コード例 #1
0
def test_pure_prisoners_dilemma(_):
    """Test pure prisoners dilemma"""
    game = gamegen.sym_2p2s_game(2, 0, 3, 1)  # prisoners dilemma
    eqm = [0, 2]

    assert regret.pure_strategy_regret(game, eqm) == 0, \
        'Known equilibrium was not zero regret'
コード例 #2
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def test_mixed_prisoners_dilemma(_):
    """Test mixed prisoners dilemma"""
    game = gamegen.sym_2p2s_game(2, 0, 3, 1)  # prisoners dilemma
    eqm = [0, 1]

    assert regret.mixture_regret(game, eqm) == 0, \
        'Known symmetric mixed was not zero regret'
コード例 #3
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def generate_games(num):  # pylint: disable=too-many-branches
    """Produce num random games per type"""
    np.random.seed(0)
    with open(path.join(_DIR, 'example_games', 'hard_nash.json')) as fil:
        yield 'hard', gamereader.load(fil).normalize()
    with open(path.join(_DIR, 'example_games', '2x2x2.nfg')) as fil:
        yield 'gambit', gamereader.load(fil).normalize()
    for _ in range(num):
        yield 'random', gamegen.game(*random_small()).normalize()
    for _ in range(num):
        strats = np.random.randint(2, 5, np.random.randint(2, 4))
        yield 'covariant', gamegen.covariant_game(strats).normalize()
    for _ in range(num):
        strats = np.random.randint(2, 5, 2)
        yield 'zero sum', gamegen.two_player_zero_sum_game(strats).normalize()
    for _ in range(num):
        yield 'prisoners', gamegen.prisoners_dilemma().normalize()
    for _ in range(num):
        yield 'chicken', gamegen.sym_2p2s_game(0, 3, 1, 2).normalize()
    for _ in range(num):
        prob = np.random.random()
        yield 'mix', gamegen.sym_2p2s_known_eq(prob).normalize()
    for _ in range(num):
        strats = np.random.randint(2, 4)
        plays = np.random.randint(2, 4)
        yield 'polymatrix', gamegen.polymatrix_game(plays, strats).normalize()
    for _ in range(num):
        wins = np.random.random(3) + .5
        loss = -np.random.random(3) - .5
        yield 'roshambo', gamegen.rock_paper_scissors(wins, loss).normalize()
    yield 'shapley easy', gamegen.rock_paper_scissors(win=2).normalize()
    yield 'shapley normal', gamegen.rock_paper_scissors(win=1).normalize()
    yield 'shapley hard', gamegen.rock_paper_scissors(win=0.5).normalize()
    for _ in range(num):
        yield 'normagg small', gamegen.normal_aggfn(*random_agg_small())
    for _ in range(num):
        yield 'polyagg small', gamegen.poly_aggfn(*random_agg_small())
    for _ in range(num):
        yield 'sineagg small', gamegen.sine_aggfn(*random_agg_small())
    for _ in range(num):
        facs = np.random.randint(2, 6)
        req = np.random.randint(1, facs)
        players = np.random.randint(2, 11)
        yield 'congestion', gamegen.congestion(players, facs, req)
    for _ in range(num):
        strats = np.random.randint(2, 6)
        players = np.random.randint(2, 11)
        yield 'local effect', gamegen.local_effect(players, strats)
    for _ in range(num):
        yield 'normagg large', gamegen.normal_aggfn(*random_agg_large())
    for _ in range(num):
        yield 'polyagg large', gamegen.poly_aggfn(*random_agg_large())
    for _ in range(num):
        yield 'sineagg large', gamegen.sine_aggfn(*random_agg_large())
    for _ in range(num):
        agg = gamegen.sine_aggfn(*random_agg_small())
        with warnings.catch_warnings():
            warnings.simplefilter('ignore', UserWarning)
            yield 'rbf', learning.rbfgame_train(agg)
コード例 #4
0
ファイル: gamegen_test.py プロジェクト: yackj/GameAnalysis
def test_sym_2p2s_game(_):
    game = gamegen.sym_2p2s_game()
    assert game.is_complete(), "didn't generate a full game"
    assert game.is_symmetric(), \
        "didn't generate a symmetric game"
    assert np.all(2 == game.num_players), \
        "didn't generate correct number of strategies"
    assert np.all(2 == game.num_strategies), \
        "didn't generate correct number of strategies"