def run_game(): # Initializes game and creates a screen object pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Space Invaders") # Game statistic and scoreboard creation stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Button creation play_button = Button(ai_settings, screen, "Play") # Ship creation ship = Ship(ai_settings, screen) # Make a group of lasers and enemies lasers = Group() enemies = Group() # Make enemies gf.create_fleet(ai_settings, screen, ship, enemies) # Main game loop while True: # Keyboard/Mouse event listener gf.check_events(ai_settings, screen, stats, sb, play_button, ship, enemies, lasers) if stats.game_active: ship.update() gf.update_lasers(ai_settings, screen, stats, sb, ship, lasers, enemies) gf.update_enemies(ai_settings, stats, screen, sb, ship, enemies, lasers) # Screen re-draw gf.update_screen(ai_settings, screen, stats, sb, ship, enemies, lasers, play_button)
def play(): pygame.init() settings = Settings() # Create Window screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height)) pygame.display.set_caption("Alien Invasion") button = Button(screen, "Play") stats = GameStats(settings) ship = Ship(settings, screen) score = Scoreboard(settings, screen, stats) lasers = Group() aliens = Group() gf.create_aliens(settings, screen, ship, aliens) # Game loop while True: gf.check_user(settings, screen, stats, score, button, ship, aliens, lasers) if stats.game_active: ship.update() gf.update_lasers(settings, screen, stats, score, ship, aliens, lasers) gf.update_aliens(settings, screen, stats, score, ship, aliens, lasers) gf.update_screen(settings, screen, stats, score, ship, aliens, lasers, button)
def run_game(): # Initialize game and create a screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Sky Intruders") clock = pygame.time.Clock() # Make play button play_button = Button(ai_settings, screen, "Play") # Create an instance to store game stats and create a scoreboard stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Make a ship plane = Plane(ai_settings, screen) # Make an alien alien = Alien(ai_settings, screen) # Make a group to store bullets in bullets = Group() # Make a group to store aliens in aliens = Group() # Make a lasers group lasers = Group() # Create the fleet of aliens gf.create_fleet(ai_settings, screen, plane, aliens) # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, stats, sb, play_button, plane, aliens, bullets) if stats.game_active: plane.update() gf.update_bullets(ai_settings, screen, stats, sb, plane, aliens, bullets) gf.update_aliens(ai_settings, stats, sb, screen, plane, aliens, bullets, lasers) gf.update_lasers(ai_settings, stats, sb, screen, plane, aliens, bullets, lasers) gf.update_screen(ai_settings, screen, stats, sb, plane, aliens, bullets, play_button, lasers) # What for keyboard and mouse events. for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # Make the most recently drawn screen visible. pygame.display.flip() clock.tick(60)
def runGame(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screenWidth, ai_settings.screenHeight)) pygame.display.set_caption("Alien Invasion") clock = pygame.time.Clock() # Play button play_button = Button(ai_settings, screen, "Play Game") high = highScore(ai_settings, screen, "High Score") # game stats stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # ship and bullets ship = Ship(ai_settings, screen) bullets = Group() # aliens and lasers aliens = Group() lasers = Group() ufo = GroupSingle() #Bunker bunkers = Group() gf.create_fleet(ai_settings, screen, ship, aliens) startScreen = Start(ai_settings, screen) soundFile = vlc.MediaPlayer("files/SpaceInvaders.mp3") while True: clock.tick(62) gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, bunkers, high, ufo) if stats.game_active: soundFile.play() ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, lasers, bunkers, ufo) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, lasers, bunkers, ufo) gf.fire_laser(ai_settings, screen, aliens, lasers) gf.update_lasers(ai_settings, screen, stats, sb, ship, aliens, bullets, lasers, bunkers, ufo) gf.updateBunkers(bullets, lasers, bunkers, aliens) gf.spawnUFO(ai_settings, screen, ufo) gf.updateUFO(ai_settings, ufo) gf.updateScreen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, lasers, bunkers, ufo) elif not stats.game_active and not stats.menu: gf.startGame(play_button, high, startScreen) soundFile.stop() elif stats.menu: gf.printHighScores(screen) soundFile.stop()
def run_game(): # Initialize pygame, settings, and screen object pygame.mixer.pre_init(44100, -16, 1, 512) pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height) ) game_master = GameMaster(screen) title_screen = TitleScreen(screen) pygame.display.set_caption("Space Invaders") # Make the Play button play_button = Button(screen, "Play") # Create an instance to store game statistics and create a scoreboard stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Make a ship, group of bunkers, a group of bullets, and a group of aliens ship = Ship(ai_settings, screen) bunkers = Group() bullets = Group() aliens = Group() lasers = Group() game_master.last_laser_shot = pygame.time.get_ticks() game_master.next_laser_shot = game_master.last_laser_shot + random.randrange(250, 2000) gf.create_bunkers(bunkers, screen) gf.create_fleet(ai_settings, screen, aliens) # Start the main loop for the game while True: gf.check_events(ai_settings, game_master, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, game_master, screen, stats, sb, bunkers, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.update_lasers(ai_settings, screen, game_master, aliens, lasers, ship, bunkers, stats, sb, bullets) gf.update_screen(ai_settings, screen, sb, ship, bunkers, aliens, game_master.alien_explosions, lasers, bullets, game_master.ufo) game_master.check_ufo_spawn(screen, bullets, stats, sb) else: gf.update_title_screen(play_button, title_screen)
def run_game(): # Initialize game properly and create a screen object pygame.init() game_settings = Settings() # Declaring screen variable that contains display content screen = pygame.display.set_mode( (game_settings.screen_width, game_settings.screen_height)) # 1200 wide, 800 high # Setting background color # background_color = (0, 120, 230) # Setting caption of game pygame.display.set_caption("Alien Invasion") # Creates ship ship = Ship(game_settings, screen) # Makes a group to store lasers in lasers = Group() # Creating Alien alien = Alien(game_settings, screen) # Makes a group of Aliens aliens = Group() # Create the fleet of aliens gf.create_fleet(game_settings, screen, ship, aliens) # Settings stats stats = GameStats(game_settings) # Creating play/start button play_button = Button(game_settings, screen, "Play!") sb = Scoreboard(game_settings, screen, stats) # Main loop for the game. while True: # For loop that watches for keyboard and mouse events gf.check_events(game_settings, screen, stats, sb, play_button, ship, aliens, lasers) if stats.game_active: ship.update() gf.update_lasers(game_settings, screen, stats, sb, ship, aliens, lasers) gf.update_aliens(game_settings, stats, screen, sb, ship, aliens, lasers) # Takes 3 parameters and uses them to update the screen illusion gf.update_screen(game_settings, screen, stats, sb, ship, aliens, lasers, play_button)
def run_game(): pygame.init() main_clock = pygame.time.Clock() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Space Invaders") play_button = Button(screen, "Play", ai_settings.screen_width / 2, 700) scores_button = Button(screen, "High Scores", ai_settings.screen_width / 2, 800) back_button = Button(screen, "Back", 150, 75) ship = Ship(ai_settings, screen) bullets = Group() lasers = Group() explosions = Group() ufos = Group() bunkers = Group() aliens = Group() stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) gf.create_fleet(ai_settings, screen, aliens) # Main loop for the game while True: gf.check_events(ai_settings=ai_settings, screen=screen, stats=stats, ship=ship, sb=sb, play_button=play_button, bullets=bullets, aliens=aliens, score_button=scores_button, back_button=back_button, bunkers=bunkers) if stats.game_active: ship.update() gf.update_bullets(ai_settings=ai_settings, screen=screen, stats=stats, sb=sb, aliens=aliens, bullets=bullets, explosions=explosions, ufos=ufos, bunkers=bunkers) gf.update_aliens(ai_settings=ai_settings, stats=stats, screen=screen, sb=sb, aliens=aliens, ship=ship, bullets=bullets, lasers=lasers) gf.update_explosions(explosions=explosions) gf.update_ufos(ufos=ufos, screen=screen, ai_settings=ai_settings) gf.update_lasers(lasers=lasers) gf.update_bunkers(bunkers=bunkers) gf.update_screen(ai_settings=ai_settings, screen=screen, ship=ship, sb=sb, aliens=aliens, bullets=bullets, play_button=play_button, stats=stats, explosions=explosions, ufos=ufos, score_button=scores_button, back_button=back_button, lasers=lasers, bunkers=bunkers) main_clock.tick(120)
def run_game(): #start the main loop of the game ship = Ship(screen) bg = Background(screen) lasers = Group() fighters = Group() mines = Group() settings = Settings() explosions = Group() while settings.game_active == True: gf.check_events(ship, screen, lasers) ship.update(settings) gf.update_fighters(fighters, ship, screen_rect, explosions) gf.update_mines(mines, screen_rect, ship, explosions) gf.update_lasers(lasers, screen_rect, fighters, mines, explosions) explosions.update() bg.update() #draw the screen and ships/etc. gf.update_screen(bg, ship, fighters, mines, lasers, explosions, screen) pygame.display.flip() gf.make_mob(fighters, mines, settings, screen) clock.tick(60)
def run_game(): """Create the game and run it.""" pygame.init() # Setup pygame, settings, display, and start button ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Space Invaders') play_button = Button(ai_settings=ai_settings, screen=screen, msg='Play') # Setup game stats and scoreboard stats = GameStats(ai_settings=ai_settings) sb = Scoreboard(ai_settings=ai_settings, screen=screen, stats=stats) # Setup ship, bullets, lasers, aliens, and ufo ship = Ship(ai_settings=ai_settings, screen=screen) bullets = pygame.sprite.Group() lasers = pygame.sprite.Group() aliens = pygame.sprite.Group() ufo = pygame.sprite.Group() # Create 4 bunkers bunker = pygame.sprite.Group(create_bunker(ai_settings, screen, 0), create_bunker(ai_settings, screen, 1), create_bunker(ai_settings, screen, 2), create_bunker(ai_settings, screen, 3)) # Create a fleet of invaders gf.create_fleet(ai_settings=ai_settings, screen=screen, ship=ship, aliens=aliens) while True: gf.check_events(ai_settings=ai_settings, screen=screen, stats=stats, sb=sb, play_button=play_button, ship=ship, aliens=aliens, lasers=lasers, bullets=bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings=ai_settings, screen=screen, stats=stats, sb=sb, ship=ship, aliens=aliens, lasers=lasers, bullets=bullets, ufo=ufo) gf.update_lasers(ai_settings=ai_settings, screen=screen, stats=stats, sb=sb, ship=ship, aliens=aliens, lasers=lasers, bullets=bullets, ufo=ufo) gf.update_aliens(ai_settings=ai_settings, screen=screen, stats=stats, sb=sb, ship=ship, aliens=aliens, lasers=lasers, bullets=bullets, ufo=ufo) gf.update_screen(ai_settings=ai_settings, screen=screen, stats=stats, sb=sb, ship=ship, aliens=aliens, lasers=lasers, bullets=bullets, play_button=play_button, bunkers=bunker, ufo=ufo)