def what_landmarks(self): # return self.map.landmarks return [ landmark for landmark in self.map.landmarks if general_tools.calculate_distance(landmark.center, self.position) < vision ]
def translate_path(self): position = (self.position[0]*ant_vision, self.position[1]*ant_vision) near = None shortest = walking_agent.vision for landmark in self.map.landmarks: distance = general_tools.calculate_distance(position, landmark.center) if distance < shortest: near = landmark shortest = distance if near != None: step = dict() step["action"] = "go" step["landmark"] = near step["orientation"] = "toward" if self.route_counter < 1: self.route[self.route_counter] = step self.route_counter += 1 elif not step == self.route[self.route_counter-1]: self.route[self.route_counter] = step self.route_counter += 1
def fitness(ant): position = (ant.position[0]*ant_vision, ant.position[1]*ant_vision) distance = general_tools.calculate_distance(position, (90,10)) return distance
def is_final_destination(self): distance = general_tools.calculate_distance(self.position, self.destination) if distance < tolerance: return (True, distance) else: return (False, distance)