def CreatePotion(name, effect, desc): spell = DBSpellProto(name=name) spell.target = RPG_TARGET_SELF spell.duration = 0 spell.castTime = 0 spell.recastTime = 0 spell.harmful = False spell.addEffect(effect) item = DBItemProto(name=name) item.addSpell(name, RPG_ITEM_TRIGGER_USE, 1) item.bitmap = "STUFF/3" item.useMax = 1 item.desc = desc item.stackMax = 20 item.stackDefault = 1
def CreatePotion(name,effect,desc): spell = DBSpellProto(name = name) spell.target = RPG_TARGET_SELF spell.duration = 0 spell.castTime = 0 spell.recastTime = 0 spell.harmful = False spell.addEffect(effect) item = DBItemProto(name = name) item.addSpell(name,RPG_ITEM_TRIGGER_USE,1) item.bitmap = "STUFF/3" item.useMax = 1 item.desc = desc item.stackMax = 20 item.stackDefault = 1
from genesis.dbdict import DBClassSkill from genesis.dbdict import DBSpellProto,DBEffectProto from mud.world.defines import * #--- DEFINES durSecond = 6 durMinute = durSecond * 60 durHour = durMinute * 60 effect = DBEffectProto(name = "Paladin Healing Hands - Skill") effect.addStat(RPG_EFFECT_STAGE_BEGIN,"health",2500) spell = DBSpellProto() spell.name = "Paladin Healing Hands - Skill" spell.spellType = RPG_SPELL_HEALING spell.target = RPG_TARGET_OTHER spell.duration = 0 spell.castTime = 0 spell.castRange = 10 spell.recastTime = 0 spell.harmful = False spell.addEffect("Paladin Healing Hands - Skill") spell.beginMsg = "$src lays hands on $tgt!" spell.sndBegin = "sfx/Magic_Appear01.ogg" skill = DBClassSkill(skillname = "Healing Hands") skill.type = ['Paladin'] skill.minReuseTime = durMinute * 3 skill.maxReuseTime = durMinute * 6 skill.levelGained = 1 skill.levelCapped = 50
def CreatePotion(name,stat,value,message,level,desc): effect = DBEffectProto(name = name) effect.addPermanentStat(stat,value) spell = DBSpellProto(name = name) spell.target = RPG_TARGET_SELF spell.duration = 0 spell.castTime = 0 spell.recastTime = 0 spell.harmful = False spell.addEffect(name) spell.beginMsg = message spell.sndBegin = "sfx/Pickup_Special12.ogg" item = DBItemProto(name = name) item.addSpell(name,RPG_ITEM_TRIGGER_USE,1) item.level = level if value == 1: item.bitmap = "STUFF/13" else: item.bitmap = "STUFF/40" item.useMax = 1 item.desc = desc item.stackMax = 20 item.stackDefault = 1
from genesis.dbdict import DBClassSkill from genesis.dbdict import DBSpellProto, DBEffectProto from mud.world.defines import * #--- DEFINES durSecond = 6 durMinute = durSecond * 60 durHour = durMinute * 60 effect = DBEffectProto(name="Paladin Healing Hands - Skill") effect.addStat(RPG_EFFECT_STAGE_BEGIN, "health", 2500) spell = DBSpellProto() spell.name = "Paladin Healing Hands - Skill" spell.spellType = RPG_SPELL_HEALING spell.target = RPG_TARGET_OTHER spell.duration = 0 spell.castTime = 0 spell.castRange = 10 spell.recastTime = 0 spell.harmful = False spell.addEffect("Paladin Healing Hands - Skill") spell.beginMsg = "$src lays hands on $tgt!" spell.sndBegin = "sfx/Magic_Appear01.ogg" skill = DBClassSkill(skillname="Healing Hands") skill.type = ['Paladin'] skill.minReuseTime = durMinute * 3 skill.maxReuseTime = durMinute * 6 skill.levelGained = 1 skill.levelCapped = 50