コード例 #1
0
def CreatePotion(name, effect, desc):

    spell = DBSpellProto(name=name)
    spell.target = RPG_TARGET_SELF
    spell.duration = 0
    spell.castTime = 0
    spell.recastTime = 0
    spell.harmful = False
    spell.addEffect(effect)

    item = DBItemProto(name=name)
    item.addSpell(name, RPG_ITEM_TRIGGER_USE, 1)
    item.bitmap = "STUFF/3"

    item.useMax = 1
    item.desc = desc
    item.stackMax = 20
    item.stackDefault = 1
コード例 #2
0
def CreatePotion(name,effect,desc):
    
    spell = DBSpellProto(name = name)
    spell.target = RPG_TARGET_SELF
    spell.duration = 0
    spell.castTime = 0
    spell.recastTime = 0
    spell.harmful = False
    spell.addEffect(effect)
    
    item = DBItemProto(name = name)
    item.addSpell(name,RPG_ITEM_TRIGGER_USE,1)
    item.bitmap = "STUFF/3"
        
    item.useMax = 1
    item.desc = desc
    item.stackMax = 20
    item.stackDefault = 1
コード例 #3
0
from genesis.dbdict import DBClassSkill
from genesis.dbdict import DBSpellProto,DBEffectProto
from mud.world.defines import *

#--- DEFINES
durSecond = 6
durMinute = durSecond * 60
durHour = durMinute * 60

effect = DBEffectProto(name = "Paladin Healing Hands - Skill")
effect.addStat(RPG_EFFECT_STAGE_BEGIN,"health",2500)

spell = DBSpellProto()
spell.name = "Paladin Healing Hands - Skill"
spell.spellType = RPG_SPELL_HEALING
spell.target = RPG_TARGET_OTHER
spell.duration = 0
spell.castTime = 0
spell.castRange = 10
spell.recastTime = 0
spell.harmful = False
spell.addEffect("Paladin Healing Hands - Skill")
spell.beginMsg = "$src lays hands on $tgt!"
spell.sndBegin = "sfx/Magic_Appear01.ogg"

skill = DBClassSkill(skillname = "Healing Hands")
skill.type = ['Paladin']
skill.minReuseTime = durMinute * 3
skill.maxReuseTime = durMinute * 6
skill.levelGained = 1
skill.levelCapped = 50
コード例 #4
0
def CreatePotion(name,stat,value,message,level,desc):
    effect = DBEffectProto(name = name)
    effect.addPermanentStat(stat,value)
    
    spell = DBSpellProto(name = name)
    spell.target = RPG_TARGET_SELF
    spell.duration = 0
    spell.castTime = 0
    spell.recastTime = 0
    spell.harmful = False
    spell.addEffect(name)
    spell.beginMsg = message
    spell.sndBegin = "sfx/Pickup_Special12.ogg"
    
    item = DBItemProto(name = name)
    item.addSpell(name,RPG_ITEM_TRIGGER_USE,1)
    item.level = level
    if value == 1:
        item.bitmap = "STUFF/13"
    else:
        item.bitmap = "STUFF/40"
        
    item.useMax = 1
    item.desc = desc
    item.stackMax = 20
    item.stackDefault = 1
コード例 #5
0
from genesis.dbdict import DBClassSkill
from genesis.dbdict import DBSpellProto, DBEffectProto
from mud.world.defines import *

#--- DEFINES
durSecond = 6
durMinute = durSecond * 60
durHour = durMinute * 60

effect = DBEffectProto(name="Paladin Healing Hands - Skill")
effect.addStat(RPG_EFFECT_STAGE_BEGIN, "health", 2500)

spell = DBSpellProto()
spell.name = "Paladin Healing Hands - Skill"
spell.spellType = RPG_SPELL_HEALING
spell.target = RPG_TARGET_OTHER
spell.duration = 0
spell.castTime = 0
spell.castRange = 10
spell.recastTime = 0
spell.harmful = False
spell.addEffect("Paladin Healing Hands - Skill")
spell.beginMsg = "$src lays hands on $tgt!"
spell.sndBegin = "sfx/Magic_Appear01.ogg"

skill = DBClassSkill(skillname="Healing Hands")
skill.type = ['Paladin']
skill.minReuseTime = durMinute * 3
skill.maxReuseTime = durMinute * 6
skill.levelGained = 1
skill.levelCapped = 50