def addHouse(obj, menu, event): menu.game.mapEditor.getClickManager().setAddType("house") generalFunctions.clearMenu(obj, menu)
def deleteTransport(obj, menu, event): menu.game.mapEditor.getClickManager().setClickType(EditorClickManager.ClickType.DTRANSPORT) generalFunctions.clearMenu(obj, menu)
def addAirport(obj, menu, event): menu.game.mapEditor.getClickManager().setAddType("airport") generalFunctions.clearMenu(obj, menu)
def addMetro(obj, menu, event): menu.game.mapEditor.getClickManager().setAddType("metro") generalFunctions.clearMenu(obj, menu)
def addConnection(obj, menu, event): menu.game.mapEditor.getClickManager().setClickType(EditorClickManager.ClickType.CONNECTION) generalFunctions.clearMenu(obj, menu)
def setSize3(obj, menu, event): menu.game.mapEditor.setMapSize((22, 12)) level = menu.game.mapEditor.getLevelData() menu.game.mapEditor.createLevel(level) #reload the level generalFunctions.clearMenu(obj, menu)
def toggleDeleteDropdown(obj, menu, event): if not menu.deleteDropdownOpen: generalFunctions.clearMenu(obj, menu) menu.deleteDropdown() else: generalFunctions.clearMenu(obj, menu)