コード例 #1
0
    def generate_cas(self, flight, from_cp, location):
        """
        Generate a CAS flight at a given location
        :param flight: Flight to setup
        :param location: Location of the CAS targets
        """
        is_helo = hasattr(flight.unit_type,
                          "helicopter") and flight.unit_type.helicopter
        cap_alt = 1000
        flight.points = []
        flight.flight_type = FlightType.CAS

        ingress, heading, distance = Conflict.frontline_vector(
            from_cp, location, self.game.theater)
        center = ingress.point_from_heading(heading, distance / 2)
        egress = ingress.point_from_heading(heading, distance)

        ascend = self.generate_ascend_point(flight.from_cp)
        if is_helo:
            cap_alt = 500
            ascend.alt = 500
        flight.points.append(ascend)

        ingress_point = FlightWaypoint(ingress.x, ingress.y, cap_alt)
        ingress_point.alt_type = "RADIO"
        ingress_point.name = "INGRESS"
        ingress_point.pretty_name = "INGRESS"
        ingress_point.description = "Ingress into CAS area"
        ingress_point.waypoint_type = FlightWaypointType.INGRESS_CAS
        flight.points.append(ingress_point)

        center_point = FlightWaypoint(center.x, center.y, cap_alt)
        center_point.alt_type = "RADIO"
        center_point.description = "Provide CAS"
        center_point.name = "CAS"
        center_point.pretty_name = "CAS"
        center_point.waypoint_type = FlightWaypointType.CAS
        flight.points.append(center_point)

        egress_point = FlightWaypoint(egress.x, egress.y, cap_alt)
        egress_point.alt_type = "RADIO"
        egress_point.description = "Egress from CAS area"
        egress_point.name = "EGRESS"
        egress_point.pretty_name = "EGRESS"
        egress_point.waypoint_type = FlightWaypointType.EGRESS
        flight.points.append(egress_point)

        descend = self.generate_descend_point(flight.from_cp)
        if is_helo:
            descend.alt = 300
        flight.points.append(descend)

        rtb = self.generate_rtb_waypoint(flight.from_cp)
        flight.points.append(rtb)
コード例 #2
0
 def generate_rtb_waypoint(self, from_cp):
     """
     Generate RTB landing point
     :param from_cp: Airport you're landing at
     :return:
     """
     rtb = from_cp.position
     rtb = FlightWaypoint(FlightWaypointType.LANDING_POINT, rtb.x, rtb.y, 0)
     rtb.name = "LANDING"
     rtb.alt_type = "RADIO"
     rtb.description = "RTB"
     rtb.pretty_name = "RTB"
     return rtb
コード例 #3
0
 def make_waypoints(self) -> List[WaypointJs]:
     departure = FlightWaypoint(
         FlightWaypointType.TAKEOFF,
         self.flight.departure.position.x,
         self.flight.departure.position.y,
         meters(0),
     )
     departure.alt_type = "RADIO"
     waypoints = []
     for idx, point in enumerate([departure] + self.flight.points):
         waypoint = WaypointJs(point, idx, self, self.theater, self.ato_model)
         waypoint.positionChanged.connect(self.update_waypoints)
         waypoints.append(waypoint)
     return waypoints
コード例 #4
0
 def generate_ascend_point(self, from_cp):
     """
     Generate ascend point
     :param from_cp: Airport you're taking off from
     :return:
     """
     ascend_heading = from_cp.heading
     pos_ascend = from_cp.position.point_from_heading(ascend_heading, 10000)
     ascend = FlightWaypoint(pos_ascend.x, pos_ascend.y,
                             self.doctrine["PATTERN_ALTITUDE"])
     ascend.name = "ASCEND"
     ascend.alt_type = "RADIO"
     ascend.description = "Ascend"
     ascend.pretty_name = "Ascend"
     ascend.waypoint_type = FlightWaypointType.ASCEND_POINT
     return ascend
コード例 #5
0
 def generate_descend_point(self, from_cp):
     """
     Generate approach/descend point
     :param from_cp: Airport you're landing at
     :return:
     """
     ascend_heading = from_cp.heading
     descend = from_cp.position.point_from_heading(ascend_heading - 180,
                                                   10000)
     descend = FlightWaypoint(FlightWaypointType.DESCENT_POINT, descend.x,
                              descend.y, self.doctrine["PATTERN_ALTITUDE"])
     descend.name = "DESCEND"
     descend.alt_type = "RADIO"
     descend.description = "Descend to pattern alt"
     descend.pretty_name = "Descend to pattern alt"
     return descend
コード例 #6
0
    def update_list(self):
        self.model.clear()

        self.model.setHorizontalHeaderLabels(["Name", "Alt", "TOT/DEPART"])

        # The first waypoint is set up by pydcs at mission generation time, so
        # we need to add that waypoint manually.
        takeoff = FlightWaypoint(self.flight.from_cp.position.x,
                                 self.flight.from_cp.position.y, 0)
        takeoff.description = "Take Off"
        takeoff.name = takeoff.pretty_name = "Take Off from " + self.flight.from_cp.name
        takeoff.alt_type = "RADIO"

        waypoints = itertools.chain([takeoff], self.flight.points)
        for row, waypoint in enumerate(waypoints):
            self.add_waypoint_row(row, self.flight, waypoint)
        self.selectionModel().setCurrentIndex(self.indexAt(QPoint(1, 1)),
                                              QItemSelectionModel.Select)
コード例 #7
0
    def find_possible_waypoints(self):

        self.wpts = []
        model = QStandardItemModel()
        i = 0

        def add_model_item(i, model, name, wpt):
            item = QStandardItem(name)
            model.setItem(i, 0, item)
            self.wpts.append(wpt)
            return i + 1

        if self.include_frontlines:
            for cp in self.game.theater.controlpoints:
                if cp.captured:
                    enemy_cp = [
                        ecp for ecp in cp.connected_points
                        if ecp.captured != cp.captured
                    ]
                    for ecp in enemy_cp:
                        pos = Conflict.frontline_position(
                            cp, ecp, self.game.theater)[0]
                        wpt = FlightWaypoint(
                            FlightWaypointType.CUSTOM,
                            pos.x,
                            pos.y,
                            Distance.from_meters(800),
                        )
                        wpt.name = "Frontline " + cp.name + "/" + ecp.name + " [CAS]"
                        wpt.alt_type = "RADIO"
                        wpt.pretty_name = wpt.name
                        wpt.description = "Frontline"
                        i = add_model_item(i, model, wpt.pretty_name, wpt)

        if self.include_targets:
            for cp in self.game.theater.controlpoints:
                if (self.include_enemy
                        and not cp.captured) or (self.include_friendly
                                                 and cp.captured):
                    for ground_object in cp.ground_objects:
                        if not ground_object.is_dead and isinstance(
                                ground_object, BuildingGroundObject):
                            wpt = FlightWaypoint(
                                FlightWaypointType.CUSTOM,
                                ground_object.position.x,
                                ground_object.position.y,
                                Distance.from_meters(0),
                            )
                            wpt.alt_type = "RADIO"
                            wpt.name = ground_object.waypoint_name
                            wpt.pretty_name = wpt.name
                            wpt.obj_name = ground_object.obj_name
                            wpt.targets.append(ground_object)
                            if cp.captured:
                                wpt.description = "Friendly Building"
                            else:
                                wpt.description = "Enemy Building"
                            i = add_model_item(i, model, wpt.pretty_name, wpt)

        if self.include_units:
            for cp in self.game.theater.controlpoints:
                if (self.include_enemy
                        and not cp.captured) or (self.include_friendly
                                                 and cp.captured):
                    for ground_object in cp.ground_objects:
                        if (not ground_object.is_dead
                                and ground_object.dcs_identifier == "AA"):
                            for g in ground_object.groups:
                                for j, u in enumerate(g.units):
                                    wpt = FlightWaypoint(
                                        FlightWaypointType.CUSTOM,
                                        u.position.x,
                                        u.position.y,
                                        Distance.from_meters(0),
                                    )
                                    wpt.alt_type = "RADIO"
                                    wpt.name = wpt.name = (
                                        "[" + str(ground_object.obj_name) +
                                        "] : " + u.type + " #" + str(j))
                                    wpt.pretty_name = wpt.name
                                    wpt.targets.append(u)
                                    wpt.obj_name = ground_object.obj_name
                                    wpt.waypoint_type = FlightWaypointType.CUSTOM
                                    if cp.captured:
                                        wpt.description = "Friendly unit : " + u.type
                                    else:
                                        wpt.description = "Enemy unit : " + u.type
                                    i = add_model_item(i, model,
                                                       wpt.pretty_name, wpt)

        if self.include_airbases:
            for cp in self.game.theater.controlpoints:
                if (self.include_enemy
                        and not cp.captured) or (self.include_friendly
                                                 and cp.captured):
                    wpt = FlightWaypoint(
                        FlightWaypointType.CUSTOM,
                        cp.position.x,
                        cp.position.y,
                        Distance.from_meters(0),
                    )
                    wpt.alt_type = "RADIO"
                    wpt.name = cp.name
                    if cp.captured:
                        wpt.description = ("Position of " + cp.name +
                                           " [Friendly Airbase]")
                    else:
                        wpt.description = "Position of " + cp.name + " [Enemy Airbase]"

                    if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
                        wpt.pretty_name = cp.name + " (Aircraft Carrier Group)"
                    elif cp.cptype == ControlPointType.LHA_GROUP:
                        wpt.pretty_name = cp.name + " (LHA Group)"
                    else:
                        wpt.pretty_name = cp.name + " (Airbase)"

                    i = add_model_item(i, model, wpt.pretty_name, wpt)

        self.setModel(model)
    def find_possible_waypoints(self):

        self.wpts = []
        model = QStandardItemModel()
        i = 0

        def add_model_item(i, model, name, wpt):
            print(name)
            item = QStandardItem(name)
            model.setItem(i, 0, item)
            self.wpts.append(wpt)
            return i + 1

        if self.include_frontlines:
            for cp in self.game.theater.controlpoints:
                if cp.captured:
                    enemy_cp = [ecp for ecp in cp.connected_points if ecp.captured != cp.captured]
                    for ecp in enemy_cp:
                        pos = Conflict.frontline_position(self.game.theater, cp, ecp)[0]
                        wpt = FlightWaypoint(
                            FlightWaypointType.CUSTOM,
                            pos.x,
                            pos.y,
                            800)
                        wpt.name = "Frontline " + cp.name + "/" + ecp.name + " [CAS]"
                        wpt.alt_type = "RADIO"
                        wpt.pretty_name = wpt.name
                        wpt.description = "Frontline"
                        wpt.data = [cp, ecp]
                        wpt.category = PredefinedWaypointCategory.FRONTLINE
                        i = add_model_item(i, model, wpt.pretty_name, wpt)

        if self.include_targets:
            for cp in self.game.theater.controlpoints:
                if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
                    for ground_object in cp.ground_objects:
                        if not ground_object.is_dead and not ground_object.dcs_identifier == "AA":
                            wpt = FlightWaypoint(
                                FlightWaypointType.CUSTOM,
                                ground_object.position.x,
                                ground_object.position.y,
                                0
                            )
                            wpt.alt_type = "RADIO"
                            wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + ground_object.category + " #" + str(ground_object.object_id)
                            wpt.pretty_name = wpt.name
                            wpt.obj_name = ground_object.obj_name
                            wpt.targets.append(ground_object)
                            wpt.data = ground_object
                            if cp.captured:
                                wpt.description = "Friendly Building"
                                wpt.category = PredefinedWaypointCategory.ALLY_BUILDING
                            else:
                                wpt.description = "Enemy Building"
                                wpt.category = PredefinedWaypointCategory.ENEMY_BUILDING
                            i = add_model_item(i, model, wpt.pretty_name, wpt)

        if self.include_units:
            for cp in self.game.theater.controlpoints:
                if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
                    for ground_object in cp.ground_objects:
                        if not ground_object.is_dead and ground_object.dcs_identifier == "AA":
                            for g in ground_object.groups:
                                for j, u in enumerate(g.units):
                                    wpt = FlightWaypoint(
                                        FlightWaypointType.CUSTOM,
                                        u.position.x,
                                        u.position.y,
                                        0
                                    )
                                    wpt.alt_type = "RADIO"
                                    wpt.name = wpt.name = "[" + str(ground_object.obj_name) + "] : " + u.type + " #" + str(j)
                                    wpt.pretty_name = wpt.name
                                    wpt.targets.append(u)
                                    wpt.data = u
                                    wpt.obj_name = ground_object.obj_name
                                    wpt.waypoint_type = FlightWaypointType.CUSTOM
                                    if cp.captured:
                                        wpt.description = "Friendly unit : " + u.type
                                        wpt.category = PredefinedWaypointCategory.ALLY_UNIT
                                    else:
                                        wpt.description = "Enemy unit : " + u.type
                                        wpt.category = PredefinedWaypointCategory.ENEMY_UNIT
                                    i = add_model_item(i, model, wpt.pretty_name, wpt)

        if self.include_airbases:
            for cp in self.game.theater.controlpoints:
                if (self.include_enemy and not cp.captured) or (self.include_friendly and cp.captured):
                    wpt = FlightWaypoint(
                        FlightWaypointType.CUSTOM,
                        cp.position.x,
                        cp.position.y,
                        0
                    )
                    wpt.alt_type = "RADIO"
                    wpt.name = cp.name
                    wpt.data = cp
                    if cp.captured:
                        wpt.description = "Position of " + cp.name + " [Friendly Airbase]"
                        wpt.category = PredefinedWaypointCategory.ALLY_CP
                    else:
                        wpt.description = "Position of " + cp.name + " [Enemy Airbase]"
                        wpt.category = PredefinedWaypointCategory.ENEMY_CP

                    if cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
                        wpt.pretty_name = cp.name + " (Aircraft Carrier Group)"
                    elif cp.cptype == ControlPointType.LHA_GROUP:
                        wpt.pretty_name = cp.name + " (LHA Group)"
                    else:
                        wpt.pretty_name = cp.name + " (Airbase)"

                    i = add_model_item(i, model, wpt.pretty_name, wpt)

        self.setModel(model)
コード例 #9
0
    def generate_sead(self, flight, location, custom_targets=[]):
        """
        Generate a sead flight at a given location
        :param flight: Flight to setup
        :param location: Location of the SEAD target
        :param custom_targets: Custom targets if any
        """
        flight.points = []
        flight.flight_type = random.choice([FlightType.SEAD, FlightType.DEAD])

        ascend = self.generate_ascend_point(flight.from_cp)
        flight.points.append(ascend)

        heading = flight.from_cp.position.heading_between_point(
            location.position)
        ingress_heading = heading - 180 + 25
        egress_heading = heading - 180 - 25

        ingress_pos = location.position.point_from_heading(
            ingress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
        ingress_point = FlightWaypoint(ingress_pos.x, ingress_pos.y,
                                       self.doctrine["INGRESS_ALT"])
        ingress_point.name = "INGRESS"
        ingress_point.pretty_name = "INGRESS on " + location.obj_name
        ingress_point.description = "INGRESS on " + location.obj_name
        ingress_point.waypoint_type = FlightWaypointType.INGRESS_SEAD
        flight.points.append(ingress_point)

        if len(custom_targets) > 0:
            for target in custom_targets:
                point = FlightWaypoint(target.position.x, target.position.y, 0)
                point.alt_type = "RADIO"
                if flight.flight_type == FlightType.DEAD:
                    point.description = "SEAD on " + target.type
                    point.pretty_name = "SEAD on " + location.obj_name
                    point.only_for_player = True
                else:
                    point.description = "DEAD on " + location.obj_name
                    point.pretty_name = "DEAD on " + location.obj_name
                    point.only_for_player = True
            ingress_point.targets.append(location)
            ingress_point.targetGroup = location
            flight.points.append(point)
        else:
            point = FlightWaypoint(location.position.x, location.position.y, 0)
            point.alt_type = "RADIO"
            if flight.flight_type == FlightType.DEAD:
                point.description = "SEAD on " + location.obj_name
                point.pretty_name = "SEAD on " + location.obj_name
                point.only_for_player = True
            else:
                point.description = "DEAD on " + location.obj_name
                point.pretty_name = "DEAD on " + location.obj_name
                point.only_for_player = True
            ingress_point.targets.append(location)
            ingress_point.targetGroup = location
            flight.points.append(point)

        egress_pos = location.position.point_from_heading(
            egress_heading, self.doctrine["INGRESS_EGRESS_DISTANCE"])
        egress_point = FlightWaypoint(egress_pos.x, egress_pos.y,
                                      self.doctrine["EGRESS_ALT"])
        egress_point.name = "EGRESS"
        egress_point.pretty_name = "EGRESS from " + location.obj_name
        egress_point.description = "EGRESS from " + location.obj_name
        egress_point.waypoint_type = FlightWaypointType.EGRESS
        flight.points.append(egress_point)

        descend = self.generate_descend_point(flight.from_cp)
        flight.points.append(descend)

        rtb = self.generate_rtb_waypoint(flight.from_cp)
        flight.points.append(rtb)