def test_clear(): banker = Banker() banker.shelf(100) banker.bank() banker.clear_shelf() assert banker.shelved == 0 assert banker.balance == 100
def play(self): round = 1 num_dice = 6 score = 0 x = Banker() print("Welcome to Game of Greed") response = input("Wanna play?") if response == 'n': print("OK. Maybe another time") elif response == 'y': print(f"Starting round {round}") print(f"Rolling {num_dice} dice...") roll = self.roller(num_dice) print(Game.print_roll(roll)) self.print_roll(roll) while 0 < round <= 6: what_next = input( "Enter dice to keep (no spaces), or (q)uit: ") if what_next == 'q' or what_next == 'quit': break else: generate_new_tupe = Game.convert_to_tup(what_next) score += GameLogic.calculte_score(generate_new_tupe) num_dice = 6 - len(generate_new_tupe) print( f"You have {score} unbanked points and {num_dice} dice remaining" ) inpt = input("(r)oll again, (b)ank your points or (q)uit ") if inpt == 'q' or inpt == 'quit': break if inpt == 'r' or inpt == 'roll': # new_roll = GameLogic.role_dice(num_dice) new_roll = self.roller(num_dice) print(f"Rolling {num_dice} dice...") rol3 = Game.print_roll(new_roll) num_dice = 6 - len(generate_new_tupe) print(rol3) if inpt == 'b' or inpt == 'bank': x.shelf(score) x.bank() print(f"You banked {score} points in round {round}") print(f"Total score is {x.total} points") round += 1 print(f"Starting round {round}") print("Rolling 6 dice...") # new_numbers = GameLogic.role_dice(6) new_numbers = self.roller(6) rol3 = Game.print_roll(new_numbers) print(rol3) score = 0 print(f"Total score is {x.total} points") print(f"Thanks for playing. You earned {x.total} points")
def test_new_banker(): banker = Banker() assert banker.balance == 0 assert banker.shelved == 0
def test_deposit(): banker = Banker() banker.shelf(100) banker.bank() assert banker.shelved == 0 assert banker.balance == 100
def test_shelf(): banker = Banker() banker.shelf(100) assert banker.shelved == 100 assert banker.balance == 0