free!?")
                        game.game_over()

                    game.actions(self)
コード例 #22
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     if game.mobs_cleared():
         sprint("My lord! You saved me! I am forever grateful!")
         sprint("However... The guards are now on there way!")
         siprint(
             "\n*sigh* This trip has not been going well at all!"
         )
         dwargon_jail_murder()
     else:
         sprint("I-I'm sorry my lord! I have failed you!")
         siprint(
             "\nNot good, not good, now we're both going to die!"
         )
         siprint(
             "I should have done something! WHY DIDN'T I DO ANYTHING!"
         )
         game.game_over()
コード例 #23
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     if game.mobs_cleared():
         siprint("Uhhhh....... Was that totally necessary...")
         game.game.conditions('killed village', True)
         siprint(
             "Anyways.... Lets keep moving. WAIT! What are those? Are those wolves?!"
         )
         sprint(
             "\nLook at what we have here boys, it's a weak little slime."
         )
         sprint("\nAhahahahahaha")
         sprint("\nI've heard slimes tastes good!")
         sprint(
             "\n* Before the little slime could do anything else, the wolves charged at it... and they had a little snack. *"
         )
         game.game_over()
     elif game.check_attack_success():
         sprint("HOW COULD YOU! ATTACK!")
         siprint("\nCRAP, now there pissed!")
         sprint(
             "* Before anything else could happen, the rest of the goblins charged to kill the slime. *"
         )
         game.game_over()
コード例 #24
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     game.clear_all()
     sprint("\nWe made it inside!")
コード例 #25
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     sprint('')
コード例 #26
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     sprint("\n.....")
コード例 #27
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     if rimuru.check_acquired('full potion', 50):
         sprint("\nHey, you said you need healing potions?")
         sprint("\nShut it, this is important!")
         sprint(
             "\nCalm down, I want to help. Here's a barrel of healing potions for ya."
         )
         sprint(
             "\nHmmmm... How can we trust someone behind bars..."
         )
         sprint(
             "\nIt sounds like you don't have much of a choice, that is if you want to help your friends..."
         )
         sprint("\nFine. Stay here!")
         rimuru.remove_inventory('full potion', 50)
         game.conditions('helped dwarves', True)
         dots(10)
         sprint(
             "We're back, and your potions was somethin else!")
         sprint(
             "Some of my friends wanted to come by and say thanks to their savior."
         )
         sprint(
             "\nYEAH! If it wasn't for your medicine I would definitely be dead by now!"
         )
         sprint(
             "\nThank you! It was even able to regrow my entire arm!"
         )
         sprint("\nMmmmmmmhmmmmmmmm")
         sprint(
             "\nThanks again slime, my friends and I are indebted to you, if there's anything you need, let me know!"
         )
         sprint(
             "Also, we got some good news for you! You guys are free to go."
         )
     else:
         siprint(
             "I should make sure I give them enough to help everyone, who knows how many were injured."
         )
コード例 #28
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
        def __init__(self):
            game.clear_all()
            siprint("\n...First time here and we're already in jail...")
            siprint(
                "I didn't think just screaming would cause so much damage to the environment and the nearby people."
            )
            siprint("I guess my mimicry evolved with $Ranga$'s evolution.")
            sprint(
                "\nYou guys sit tight while we wait to decide what to do with---."
            )
            sprint(
                "\nCAPTAIN COME QUICK! There was a beast in the Mines! It was delt with, however."
            )
            sprint(
                "We need to get all the healing potions to help the injured.")

            class _make_potions:
                def __init__(self):
                    if rimuru.check_acquired('full potion', 50):
                        sprint("\nHey, you said you need healing potions?")
                        sprint("\nShut it, this is important!")
                        sprint(
                            "\nCalm down, I want to help. Here's a barrel of healing potions for ya."
                        )
                        sprint(
                            "\nHmmmm... How can we trust someone behind bars..."
                        )
                        sprint(
                            "\nIt sounds like you don't have much of a choice, that is if you want to help your friends..."
                        )
                        sprint("\nFine. Stay here!")
                        rimuru.remove_inventory('full potion', 50)
                        game.conditions('helped dwarves', True)
                        dots(10)
                        sprint(
                            "We're back, and your potions was somethin else!")
                        sprint(
                            "Some of my friends wanted to come by and say thanks to their savior."
                        )
                        sprint(
                            "\nYEAH! If it wasn't for your medicine I would definitely be dead by now!"
                        )
                        sprint(
                            "\nThank you! It was even able to regrow my entire arm!"
                        )
                        sprint("\nMmmmmmmhmmmmmmmm")
                        sprint(
                            "\nThanks again slime, my friends and I are indebted to you, if there's anything you need, let me know!"
                        )
                        sprint(
                            "Also, we got some good news for you! You guys are free to go."
                        )
                    else:
                        siprint(
                            "I should make sure I give them enough to help everyone, who knows how many were injured."
                        )

            class _do_nothing:
                def __init__(self):
                    sprint("\n.....")

            class hfunc_the_trial:
                def __init__(self):
                    sprint('')

            game.actions(self)
コード例 #29
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
            def __init__(self):
                sprint(
                    "Alright you weaklings, listen here you little shits, I'll only say this once!"
                )
                sprint(
                    "You have two options. You can worship me or you can die.")
                dots(5, 2)
                if extra.get_random(1, 10,
                                    1):  # 1/10 chance of goblins revolting
                    sprint("\nNEVER! We will never surrender to you!")
                    sprint("ATTACK!!!!!!!!")
                    game.game_over()

                sprint("\nWe offer our loyalty to you strong one!")
                sprint(
                    "\nOk, good choice. So, you guys have a base, village, anything?"
                )
                sprint(
                    "Y-yes sir, our village is just up ahead. We would be delighted to have you."
                )
                goto_goblin_village()
コード例 #30
0
ファイル: tensei_2.py プロジェクト: 0n1udra/TenseiPy
 def __init__(self):
     if game.last_use_skill('coercion'):
         sprint("HOWWWLLLLLLLLLL!!!!!!!!!!!!")
         siprint("Hopefully this scares them away.")
         idots(30)
         dwargon_jail_coercion()
     if game.last_use_skill('water blade'):
         if extra.get_random(
                 1, 3, 1
         ):  # 1/3 chances, can do it multiple times to try and scare them off.
             sprint(
                 "\nL-lets get out of here, they're not worth our time."
             )
             sprint("Finally, they're gone, and nobody got hurt.")
             sprint(
                 "\nMy lord you did it! They won't be troubling us anymore."
             )
             sprint(
                 "\nNot the best first impression of Dwargon, but at least nobody got hurt."
             )
             inside_dwargon()
         else:
             if extra.get_random(
                     1, 3, 1
             ):  # 1/3 chance they will charge at you to kill you.
                 sprint("\nYou think you can scare us so easily!")
                 siprint(
                     "\nCrap now their charging straight for us with a knife!"
                 )
                 sprint("\nMy lord what should we do!")
                 game.actions(self)
             else:
                 sprint(
                     '\nYou think that will scare us you puny slime!'
                 )