コード例 #1
0
ファイル: gameplay.py プロジェクト: Looble/Blackjack-2.0
def user_play(play_shoe, player, dealer):
    """
    Function that allows the user to play
    """
    print("\nDealer shows:" + dealer.get_viewable_hand())
    hit = True
    while hit == True:
        decision = " "
        if len(player.get_hand()) == 2:
            print("\nPlayer " + player.get_name() + " your hand is:" +
                  player.get_viewable_hand())
        else:
            print("\nYour hand is now:" + str(player.get_viewable_hand()))
        decide_soft_score_print(player)
        if not (check_blackjack(player.get_score(), player.get_hand())):
            if not (player.check_bust()) and player.get_score() < 21:
                while not (decision[0] == "h") and not (decision[0] == "s"):
                    decision = input(
                        "Would you like to Hit or Stand? ").lower()
                if decision[0] == "h":
                    player.hit_hand(play_shoe)
                else:
                    hit = False
            else:
                hit = False
        else:
            hit = False
    check_stand(player)
コード例 #2
0
ファイル: gameplay.py プロジェクト: Looble/Blackjack-2.0
def check_results(player_list, dealer):
    """
    Function that checks if each user has more or less than the dealer and decides if they have
    won or lost then adds them to a list accordingly.
    """
    dealer_score = dealer.get_score()
    dealer_hand = dealer.get_hand()
    blackjack_winners = []
    winners = []
    losers = []
    pushers = []
    dealer_plays = True
    if dealer_score > 21:
        dealer_plays = False
    for player in player_list:
        player_score = player.get_score()
        player_hand = player.get_hand()
        if dealer_plays and check_blackjack(dealer_score, dealer_hand):
            if check_blackjack(player_score, player_hand):
                pushers.append(player)
            else:
                losers.append(player)
        elif dealer_plays:
            if player_score > dealer_score and not (player.check_bust()):
                if check_blackjack(player_score, player_hand):
                    blackjack_winners.append(player)
                else:
                    winners.append(player)
            elif player_score == dealer_score:
                pushers.append(player)
            else:
                losers.append(player)
        else:
            if check_blackjack(player_score, player.get_hand()):
                blackjack_winners.append(player)
                break
            elif player_score <= 21:
                winners.append(player)
            else:
                losers.append(player)
    return winners, losers, pushers, blackjack_winners
コード例 #3
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 def test_user_stands_with_blackjack(self):
     """
     Test that a user automatically stands when they have blackjack
     """
     test_shoe = self.test_shoe
     player_list = self.test_player_list
     dealer = self.dealer
     player = player_list[0]
     test_shoe.cards.insert(0, card(10, "H"))
     test_shoe.cards.insert(2, card(1, "H"))
     initial_deal(test_shoe, player_list, dealer)
     self.assertEqual(player.get_score(), 21)
     self.assertTrue(check_blackjack(player.get_score(), player.get_hand()))
コード例 #4
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 def test_user_wins_with_blackjack(self):
     """
     Test that the user wins when they get blackjack and they get the custom message
     """
     test_shoe = self.test_shoe
     player_list = self.test_player_list
     dealer = self.dealer
     player = player_list[0]
     test_shoe.cards.insert(0, card(10, "H"))
     test_shoe.cards.insert(2, card(1, "H"))
     initial_deal(test_shoe, player_list, dealer)
     self.assertEqual(player.get_score(), 21)
     self.assertTrue(check_blackjack(player.get_score(), player.get_hand()))
     dealer_play(test_shoe, dealer)
     results = check_results(player_list, dealer)
     blackjack_winners = results[3]
     self.assertIn(player, blackjack_winners)
コード例 #5
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 def test_user_stands_on_21(self):
     """
     Test that a user automatically stands when they hit 21
     """
     test_shoe = self.test_shoe
     player_list = self.test_player_list
     dealer = self.dealer
     player = player_list[0]
     test_shoe.cards.insert(0, card(10, "H"))
     test_shoe.cards.insert(2, card(3, "H"))
     test_shoe.cards.insert(4, card(8, "D"))
     initial_deal(test_shoe, player_list, dealer)
     with mock.patch('builtins.input', return_value="hit"):
         user_play(test_shoe, player, dealer)
     self.assertEqual(player.get_score(), 21)
     self.assertFalse(check_blackjack(player.get_score(),
                                      player.get_hand()))
コード例 #6
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 def test_user_pushes_with_blackjack(self):
     """
     Test that the user pushes with blackjack when the dealer also has a blackjack
     """
     test_shoe = self.test_shoe
     player_list = self.test_player_list
     dealer = self.dealer
     player = player_list[0]
     test_shoe.cards.insert(0, card(10, "H"))
     test_shoe.cards.insert(1, card(10, "C"))
     test_shoe.cards.insert(2, card(1, "H"))
     initial_deal(test_shoe, player_list, dealer)
     self.assertEqual(player.get_score(), 21)
     dealer_play(test_shoe, dealer)
     self.assertTrue(check_blackjack(dealer.get_score(), dealer.get_hand()))
     self.assertTrue(check_blackjack(player.get_score(), player.get_hand()))
     results = check_results(player_list, dealer)
     pushers = results[2]
     self.assertIn(player, pushers)
コード例 #7
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 def test_user_pushes(self):
     """
     Test that when a user's score and the dealer's score are the same they push
     """
     test_shoe = self.test_shoe
     player_list = self.test_player_list
     dealer = self.dealer
     player = player_list[0]
     test_shoe.cards.insert(0, card(8, "H"))
     test_shoe.cards.insert(1, card(10, "C"))
     test_shoe.cards.insert(2, card(9, "C"))
     test_shoe.cards.insert(3, card(6, "D"))
     initial_deal(test_shoe, player_list, dealer)
     dealer_play(test_shoe, dealer)
     self.assertEqual(player.get_score(), dealer.get_score())
     self.assertFalse(check_blackjack(player.get_score(),
                                      player.get_hand()))
     results = check_results(player_list, dealer)
     pushers = results[2]
     self.assertIn(player, pushers)
コード例 #8
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 def test_user_loses(self):
     """
     Test that a user loses when the dealer's score exceeds theirs and the dealer doesn't bust
     """
     test_shoe = self.test_shoe
     player_list = self.test_player_list
     dealer = self.dealer
     player = player_list[0]
     test_shoe.cards.insert(0, card(8, "H"))
     test_shoe.cards.insert(1, card(10, "C"))
     test_shoe.cards.insert(2, card(8, "C"))
     test_shoe.cards.insert(3, card(6, "D"))
     initial_deal(test_shoe, player_list, dealer)
     dealer_play(test_shoe, dealer)
     self.assertLess(player.get_score(), dealer.get_score())
     self.assertFalse(check_blackjack(player.get_score(),
                                      player.get_hand()))
     results = check_results(player_list, dealer)
     losers = results[1]
     self.assertIn(player, losers)
コード例 #9
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 def test_user_wins_when_dealer_busts(self):
     """
     Test that a user wins when the dealer exceeds 21 as long as they have not also bust themselves
     """
     test_shoe = self.test_shoe
     player_list = self.test_player_list
     dealer = self.dealer
     player = player_list[0]
     test_shoe.cards.insert(0, card(8, "H"))
     test_shoe.cards.insert(1, card(10, "C"))
     test_shoe.cards.insert(2, card(8, "C"))
     test_shoe.cards.insert(3, card(6, "D"))
     test_shoe.cards.insert(4, card(10, "D"))
     initial_deal(test_shoe, player_list, dealer)
     dealer_play(test_shoe, dealer)
     self.assertTrue(dealer.check_bust())
     self.assertFalse(check_blackjack(player.get_score(),
                                      player.get_hand()))
     results = check_results(player_list, dealer)
     winners = results[0]
     self.assertIn(player, winners)