def run_game(): # Make Game pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Space Invaders') clock = pygame.time.Clock() # Make Ship ship = Ship(ai_settings, screen) # Make Alien group aliens = Group() # Make UFO ufo = Group() # Make Bullets bullets = Group() # Make Alien bullets alien_bullets = Group() # Make fleet of aliens gf.create_fleet(ai_settings, screen, ship, aliens) # Make bunker group bunkers = Group(drawBunker(ai_settings, screen, 0), drawBunker(ai_settings, screen, 1), drawBunker(ai_settings, screen, 2), drawBunker(ai_settings, screen, 3)) # Feature game stats and scoreboard stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) while True: clock.tick(120) # Set processes of when game opens/closes if not stats.game_active: if not gf.opening_screen(ai_settings, stats, screen): pygame.quit() break else: gf.start_game(ai_settings, screen, stats, sb, ship, aliens, alien_bullets, bullets) gf.check_events(ai_settings, screen, stats, ship, bullets) if stats.game_active: ship.update() gf.update_alienBullet(ai_settings, screen, stats, sb, ship, aliens, alien_bullets, bullets, ufo) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, alien_bullets, bullets, ufo) gf.music_BG(ai_settings, stats) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, alien_bullets, bullets, bunkers, ufo)
def show_main_menu(): print("Press ENTER to Start Game") print("Press Q to Quit") gameChoice = input("") if gameChoice == "": start_game() elif gameChoice == "Q": print("Thanks for Playing") else: print("Incorrect Choice") showMainMenu()
def main(): g_settings = settings.Settings() while True: user_cmd = input('Input command: ').split() if user_cmd[0] == 'exit': break elif len(user_cmd) == 3 and user_cmd[0] == 'start' and user_cmd[1] in g_settings.OPTIONS\ and user_cmd[2] in g_settings.OPTIONS: gf.print_battlefield(g_settings) gf.start_game(g_settings, user_cmd) if not gf.check_status(g_settings): g_settings.reset_settings() # g_settings.__repr__() else: print('Bad parameters!')
def main(): pg.init() settings = Settings() game_stats = GameStats() screen = pg.display.set_mode(settings.screen_size) title = 'Snake | Max score: ' + str(game_stats.max_score) + ' | Score: ' +\ str(game_stats.score) pg.display.set_caption(title) fruit = Fruit(settings, screen) snake = Snake(settings, screen) text = Text(screen, settings, 'GAME OVER') button = RestartButton(screen, settings) menu = Menu(screen) fps_controller = pg.time.Clock() while 1: if not settings.menu_passed: gf.start_game(screen, menu) gf.is_menu_passed(settings, menu) else: if not settings.game_over: gf.check_events(snake) gf.update(fruit, snake, game_stats, fps_controller, screen, settings) if not settings.fruit_on_screen: gf.update_caption(game_stats) gf.check_game_over(snake, settings) else: game_stats.update_max_score() text.draw() button.blit() pg.display.flip() if gf.is_button_pressed(button, settings): gf.restart_game(game_stats, snake, fruit, settings, screen) snake = Snake(settings, screen) fruit = Fruit(settings, screen)
import game_functions as game import random # Main # Setup data for first game game_board = game.start_board() player_one = game.start_game() player_two = '' player_one_wins = 0 player_two_wins = 0 replay = 'y' turn = random.randint(1, 2) print(turn) # If replay is set, start a game while replay == 'y': game_board = game.start_board() if player_one == 'x': player_two = 'o' elif player_one == 'o': player_two = 'x' game.display_board(game_board) game_board = game.take_turn(game_board, turn, player_one, player_two) winner = game.check_win(game_board) game.display_board(game_board) while winner != 'x' and winner != 'o' and winner != 'y': turn = game.get_turn(turn) game_board = game.take_turn(game_board, turn, player_one, player_two) winner = game.check_win(game_board)
button_color=('white', 'red')), sg.Button('Setup Robots', size=(12, 1)) ]] playing_field = sg.Window('Robot Battle', main_layout, finalize=True) board_graph = playing_field['-field-'] # # Draw the board # board_graph.DrawLine((0, 0), (game_data.f_length, 0)) # bottom line board_graph.DrawLine( (game_data.f_length, 0), (game_data.f_length, game_data.f_height)) # right line board_graph.DrawLine((game_data.f_length, game_data.f_height), (0, game_data.f_height)) # top line board_graph.DrawLine((0, game_data.f_height), (0, 0)) # left line game_data.main_gui = playing_field while True: # Event Loop event, values = playing_field.read() if event == sg.WIN_CLOSED or event == 'Exit': break elif event == 'Setup Robots': game_functions.setup_game(board_graph) elif event == 'Jackson Start': game_functions.start_game(board_graph, 'Jackson') elif event == 'Dad Start': game_functions.start_game(board_graph, 'Dad') playing_field.close()
board = sg.Window('Tic-Tac-Toe Program', main_layout, finalize=True) board_graph = board['-tic_tac-'] # # Draw the board # board_graph.DrawLine((0, 0), (450, 0)) # top line board_graph.DrawLine((450, 0), (450, 450)) # right line board_graph.DrawLine((450, 450), (0, 450)) # bottom line board_graph.DrawLine((0, 450), (0, 0)) # left line board_graph.DrawLine((0, 150), (450, 150)) board_graph.DrawLine((0, 300), (450, 300)) board_graph.DrawLine((150, 0), (150, 450)) board_graph.DrawLine((300, 0), (300, 450)) while True: # Event Loop event, values = board.read() if event == sg.WIN_CLOSED or event == 'Exit': break elif event == 'User Start': game_functions.start_game(board_graph, 'user') elif event == 'App Start': game_functions.start_game(board_graph, 'com') elif event == 'COM Game': game_functions.start_game(board_graph, 'app') elif event == 'Clear Board': game_data.erase_board(board_graph) board.close()