def process(self, time_passed): r = randint(1, 10000) if r < self.hunger: self.meowSound.play() if self.hunger > self.THRESHOLD_HUNGRY: self.hungerColour = (255, 0, 0) elif self.hunger > self.THRESHOLD_VERY_HUNGRY: self.hungerColour = (255, 255, 0) else: self.hungerColour = (0, 255, 0) AnimatedGameEntity.process(self, time_passed)