def __init__(self, level=None): # Set the games objects self.clock = pygame.time.Clock() self.main_character = Slash(20.,20.,position=Vector3(0.,0.,-1.), orientation=0.) self.enemies = [] self.characters = [self.main_character] self.projectiles = [] # projectiles pool self.sound_wave = None # sound wave 'pool' self.stage = Stage(STAGE_SIZE) # Control self.print_debug = False self.last_enemy_addition = 0