コード例 #1
0
ファイル: localization.py プロジェクト: arssivka/naomech
 def update_sensors(self, need_get):
     if need_get:
         self.get_sensors()
     
     if len(self.parsed_lines) > 0:
         start = time.time()
         for p in self.particles:
             for i, (l, d) in enumerate(izip(self.parsed_lines, self.distances)):#range(len(self.parsed_lines)):
                 start = time.time()
                 point1, l1 = self.map.get_intersect_point(p, g.Point(l[0][0], l[0][1]), distance=d[0])
                 
                 start = time.time()
                 point2, l2 = self.map.get_intersect_point(p, g.Point(l[1][0], l[1][1]), distance=d[1])
                 
                 if point1 is None or point2 is None or not self.map.lines_eq(l1 ,l2):
                     p.weight = 0.0
                     continue
                 else:
                     # deb_lines.append(g.Line(point1, point2))
                     dist = p.point.distance_to(point1)
                     w = abs(dist - d[0])
                     p.weight += (1 - w / self.map.max_distance) / 2
                     dist = p.point.distance_to(point2)
                     w = abs(dist - d[1])
                     p.weight += (1 - w / self.map.max_distance) / 2
コード例 #2
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ファイル: localization.py プロジェクト: arssivka/naomech
 def get_sensors(self):
     self.robot.vision.updateFrame()
     vision_lines = self.robot.vision.lineDetect()
     if len(vision_lines) != 0:
         self.parsed_lines = []
         for i in vision_lines:
             c1 = self.cam_geom.imagePixelToWorld(i["x1"], i["y1"], False)
             c2 = self.cam_geom.imagePixelToWorld(i["x2"], i["y2"], False)
             if c1[0] > self.map.max_distance or c1[0] < 0 or c2[0] > self.map.max_distance or c2[0] < 0:
                 continue
             else:
                 p1 = g.Point(self.position.point.x, self.position.point.y)
                 p2 = g.Point(self.position.point.x, self.position.point.y)
                 dist = math.hypot(c1[0], c1[1])
                 angle = math.atan2(c1[1], c1[0])
                 p1.translate(math.cos(self.position.direction - angle) * dist, math.sin(self.position.direction - angle) * dist)
                 dist = math.hypot(c2[0], c2[1])
                 angle = math.atan2(c2[1], c2[0])
                 p2.translate(math.cos(self.position.direction - angle) * dist, math.sin(self.position.direction - angle) * dist)
                 self.parsed_lines.append((c1, c2))
コード例 #3
0
ファイル: localization.py プロジェクト: arssivka/naomech
 def get_intersect_point(self, rp, point, distance = None):
     start = time.time()
     direction2 = math.atan2(point.y, point.x)
     int_line = g.Line(rp.point,
                       g.Point((rp.point.x + math.cos(direction2 + rp.direction) * self.max_distance),
                               (rp.point.y + math.sin(direction2 + rp.direction) * self.max_distance)))
     i_p = g.Point()
     found = False
     dist = self.max_distance
     neededline = None
     # 
     for l in self.lines:
         start = time.time()
         temp = l.intersection(int_line)
         # 
         start = time.time()
         if temp != None and temp != float("inf") and self.check_if_point_in_lines(l, int_line, temp):
             # 
             start = time.time()
             tmp_dist = rp.point.distance_to(temp)
             # 
             if distance is None:
                 if tmp_dist < dist:
                     i_p = temp
                     dist = tmp_dist
                     neededline = l
                     found = True
             else:
                 t_d = abs(distance - tmp_dist)
                 if t_d <= dist:
                     dist = t_d
                     i_p = temp
                     neededline = l
                     found = True
     if found:
         return i_p, neededline
     # 
     return None, None
コード例 #4
0
ファイル: localization.py プロジェクト: arssivka/naomech
 def localization(self, after_fall=False):
     self.side = math.copysign(self.side, self.robot.joints.positions([1])["data"][0])
     
     self.robot.joints.hardness([0, 1], [0.8, 0.8])
     self.robot.kinematics.lookAt(500.0, 500.0 * self.side, 0.0, False)
     look_at_points = [(1000.0, 500.0, 0.0), (1000.0, 0.0, 0.0)]
     index = 0
     sign = -1
     if after_fall:
         self.generate_after_fall_particles()
     else:
         self.initial_generation()
     count = 0
     update = True
     while self.count_deviations() > (300.0, 150.0, math.radians(10)):
         start = time.time()
         self.update_sensors(update)
         update = False
         start = time.time()
         self.norm_weights()
         
         start = time.time()
         self.resample(after_fall)
         
         count += 1
         if count == 50:
             count = 0
             update = True
             if not after_fall:
                 self.robot.kinematics.lookAt(look_at_points[index][0], look_at_points[index][1] * self.side, look_at_points[index][2], False)
             else:
                 self.robot.kinematics.lookAt(look_at_points[index][0], look_at_points[index][1] * sign, look_at_points[index][2], False)
                 sign *= -1
             time.sleep(0.5)
             index += 1
             if index > 1:
                 index = 0
         
         
     mean = self.count_mean()
     self.position.point = g.Point(mean[0], mean[1])
     self.position.direction = mean[2]
コード例 #5
0
ファイル: localization.py プロジェクト: arssivka/naomech
class RobotPose():

    point = g.Point(0, 0)
    direction = 0.0
    distance = 100
    weight = 0.0

    def __init__(self, x, y, direct):
        self.point = g.Point(x, y)
        self.direction = direct

    def odoTranslate(self, x, y, theta):
        y *= -1
        dist = math.hypot(x, y)
        angle = math.atan2(y, x)
        self.point.translate(math.cos(self.direction - angle) * dist, math.sin(self.direction - angle) * dist)
        self.direction += theta
        self.direction % (math.pi * 2)

    def printPose(self):
        circle1 = plt.Circle((self.point.x, self.point.y), 100, color = 'r')
        plt.gcf().gca().add_artist(circle1)
        plt.plot((self.point.x, (self.point.x + math.cos(self.direction) * self.distance)),
                 (self.point.y, (self.point.y + math.sin(self.direction) * self.distance)))
コード例 #6
0
ファイル: localization.py プロジェクト: arssivka/naomech
    def __init__(self):

        self.lines = [g.Line(*(line)) for line in [(g.Point(self.central_line_corner_x, self.central_line_corner_y), g.Point(self.central_line_corner_x, -self.central_line_corner_y)),
                                                   (g.Point(self.corner_x, self.central_line_corner_y), g.Point(-self.corner_x, self.central_line_corner_y)),
                                                   (g.Point(self.corner_x, -self.central_line_corner_y), g.Point(-self.corner_x, -self.central_line_corner_y)),
                                                   (g.Point(self.corner_x, self.central_line_corner_y), g.Point(self.corner_x, -self.central_line_corner_y)),
                                                   (g.Point(-self.corner_x, self.central_line_corner_y), g.Point(-self.corner_x, -self.central_line_corner_y)),
                                                   (g.Point(self.penalty_corner_x, self.penalty_corners_y), g.Point(self.penalty_corner_x, -self.penalty_corners_y)),
                                                   (g.Point(-self.penalty_corner_x, self.penalty_corners_y), g.Point(-self.penalty_corner_x, -self.penalty_corners_y)),
                                                   (g.Point(self.corner_x, self.penalty_corners_y), g.Point(self.penalty_corner_x, self.penalty_corners_y)),
                                                   (g.Point(self.corner_x, -self.penalty_corners_y), g.Point(self.penalty_corner_x, -self.penalty_corners_y)),
                                                   (g.Point(-self.corner_x, self.penalty_corners_y), g.Point(-self.penalty_corner_x, self.penalty_corners_y)),
                                                   (g.Point(-self.corner_x, -self.penalty_corners_y), g.Point(-self.penalty_corner_x, -self.penalty_corners_y))]]
コード例 #7
0
ファイル: localization.py プロジェクト: arssivka/naomech
class Map:

    central_line_corner_x = 0
    central_line_corner_y = 2000
    corner_x = 3000
    corner_y = 2000
    central_y = 0
    penalty_corners_y = 1100
    penalty_corner_x = 2400
    max_distance = 5000
    enemy_point = g.Point(-2800.0, 0.0)
    friendly_point = g.Point(2800.0, 0.0)
    start_point = g.Point(600.0, 0.0)

    def __init__(self):

        self.lines = [g.Line(*(line)) for line in [(g.Point(self.central_line_corner_x, self.central_line_corner_y), g.Point(self.central_line_corner_x, -self.central_line_corner_y)),
                                                   (g.Point(self.corner_x, self.central_line_corner_y), g.Point(-self.corner_x, self.central_line_corner_y)),
                                                   (g.Point(self.corner_x, -self.central_line_corner_y), g.Point(-self.corner_x, -self.central_line_corner_y)),
                                                   (g.Point(self.corner_x, self.central_line_corner_y), g.Point(self.corner_x, -self.central_line_corner_y)),
                                                   (g.Point(-self.corner_x, self.central_line_corner_y), g.Point(-self.corner_x, -self.central_line_corner_y)),
                                                   (g.Point(self.penalty_corner_x, self.penalty_corners_y), g.Point(self.penalty_corner_x, -self.penalty_corners_y)),
                                                   (g.Point(-self.penalty_corner_x, self.penalty_corners_y), g.Point(-self.penalty_corner_x, -self.penalty_corners_y)),
                                                   (g.Point(self.corner_x, self.penalty_corners_y), g.Point(self.penalty_corner_x, self.penalty_corners_y)),
                                                   (g.Point(self.corner_x, -self.penalty_corners_y), g.Point(self.penalty_corner_x, -self.penalty_corners_y)),
                                                   (g.Point(-self.corner_x, self.penalty_corners_y), g.Point(-self.penalty_corner_x, self.penalty_corners_y)),
                                                   (g.Point(-self.corner_x, -self.penalty_corners_y), g.Point(-self.penalty_corner_x, -self.penalty_corners_y))]]

    def get_intersect_point(self, rp, point, distance = None):
        start = time.time()
        direction2 = math.atan2(point.y, point.x)
        int_line = g.Line(rp.point,
                          g.Point((rp.point.x + math.cos(direction2 + rp.direction) * self.max_distance),
                                  (rp.point.y + math.sin(direction2 + rp.direction) * self.max_distance)))
        i_p = g.Point()
        found = False
        dist = self.max_distance
        neededline = None
        # 
        for l in self.lines:
            start = time.time()
            temp = l.intersection(int_line)
            # 
            start = time.time()
            if temp != None and temp != float("inf") and self.check_if_point_in_lines(l, int_line, temp):
                # 
                start = time.time()
                tmp_dist = rp.point.distance_to(temp)
                # 
                if distance is None:
                    if tmp_dist < dist:
                        i_p = temp
                        dist = tmp_dist
                        neededline = l
                        found = True
                else:
                    t_d = abs(distance - tmp_dist)
                    if t_d <= dist:
                        dist = t_d
                        i_p = temp
                        neededline = l
                        found = True
        if found:
            return i_p, neededline
        # 
        return None, None

    def check_if_point_in_line(self, l, p):
        return ((p.x >= l.p1.x and p.x <= l.p2.x) or (p.x <= l.p1.x and p.x >= l.p2.x) or (math.fabs(p.x - l.p1.x) <= 0.01)) and \
               ((p.y >= l.p1.y and p.y <= l.p2.y) or (p.y <= l.p1.y and p.y >= l.p2.y) or (math.fabs(p.y - l.p1.y) <= 0.01))

    def check_if_point_in_lines(self, l1, l2, p):
        return self.check_if_point_in_line(l1, p) and self.check_if_point_in_line(l2, p)

    def lines_eq(self, l1, l2):
        return l1.p1.x == l2.p1.x and l1.p1.y == l2.p1.y and l1.p2.x == l2.p2.x and l1.p2.y == l2.p2.y

    def print_map(self):
        for line in self.lines:
            plt.plot((line.p1.x, line.p2.x), (line.p1.y, line.p2.y), 'g-')
            plt.axis([-3800, 3800, -2600, 2600])
コード例 #8
0
ファイル: localization.py プロジェクト: arssivka/naomech
 def __init__(self, x, y, direct):
     self.point = g.Point(x, y)
     self.direction = direct
コード例 #9
0
ファイル: rtree.py プロジェクト: tamdoancong/4553-Spatial-DS
import geo2d.geometry as g

p1 = g.Point((0, 1))
p2 = g.Point((4.2, 5))
print(p1.distance_to(p2))
l = g.Segment(p1, p2)

p1 = g.Point((-107.9145813, 37.2281415))
p2 = g.Point((-84.4477844, 36.9476968))
print(p1.distance_to(p2))
l = g.Segment(p1, p2)