warriors = 0 WindClan = Clan("WindClan",warriors,EveryCat) #WindClan.AddCat(kitty,"Apprentice",EveryCat) #WindClan.SayCats() #WindClan.ChooseMentor(kitty) #ThunderClan = Clan("ThunderClan",warriors,EveryCat) #ThunderClan.SayCats() #ShadowClan = Clan("ShadowClan",warriors,EveryCat) #ShadowClan.SayCats() #RiverClan = Clan("RiverClan",warriors,EveryCat) #RiverClan.SayCats() #SkyClan isn't a real clan # Create the player player = GameEntity(6,'kit',RandomFur(),isAI = False) player.Setup() player.CreateSprite() #player.Setup() #print(player.SayName()) #level_list.append(levels.ForestCamp(player)) level_list.append(levels.Level_01(player)) level_list.append(levels.Level_02(player)) active_sprite_list = pygame.sprite.Group() AI_sprite_list = pygame.sprite.Group()