def selectionItem(state): global isOpen if state == "down": if isActive and isOpen and (usedInterface != None): currentItem = usedInterface.getEntry("currentLine") if (currentItem == 1): # save the game Data.setData("isNewGame", False) Data.setData("lastPosition", playerBehaviour.getPlayer().getPosition()) Data.setData("lastScene", sceneBehaviour.getCurrentScene().getFileName()) Data.saveData() print('Game saved...') usedInterface.delete() Global.setInterfaceOpen(False) playerBehaviour.setControlsEnabled(True) isOpen = False characterBehaviour.stopMouvementForAllCharacters(True) else: os._exit(99)
def keyboardOpenPause(state): global isOpen if (state == "down" and isActive): if isOpen: usedInterface.delete() Global.setInterfaceOpen(False) playerBehaviour.setControlsEnabled(True) isOpen = False characterBehaviour.stopMouvementForAllCharacters(True) else: if not Global.isInterfaceOpen(): usedInterface.create() isOpen = True Global.setInterfaceOpen(True) playerBehaviour.setControlsEnabled(False) characterBehaviour.stopMouvementForAllCharacters(False)
def keyboardOpenPause(state): global isOpen; if(state == "down" and isActive): if isOpen: usedInterface.delete(); Global.setInterfaceOpen(False); playerBehaviour.setControlsEnabled(True); isOpen = False; characterBehaviour.stopMouvementForAllCharacters(True); else: if not Global.isInterfaceOpen(): usedInterface.create(); isOpen = True; Global.setInterfaceOpen(True); playerBehaviour.setControlsEnabled(False); characterBehaviour.stopMouvementForAllCharacters(False);
def selectionItem(state): global isOpen; if state == "down": if isActive and isOpen and (usedInterface != None): currentItem = usedInterface.getEntry("currentLine"); if(currentItem == 1): # save the game Data.setData("isNewGame", False); Data.setData("lastPosition", playerBehaviour.getPlayer().getPosition()); Data.setData("lastScene", sceneBehaviour.getCurrentScene().getFileName()); Data.saveData(); print('Game saved...'); usedInterface.delete(); Global.setInterfaceOpen(False); playerBehaviour.setControlsEnabled(True); isOpen = False; characterBehaviour.stopMouvementForAllCharacters(True); else: os._exit(99);