コード例 #1
0
 class Meta:
     color = XmlAttr("color", List(Float()))
     name = XmlAttr("name", String())
     typ = XmlAttr("type",
                   Choice("static", "kinematic", "dynamic"),
                   required=True)
     fixtures = XmlChildren("fixture", lambda: XmlFixture)
     position = XmlAttr("position", Point2D())
コード例 #2
0
 class Meta:
     bodies = XmlChildren("body", lambda: XmlBody)
     gravity = XmlAttr("gravity", Point2D())
     joints = XmlChildren("joint", lambda: XmlJoint)
     states = XmlChildren("state", lambda: XmlState)
     controls = XmlChildren("control", lambda: XmlControl)
     warmStarting = XmlAttr("warmstart", Bool())
     continuousPhysics = XmlAttr("continuous", Bool())
     subStepping = XmlAttr("substepping", Bool())
     velocityIterations = XmlAttr("velitr", Int())
     positionIterations = XmlAttr("positr", Int())
     timeStep = XmlAttr("timestep", Float())
コード例 #3
0
 class Meta:
     typ = XmlAttr(
         "type",
         Choice(
             "xpos",
             "ypos",
             "xvel",
             "yvel",
             "apos",
             "avel",
             "dist",
             "angle",
         ))
     transform = XmlAttr("transform", Choice("id", "sin", "cos"))
     body = XmlAttr("body", String())
     to = XmlAttr("to", String())
     joint = XmlAttr("joint", String())
     local = XmlAttr("local", Point2D())
     com = XmlAttr("com", List(String()))
コード例 #4
0
 class Meta:
     typ = XmlAttr("type", Choice("force", "torque"), required=True)
     body = XmlAttr("body",
                    String(),
                    help="name of the body to apply force on")
     bodies = XmlAttr("bodies",
                      List(String()),
                      help="names of the bodies to apply force on")
     joint = XmlAttr("joint", String(), help="name of the joint")
     anchor = XmlAttr(
         "anchor",
         Point2D(),
         help="location of the force in local coordinate frame")
     direction = XmlAttr(
         "direction",
         Point2D(),
         help="direction of the force in local coordinate frame")
     ctrllimit = XmlAttr("ctrllimit",
                         Tuple(Float(), Float()),
                         help="limit of the control input in Newton")
コード例 #5
0
 class Meta:
     bodyA = XmlAttr("bodyA", String(), required=True)
     bodyB = XmlAttr("bodyB", String(), required=True)
     anchor = XmlAttr("anchor", Tuple(Float(), Float()))
     localAnchorA = XmlAttr("localAnchorA", Tuple(Float(), Float()))
     localAnchorB = XmlAttr("localAnchorB", Tuple(Float(), Float()))
     axis = XmlAttr("axis", Tuple(Float(), Float()))
     limit = XmlAttr("limit", Tuple(Angle(), Angle()))
     ctrllimit = XmlAttr("ctrllimit", Tuple(Angle(), Angle()))
     typ = XmlAttr("type",
                   Choice("revolute", "friction", "prismatic"),
                   required=True)
     name = XmlAttr("name", String())
     motor = XmlAttr("motor", Bool())
コード例 #6
0
 class Meta:
     shape = XmlAttr("shape",
                     Choice("polygon", "circle", "edge", "sine_chain"),
                     required=True)
     vertices = XmlAttr("vertices", List(Point2D()))
     box = XmlAttr(
         "box",
         Either(Point2D(), Tuple(Float(), Float(), Point2D(), Angle())))
     radius = XmlAttr("radius", Float())
     width = XmlAttr("width", Float())
     height = XmlAttr("height", Float())
     center = XmlAttr("center", Point2D())
     angle = XmlAttr("angle", Angle())
     position = XmlAttr("position", Point2D())
     friction = XmlAttr("friction", Float())
     density = XmlAttr("density", Float())
     category_bits = XmlAttr("category_bits", Hex())
     mask_bits = XmlAttr("mask_bits", Hex())
     group = XmlAttr("group", Int())