def set_character(g, p, cls): new, old_cls = mixin_character(p, cls) g.decorate(new) g.players.replace(p, new) ehs = g.ehclasses ehs.extend(cls.eventhandlers_required) g.update_event_handlers() g.emit_event('switch_character', (p, new)) return new
def set_character(g, p, cls): # mix char class with player --> new, old_cls = mixin_character(p, cls) g.decorate(new) g.players.replace(p, new) g.forces[0].replace(p, new) g.forces[1].replace(p, new) assert not old_cls ehs = g.ehclasses ehs.extend(cls.eventhandlers_required) g.update_event_handlers() g.emit_event('switch_character', (p, new)) return new
def switch_character(g, p, cls): # mix char class with player --> old = p p, oldcls = mixin_character(p, cls) g.decorate(p) g.players.replace(old, p) ehs = g.ehclasses assert not oldcls ehs.extend(p.eventhandlers_required) g.update_event_handlers() g.emit_event('switch_character', (old, p)) return p
def switch_character(g, p, cls): # mix char class with player --> old = p p, oldcls = mixin_character(p, cls) g.decorate(p) g.players.replace(old, p) ehs = g.ehclasses assert not oldcls ehs.extend(p.eventhandlers_required) g.update_event_handlers() g.emit_event("switch_character", (old, p)) return p
def next_character(g, p, choice): g.players.reveal(choice) cls = choice.char_cls # mix char class with player --> new, old_cls = mixin_character(p, cls) g.decorate(new) g.players.replace(p, new) ehs = g.ehclasses ehs.extend(cls.eventhandlers_required) g.update_event_handlers() g.emit_event("switch_character", (p, new)) g.pick_history.append([cls, p]) return new
def next_character(g, p, choice): g.players.reveal(choice) cls = choice.char_cls # mix char class with player --> new, old_cls = mixin_character(p, cls) g.decorate(new) g.players.replace(p, new) ehs = g.ehclasses ehs.extend(cls.eventhandlers_required) g.update_event_handlers() g.emit_event('switch_character', (p, new)) g.pick_history.append([cls, p]) return new
def switch_character(g, p, choice): choice.char_cls = choice.real_cls or choice.char_cls # reveal akari g.players.reveal(choice) cls = choice.char_cls log.info(u'>> NewCharacter: %s %s', Identity.TYPE.rlookup(p.identity.type), cls.__name__) # mix char class with player --> old = p p, oldcls = mixin_character(p, cls) g.decorate(p) g.players.replace(old, p) g.forces[0].replace(old, p) g.forces[1].replace(old, p) ehs = g.ehclasses ehs.extend(p.eventhandlers_required) g.update_event_handlers() g.emit_event('switch_character', (old, p)) return p