コード例 #1
0
 def TransitTo(self, atPosition, eyePosition, duration = 1.0, smoothing = 1.0, numPoints = 100, timeOffset = 0.0):
     """ Transit smoothly to a new at and eye position """
     newDir = geo2.Vec3Direction(eyePosition, atPosition)
     atPoints = self.GetTransitAtCurve(self.atPosition, atPosition, newDir, smoothing, numPoints=numPoints)
     uicore.animations.MorphVector3(self, 'atPosition', curveType=atPoints, duration=duration, timeOffset=timeOffset)
     eyePoints = self.GetTransitEyeCurve(eyePosition, atPosition, newDir, atPoints)
     uicore.animations.MorphVector3(self, 'eyePosition', curveType=eyePoints, duration=duration, timeOffset=timeOffset)
コード例 #2
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ファイル: baseCamera.py プロジェクト: connoryang/1v1dec
 def Transit(self,
             atPos0,
             eyePos0,
             atPos1,
             eyePos1,
             duration=1.0,
             smoothing=0.1,
             numPoints=1000,
             timeOffset=0.0,
             callback=None):
     newDir = geo2.Vec3Direction(eyePos1, atPos1)
     self.StopEyeAndAtAnimation()
     if self._atTransitOffset:
         atPos0 = geo2.Vec3Add(atPos0, self._atTransitOffset)
     if self._eyeTransitOffset:
         eyePos0 = geo2.Vec3Add(eyePos0, self._eyeTransitOffset)
     self.SetAtPosition(atPos1)
     self.SetEyePosition(eyePos1)
     self._atTransitOffset = geo2.Vec3Subtract(atPos0, atPos1)
     self._eyeTransitOffset = geo2.Vec3Subtract(eyePos0, eyePos1)
     uicore.animations.MorphVector3(self,
                                    '_atTransitOffset',
                                    self._atTransitOffset, (0, 0, 0),
                                    duration=duration,
                                    timeOffset=timeOffset,
                                    callback=callback)
     uicore.animations.MorphVector3(self,
                                    '_eyeTransitOffset',
                                    self._eyeTransitOffset, (0, 0, 0),
                                    duration=duration,
                                    timeOffset=timeOffset,
                                    callback=self.OnTransitEnd)
     self._transitDoneTime = blue.os.GetWallclockTime() + SEC * duration
コード例 #3
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ファイル: baseCamera.py プロジェクト: connoryang/1v1dec
 def GetLookAtDirectionWithOffset(self):
     eyePos = geo2.Vec3AddD(
         self._eyePosition,
         self._eyeOffset) if self._eyeOffset else self._eyePosition
     atPos = geo2.Vec3AddD(
         self._atPosition,
         self._atOffset) if self._atOffset else self._atPosition
     return geo2.Vec3Direction(eyePos, atPos)
コード例 #4
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ファイル: stretchEffect.py プロジェクト: connoryang/1v1dec
 def Prepare(self):
     StretchEffect.Prepare(self)
     self.gfxModel.source.behavior = trinity.EveLocalPositionBehavior.damageLocator
     self.gfxModel.source.parent = self.GetEffectShipBall().model
     self.gfxModel.dest.behavior = trinity.EveLocalPositionBehavior.damageLocator
     self.gfxModel.dest.parent = self.GetEffectTargetBall().model
     p = self.GetEffectShipBall().GetVectorAt(blue.os.GetSimTime())
     sourcePos = geo2.Vector(p.x, p.y, p.z)
     p = self.GetEffectTargetBall().GetVectorAt(blue.os.GetSimTime())
     targetPos = geo2.Vector(p.x, p.y, p.z)
     sourceToTargetDir = geo2.Vec3Direction(sourcePos, targetPos)
     uthread.new(self.CreateImpact, sourceToTargetDir)
コード例 #5
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 def Start(self, duration):
     sourceBall = self.GetEffectShipBall()
     targetBall = self.GetEffectTargetBall()
     sourcePos = sourceBall.GetVectorAt(blue.os.GetSimTime())
     sourcePos = (sourcePos.x, sourcePos.y, sourcePos.z)
     targetPos = targetBall.GetVectorAt(blue.os.GetSimTime())
     targetPos = (targetPos.x, targetPos.y, targetPos.z)
     direction = geo2.Vec3Direction(sourcePos, targetPos)
     rotation = geo2.QuaternionRotationArc((0, 0, 1), direction)
     direction = geo2.Vec3Scale(direction, -1.0)
     for x in range(self.projectileCount):
         uthread.new(self.StartIndividual, duration, sourceBall, targetBall, rotation, direction)
コード例 #6
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ファイル: tacticalCamera.py プロジェクト: connoryang/1v1dec
 def _ResetEyeAndAtPosition(self,
                            eyePos0,
                            atPos0,
                            distance=LOOKAT_DIST,
                            animate=True,
                            duration=None):
     direction = self._GetNewDirection(geo2.Vec3Subtract(eyePos0, atPos0))
     eyePos1 = geo2.Vec3Add(atPos0, geo2.Vec3Scale(direction, distance))
     if animate:
         if duration is None:
             duration = GetDurationByDistance(eyePos0, eyePos1, 0.4, 0.6)
         atPos1 = atPos0
         diff = geo2.Vec3Scale(geo2.Vec3Direction(atPos0, eyePos0),
                               distance / 5)
         atPos0 = geo2.Vec3Add(atPos0, diff)
         self.Transit(atPos0,
                      eyePos0,
                      atPos1,
                      eyePos1,
                      duration=duration,
                      callback=self.EnableManualControl)
     else:
         self.SetAtPosition(atPos0)
         self.SetEyePosition(eyePos1)
コード例 #7
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ファイル: baseCamera.py プロジェクト: connoryang/1v1dec
 def GetLookAtDirection(self):
     return geo2.Vec3Direction(self._eyePosition, self.GetZoomToPoint())
コード例 #8
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 def GetLookAtDirection(self):
     return geo2.Vec3Direction(self.eyePosition, self.atPosition)