コード例 #1
0
ファイル: gen.py プロジェクト: madwax/kaleido3d
 def getDefaultValue(self, _type):
     if self.isBasicType(_type):
         return '0'
     elif _type.endswith('*'):
         return 'nullptr'
     elif _type in ['Float32x4']:
         return 'Float32x4()'
     else:  # enum value ?
         stat = ''
         if _type in self.type_tree[self.ns]['enum']:
             default_val = self.type_tree[
                 self.ns]['enum'][_type]['enums'][0]
             default_val_t_name = NameUtil['cpp_enum'](self.ns, _type)
             if isinstance(default_val, dict):
                 stat = '::'.join([
                     default_val_t_name,
                     make_name_AxxBxx(default_val.keys()[0])
                 ])
             else:
                 stat = '::'.join(
                     [default_val_t_name,
                      make_name_AxxBxx(default_val)])
         elif _type in self.type_tree[self.ns]['struct']:
             stat = NameUtil['cpp_struct'](self.ns, _type) + '()'
         else:
             stat = _type
         return stat
コード例 #2
0
ファイル: gen.py プロジェクト: madwax/kaleido3d
    def write_function(self, function, is_cpp=True):
        func_decl = function['val']
        ret = 'void' if 'return' not in func_decl else func_decl['return']
        exported = 'exported' in func_decl
        c_api = 'c_api' in func_decl
        ret_type = self.get_real_type_name(ret, None, is_cpp)
        if exported:
            if c_api:
                self.__header__.write('\nextern "C" {0} NGFX_API {1}'.format(
                    ret_type, make_name_AxxBxx(function['function'])))
            else:
                self.__header__.write('\n{0} NGFX_API {1}'.format(
                    ret_type, make_name_AxxBxx(function['function'])))
        else:
            self.__header__.write('\n{0} {1}'.format(
                ret_type, make_name_AxxBxx(function['function'])))

        if 'params' in func_decl:
            self.__header__.write('(')
            paralist = []
            for param in func_decl['params']:
                param_name = param['name']
                param_t = param['type']
                paralist.append('{0} {1}'.format(
                    self.get_real_type_name(param_t, None, is_cpp),
                    param_name))
            paralist_str = ', '.join(paralist)
            self.__header__.write(paralist_str + ');\n')
コード例 #3
0
ファイル: gen.py プロジェクト: madwax/kaleido3d
    def write_enum(self, enum, is_cpp=False):
        enum_name = enum['enum']
        val = enum['val']
        enum_vals = val['enums']
        # write comment
        if 'comment' in val:
            self.__header__.write('\n// {0}'.format(val['comment']))

        r_enum_name = NameUtil['cpp_enum' if is_cpp else 'enum'](self.ns,
                                                                 enum_name)
        if not is_cpp:
            self.__header__.write(
                '\ntypedef enum {0}\n{{\n'.format(r_enum_name))
            bit = 1
            for enum_val in enum_vals:
                if not isinstance(enum_val, dict):
                    enum_val_name = make_enum_value(
                        make_name_XXX_XXX(enum_name), enum_val)
                else:
                    enum_val_name = make_enum_value(
                        make_name_XXX_XXX(enum_name),
                        enum_val.keys()[0])
                    # write table

                if self.ns:
                    enum_val_name = self.ns.upper() + '_' + enum_val_name
                if 'bitmask' in val:
                    self.__header__.write('  {0} = {1},\n'.format(
                        enum_val_name, bit))
                    bit = bit << 1
                else:
                    self.__header__.write('  {0},\n'.format(enum_val_name))
            self.__header__.write('}} {0};\n'.format(r_enum_name))
        else:
            self.write_enum_table(enum_name, val, True)
            self.__header__.write(
                '\nenum class {0} : uint32_t\n{{\n'.format(r_enum_name))
            bit = 1
            for enum_val in enum_vals:
                if not isinstance(enum_val, dict):
                    enum_val_name = make_name_AxxBxx(enum_val)
                else:
                    enum_val_name = make_name_AxxBxx(enum_val.keys()[0])
                    # write table

                #if self.ns:
                #    enum_val_name = self.ns.upper() + '_' + enum_val_name
                if 'bitmask' in val:
                    self.__header__.write('  {0} = {1},\n'.format(
                        enum_val_name, bit))
                    bit = bit << 1
                else:
                    self.__header__.write('  {0},\n'.format(enum_val_name))
            self.__header__.write('}};// Enum {0}\n'.format(r_enum_name))
コード例 #4
0
ファイル: gen.py プロジェクト: madwax/kaleido3d
 def write_enum_table(self, enum_name, enum_tree, is_cpp):
     if 'vulkan' in enum_tree and is_cpp:
         enum_values = enum_tree['enums']
         real_converted_enum = enum_tree['vulkan']
         real_enum_name = NameUtil['cpp_enum' if is_cpp else 'enum'](
             self.ns, enum_name)
         table_src = '{0} Convert{1}ToVulkanEnum({2} const& e) {{\n  switch(e) {{\n'.format(
             real_converted_enum, make_name_AxxBxx(enum_name),
             real_enum_name)
         for enum_val in enum_values:
             converted_val = enum_val[enum_val.keys()[0]]['vulkan']
             enum_val_name = '::'.join(
                 [real_enum_name,
                  make_name_AxxBxx(enum_val.keys()[0])])
             case_sec = '  case {0}:\n    return {1};\n'.format(
                 enum_val_name, converted_val)
             table_src = table_src + case_sec
         table_src = table_src + '  }\n}\n'
         self.__table__.write(table_src)
     elif 'glslang' in enum_tree and is_cpp:
         enum_values = enum_tree['enums']
         real_converted_enum = enum_tree['glslang']
         real_enum_name = NameUtil['cpp_enum' if is_cpp else 'enum'](
             self.ns, enum_name)
         table_src = '{0} Convert{1}ToGlslangEnum({2} const& e) {{\n  switch(e) {{\n'.format(
             real_converted_enum, make_name_AxxBxx(enum_name),
             real_enum_name)
         for enum_val in enum_values:
             converted_val = enum_val[enum_val.keys()[0]]['glslang']
             enum_val_name = '::'.join(
                 [real_enum_name,
                  make_name_AxxBxx(enum_val.keys()[0])])
             case_sec = '  case {0}:\n    return {1};\n'.format(
                 enum_val_name, converted_val)
             table_src = table_src + case_sec
         table_src = table_src + '  }\n}\n'
         self.__table__.write(table_src)