コード例 #1
0
def gear_PSet_DefineLayout(in_ctxt):

    layout = in_ctxt.Source

    path = plu.getPluginFullPath("gear_PSet")
    f = open(path)
    layout.Logic = f.read()

    return True
コード例 #2
0
ファイル: gear_PSet.py プロジェクト: UIKit0/Gear
def gear_PSet_DefineLayout(in_ctxt):

    layout = in_ctxt.Source

    path = plu.getPluginFullPath("gear_PSet")
    f = open(path)
    layout.Logic = f.read()

    return True
コード例 #3
0
ファイル: gear_synoptic.py プロジェクト: miquelcampos/GEAR_mc
def gear_Synoptic_DefineLayout(in_ctxt):

    layout = in_ctxt.Source

    # Logic
    path = plu.getPluginFullPath("gear_Synoptic")
    file = open(path)
    layout.Logic = file.read()

    return True
コード例 #4
0
def gear_PSet_OnInit():

    prop = PPG.Inspected(0)
    layout = PPG.PPGLayout

    # Define the Logic -----------------------------------------------
    path = plu.getPluginFullPath("gear_PSet")
    f = open(path)

    layout.Logic = f.read()
    layout.Logic += PPG.Logic.Value

    # Define Layout --------------------------------------------------
    layout.Clear()

    baseParameters = ["layout", "logic", "debug"]

    # If there is no parameters and debug mode is False
    if not PPG.debug.Value and prop.Parameters.Count == len(baseParameters):
        layout.AddStaticText("No Parameter to display")

    # If Debug Mode is True or no layout has been define
    elif PPG.debug.Value or PPG.layout.Value == "":

        layout.AddTab("DEBUG LAYOUT")

        layout.AddGroup()
        layout.AddRow()
        layout.AddButton("refresh", "Refresh")
        layout.AddSpacer()
        layout.AddButton("hide", "Hide Me")
        layout.AddButton("generateLayout", "Generate Layout")
        layout.EndRow()
        layout.EndGroup()

        layout.AddGroup("Layout")
        item = layout.AddString("layout", "", True, 300)
        item.SetAttribute(c.siUINoLabel, True)
        layout.EndGroup()

        layout.AddTab("DEBUG LOGIC")

        layout.AddGroup()
        layout.AddRow()
        layout.AddButton("refresh", "Refresh")
        layout.AddSpacer()
        layout.AddButton("hide", "Hide Me")
        layout.AddButton("generateLayout", "Generate Layout")
        layout.EndRow()
        layout.EndGroup()

        layout.AddGroup("Logic")
        item = layout.AddString("logic", "", True, 300)
        item.SetAttribute(c.siUINoLabel, True)
        layout.EndGroup()

        # If there is no layout define we still display the parameter with a default layout
        if PPG.layout.Value == "":
            drawDefaultLayout(prop, baseParameters)

    # Add custom Layout -----------------------------------------
    layoutcode = PPG.layout.Value.replace("\r\n", "\r\n    ")
    code = "def readLayout(layout, PPG):\r\n    " + layoutcode + "\r\n    return\r\n"

    try:
        xsi.ExecuteScriptCode(code, "Python", "readLayout", [layout, PPG])
    except Exception, e:

        gear.log("INVALID LAYOUT DETECTED ========================",
                 gear.sev_error)
        for arg in e.args:
            gear.log(arg, gear.sev_error)

        gear.log("LAYOUT CODE ====================================",
                 gear.sev_error)
        gear.log("\r\n" + code, gear.sev_error)
        gear.log("END OF LAYOUT CODE =============================",
                 gear.sev_error)

        drawDefaultLayout(prop, baseParameters)
コード例 #5
0
ファイル: gear_synoptic.py プロジェクト: miquelcampos/GEAR_mc
def gear_Synoptic_OnInit():

    # Get Property
    prop = PPG.Inspected(0)
    layout = PPG.PPGLayout
    layout.Clear()

    # Plugin Folder Path
    path = plu.getPluginPath("gear_Synoptic")

    # Get Active Model -----------------------------
    model_items = getRigModels()

    if model_items and PPG.Model.Value not in model_items:
        PPG.Model.Value = model_items[1]

    # Common Logic
    file = open(plu.getPluginFullPath("gear_Synoptic"))
    layout.Logic = file.read()

    # Default Layout
    if not PPG.Model.Value:
        layout.AddString("No valid model in the scene")
        layout.AddButton("RefreshModelList", "Refresh")
        return

    # Parse Tabs -----------------------------------
    model = xsi.ActiveSceneRoot.FindChild(PPG.Model.Value, c.siModelType)
    model_prop = model.Properties("info")

    tab_names = model_prop.Parameters("synoptic").Value
    if not tab_names:
        layout.AddTab("Default Tab")

        layout.AddGroup("Active Model")
        layout.AddRow()
        item = layout.AddEnumControl("Model", model_items, "Model", c.siControlCombo)
        item.SetAttribute(c.siUINoLabel, True)
        item = layout.AddButton("RefreshModelList", "Refresh")
        item = layout.AddButton("Highlight", "Highlight")
        layout.EndRow()
        layout.EndGroup()

        layout.AddGroup("")
        layout.AddStaticText("No tab in this model")
        layout.EndGroup()

    else:
        for tab in tab_names.split(","):

            tab_path = os.path.join(path, "tabs", tab)
            if not tab or not os.path.exists(tab_path):
                continue

            param_path  = os.path.join(tab_path, "parameters.py")
            logic_path  = os.path.join(tab_path, "logic.py")
            layout_path  = os.path.join(tab_path, "layout.py")

            # Parameters -------------
            if os.path.exists(param_path):
                xsi.ExecuteScript(param_path, "Python", "addParameters", [prop])

            # Logic ------------------
            if os.path.exists(logic_path):
                file = open(logic_path)
                layout.Logic += file.read()

            # Layout -----------------
            if os.path.exists(layout_path):
                layout.AddTab(tab[tab.find("/")+1:])

                layout.AddGroup("Active Model")
                layout.AddRow()
                item = layout.AddEnumControl("Model", model_items, "Model", c.siControlCombo)
                item.SetAttribute(c.siUINoLabel, True)
                item = layout.AddButton("RefreshModelList", "Refresh")
                item = layout.AddButton("Highlight", "Highlight")
                layout.EndRow()
                layout.EndGroup()

                layout.AddGroup("")
                xsi.ExecuteScript(layout_path, "Python", "addLayout", [layout, prop])
                layout.EndGroup()

    PPG.Refresh()
コード例 #6
0
ファイル: gear_PSet.py プロジェクト: UIKit0/Gear
def gear_PSet_OnInit():

    prop = PPG.Inspected(0)
    layout = PPG.PPGLayout

    # Define the Logic -----------------------------------------------
    path = plu.getPluginFullPath("gear_PSet")
    f = open(path)

    layout.Logic = f.read()
    layout.Logic += PPG.Logic.Value

    # Define Layout --------------------------------------------------
    layout.Clear()

    baseParameters = ["layout", "logic", "debug"]

    # If there is no parameters and debug mode is False
    if not PPG.debug.Value and prop.Parameters.Count == len(baseParameters):
        layout.AddStaticText("No Parameter to display")

    # If Debug Mode is True or no layout has been define
    elif PPG.debug.Value or PPG.layout.Value == "":

        layout.AddTab("DEBUG LAYOUT")

        layout.AddGroup()
        layout.AddRow()
        layout.AddButton("refresh", "Refresh")
        layout.AddSpacer()
        layout.AddButton("hide", "Hide Me")
        layout.AddButton("generateLayout", "Generate Layout")
        layout.EndRow()
        layout.EndGroup()

        layout.AddGroup("Layout")
        item = layout.AddString("layout", "", True, 300)
        item.SetAttribute(c.siUINoLabel, True)
        layout.EndGroup()

        layout.AddTab("DEBUG LOGIC")

        layout.AddGroup()
        layout.AddRow()
        layout.AddButton("refresh", "Refresh")
        layout.AddSpacer()
        layout.AddButton("hide", "Hide Me")
        layout.AddButton("generateLayout", "Generate Layout")
        layout.EndRow()
        layout.EndGroup()

        layout.AddGroup("Logic")
        item = layout.AddString("logic", "", True, 300)
        item.SetAttribute(c.siUINoLabel, True)
        layout.EndGroup()

        # If there is no layout define we still display the parameter with a default layout
        if PPG.layout.Value == "":
            drawDefaultLayout(prop, baseParameters)

    # Add custom Layout -----------------------------------------
    layoutcode = PPG.layout.Value.replace("\r\n", "\r\n    ")
    code = "def readLayout(layout, PPG):\r\n    "+layoutcode+"\r\n    return\r\n"

    try:
        xsi.ExecuteScriptCode(code, "Python", "readLayout", [layout, PPG])
    except Exception, e:

        gear.log("INVALID LAYOUT DETECTED ========================", gear.sev_error)
        for arg in e.args:
            gear.log(arg, gear.sev_error)

        gear.log("LAYOUT CODE ====================================", gear.sev_error)
        gear.log("\r\n"+code, gear.sev_error)
        gear.log("END OF LAYOUT CODE =============================", gear.sev_error)

        drawDefaultLayout(prop, baseParameters)