def test_instance_public(): iid = 'instance_public_iid' player = '*****@*****.**' game = Game.get_or_insert(key_name = 'public_game') instance = GameInstance(parent = game, key_name = iid, players = [player], leader = player) instance.put() assert instance not in game.get_public_instances_query().fetch(1000) instance.public = True instance.put() public_game = game.get_public_instances_query().fetch(1)[0] assert public_game.to_dictionary() == instance.to_dictionary() instance.public = False instance.put() assert len(game.get_public_instances_query().fetch(1000)) == 0
def test_instance_creation(): iid = 'instance_create_iid' player = '*****@*****.**' game = Game.get_or_insert(key_name=gid) instance = GameInstance(parent=game, key_name=iid, players=[player], leader=player) assert not instance.full assert not instance.public assert instance.max_players == 0
def test_delete_messages(): iid = 'instance_messages_iid' player = '*****@*****.**' game = Game.get_or_insert(key_name = gid) instance = GameInstance.get_or_insert(parent = game, key_name = iid, players = [player], leader = player) for i in xrange(50): message = Message(parent = instance, sender = player, msg_type = 'blah', recipient = player, content = '%d' % i) message.put() messages = Message.all(keys_only = True).ancestor(instance.key()).fetch(1000) assert len(messages) == 50 instance.delete_messages('blah') messages = Message.all(keys_only = True).ancestor(instance.key()).fetch(1000) assert len(messages) == 0
def test_delete_messages(): iid = 'instance_messages_iid' player = '*****@*****.**' game = Game.get_or_insert(key_name=gid) instance = GameInstance.get_or_insert(parent=game, key_name=iid, players=[player], leader=player) for i in xrange(50): message = Message(parent=instance, sender=player, msg_type='blah', recipient=player, content='%d' % i) message.put() messages = Message.all(keys_only=True).ancestor(instance.key()).fetch(1000) assert len(messages) == 50 instance.delete_messages('blah') messages = Message.all(keys_only=True).ancestor(instance.key()).fetch(1000) assert len(messages) == 0
def test_instance_full(): iid = 'instance_full_iid' player = '*****@*****.**' game = Game.get_or_insert(key_name = gid) instance = GameInstance(parent = game, key_name = iid, players = [player], leader = player) assert not instance.full instance.max_players = 1 assert not instance.full instance.put() assert instance.full instance.max_players = 2 instance.put() assert not instance.full instance.players = [player, '*****@*****.**'] instance.put() assert instance.full instance.max_players = 0 instance.put() assert not instance.full
def test_instance_public(): iid = 'instance_public_iid' player = '*****@*****.**' game = Game.get_or_insert(key_name='public_game') instance = GameInstance(parent=game, key_name=iid, players=[player], leader=player) instance.put() assert instance not in game.get_public_instances_query().fetch(1000) instance.public = True instance.put() public_game = game.get_public_instances_query().fetch(1)[0] assert public_game.to_dictionary() == instance.to_dictionary() instance.public = False instance.put() assert len(game.get_public_instances_query().fetch(1000)) == 0
def test_instance_full(): iid = 'instance_full_iid' player = '*****@*****.**' game = Game.get_or_insert(key_name=gid) instance = GameInstance(parent=game, key_name=iid, players=[player], leader=player) assert not instance.full instance.max_players = 1 assert not instance.full instance.put() assert instance.full instance.max_players = 2 instance.put() assert not instance.full instance.players = [player, '*****@*****.**'] instance.put() assert instance.full instance.max_players = 0 instance.put() assert not instance.full
def get_instance_model(instanceid, gameid=gid): game_key = Key.from_path('Game', gameid, 'GameInstance', instanceid) model = GameInstance.get(game_key) return model
def get_instance_model(instanceid, gameid = gid): game_key = Key.from_path('Game', gameid, 'GameInstance', instanceid) model = GameInstance.get(game_key) return model