コード例 #1
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_generation():
    q = Quaternion()
    identity = (1, 0, 0, 0)
    assert all(i == j for i, j in zip(q, identity))

    q_id = Quaternion.identity()
    assert all(i == j for i, j in zip(q_id, identity))
コード例 #2
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    def __init__(self, *args, **kwargs):
        if len(args) == len(kwargs) == 0:
            args = np.concatenate([P0().data, Q0().data], axis=1)
        if len(args) == 2:
            args = np.concatenate([args[0].data, args[1].data], axis=1)

        super().__init__(*args, **kwargs)
        self.p = Point(self.data[:, :3])
        self.q = Quaternion(self.data[:, 3:])
コード例 #3
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_pow():
    _ = Quaternion.identity()
    i = Quaternion(0, 1, 0, 0)
    j = Quaternion(0, 0, 1, 0)
    k = Quaternion(0, 0, 0, 1)

    i2 = i**2
    j2 = j**2
    k2 = k**2

    assert i2 == j2 == k2
コード例 #4
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_add():
    q1 = Quaternion(1, 2, 3, 4)
    q2 = Quaternion(1, 2, 3, 4)
    q3 = Quaternion(2, 4, 6, 8)
    assert q1 + q2 == q3

    q1 += q2
    assert q1 == q3

    with pytest.raises(TypeError):
        q1 + 45
コード例 #5
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ファイル: traces.py プロジェクト: kd0aij/FlightPlotting
def maneuverRPY(rhdg: float, state: State,
                enu2ned: Transformation) -> [float, float, float, Point]:
    quat = state.att

    # given runway heading rhdg, calculate roll angle as angle between
    # rhdg/earthz plane and body x/y plane
    #hv = Point(cos(rdhg), sin(rhdg), 0)
    # velocity in contest frame?
    vel3d = state.vel
    quat.transform_point(vel3d)
    rhdg = mPlane(rhdg, vel3d)

    # this hzplane requires maneuvers to lie in a vertical plane
    hzplane = Point(-sin(rhdg), cos(rhdg), 0)
    bx = quat.transform_point(Point(1, 0, 0))

    # the wind correction angle (WCA) relative to flight path is the
    # angle between body frame x and hzplane
    # This should be independent of roll and pitch: roll does not affect the direction
    # of bx and pitch is a rotation about hzplane, which does not change the angle
    wca_axis = cross_product(bx, hzplane)
    wca = (np.pi / 2) - np.arctan2(vector_norm(wca_axis),
                                   dot_product(bx, hzplane))
    if abs(wca) > 12 * np.pi / 180:
        print('large wca: {:.1f} degrees'.format(wca * 180 / np.pi))

    # to back out wca, rotate about cross(bx, hzplane)
    wca_axis = normalize_vector(wca_axis)

    # this will be inv(quatc) if correct
    r2hzp = Quaternion.from_axis_angle(wca_axis * -wca)

    # this is the attitude with body x rotated into maneuver plane
    fq = (r2hzp * quat).norm()

    # calculate Euler pitch in maneuver plane
    rpy = fq.to_euler()
    pitch = rpy.y

    # back out rhdg and pitch
    ryaw = Quaternion.from_axis_angle(Point(0, 0, 1) * -rhdg)
    rpitch = Quaternion.from_axis_angle(Point(0, 1, 0) * -pitch)

    # remaining rotation should be roll relative to maneuver plane
    rollq = (rpitch * ryaw * fq).norm()
    axisr = Quaternion.to_axis_angle(rollq)
    thetar = abs(axisr)
    axisr /= thetar
    direction = dot_product(axisr, Point(1, 0, 0))
    # roll = np.sign(direction) * wrapPi(thetar)
    # hack to invert roll
    roll = np.sign(direction) * wrapPi(thetar + np.pi)

    return [roll, pitch, wca, wca_axis]
コード例 #6
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_sub():
    q1 = Quaternion(1, 2, 3, 4)
    q2 = Quaternion(1, 1, 0, 0)
    q3 = Quaternion(0, 1, 3, 4)

    assert q1 - q2 == q3

    q1 -= q2
    assert q1 == q3

    with pytest.raises(TypeError):
        q1 - 45
コード例 #7
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_inverse():
    q1 = Quaternion(1, 2, 3, 4)
    inv = q1.inverse()
    assert q1 * inv == Quaternion.identity()

    with pytest.raises(ValueError):
        zero_q = Quaternion(0, 0, 0, 0)
        zero_q.inverse()
コード例 #8
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    def normRotation(self, tmpSkel=None, refPtIdx=None):
        '''tmpSkel: normalize every palm pose to the tmpSkel pose (template skeleton)
           refPtIdx: indexes of joints on the palm
        '''
        if tmpSkel is None:
            tmpSkel = self.frmList[0].norm_skel

        if refPtIdx is None:
            refPtIdx = self.refPtIdx
        refIdx = []
        for idx in refPtIdx:
            refIdx += [idx * 3, idx * 3 + 1, idx * 3 + 2]

        keep_list = set(range(3*self.skel_num)).\
            difference(set(refIdx+range(self.centerPtIdx, self.centerPtIdx+3)))
        keep_list = list(keep_list)

        temp = tmpSkel[refIdx].copy()
        temp.shape = (-1, 3)

        for frm in self.frmList:
            model = frm.norm_skel[refIdx]
            model.shape = (-1, 3)

            R = np.zeros((3, 3), np.float32)
            for vt, vm in zip(temp, model):
                R = R + np.dot(vm.reshape(3, 1), vt.reshape(1, 3))

            U, s, V = svd(R, full_matrices=True)
            R = np.dot(V.transpose(), U.transpose())
            frm.quad = Quaternion(R)
            frm.norm_skel.shape = (-1, 3)
            frm.norm_skel = np.dot(R, frm.norm_skel.transpose())
            frm.norm_skel = frm.norm_skel.flatten('F')
コード例 #9
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 def build(p: Point, q: Quaternion):
     if len(p) == len(q):
         return Transformation(np.concatenate([p.data, q.data], axis=1))
     elif len(p) == 1 and len(q) > 1:
         return Transformation.build(p.tile(len(q)), q)
     elif len(p) > 1 and len(q) >= 1:
         return Transformation.build(q.tile(len(p)))
     else:
         raise ValueError("incompatible lengths")
コード例 #10
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_normalize():
    q1 = Quaternion(1, 2, 3, 4)
    normalized = q1.normalize()
    assert normalized.is_unit_quaternion()

    with pytest.raises(ValueError):
        zero_q = Quaternion(0, 0, 0, 0)
        zero_q.normalize()
コード例 #11
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_mul_basis():
    _ = Quaternion.identity()
    i = Quaternion(0, 1, 0, 0)
    j = Quaternion(0, 0, 1, 0)
    k = Quaternion(0, 0, 0, 1)

    # test identity multiplication
    assert _ * i == i
    assert i * _ == i
    assert j * _ == j
    assert _ * j == j
    assert _ * k == k
    assert k * _ == k

    i2 = i * i
    j2 = j * j
    k2 = k * k
    ijk = i * j * k
    assert i2 == j2 == k2 == ijk == -_
コード例 #12
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def test_rotate():
    q = Quaternion.from_euler(Point(0, 0, np.pi / 2))

    c = Coord.from_nothing(10)

    rc = c.rotate(q)
    assert rc.origin == P0()
    np.testing.assert_almost_equal(rc.x_axis.data, PY(1, 10).data)
    np.testing.assert_almost_equal(rc.y_axis.data, PX(-1, 10).data)
    np.testing.assert_almost_equal(rc.z_axis.data, PZ(1, 10).data)
コード例 #13
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def test_from_coords():
    c1 = Coord.from_xy(P0(), PX(), PY())
    c2 = Coord.from_xy(P0(), PY(), PZ())
    trans_to = Transformation.from_coords(c1, c2)
    trans_from = Transformation.from_coords(c2, c1)

    ps = Point(np.random.random((100, 3)))

    np.testing.assert_array_almost_equal(
        ps.data,
        trans_from.translate(trans_to.translate(ps)).data)

    qs = Quaternion.from_euler(ps)
    np.testing.assert_array_almost_equal(
        qs, trans_from.rotate(trans_to.rotate(qs)))
コード例 #14
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ファイル: model.py プロジェクト: kd0aij/FlightPlotting
 def transform(self,
               transformantion: Transformation = Transformation(
                   Point(0.75, 0, 0),
                   Quaternion.from_euler(Point(np.pi, 0, -np.pi / 2)))):
     return OBJ(transformantion.point(self.vertices), self.faces)
コード例 #15
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 def from_coords(coord_a, coord_b):
     q1 = Quaternion.from_rotation_matrix(
         coord_b.rotation_matrix()).inverse()
     q2 = Quaternion.from_rotation_matrix(coord_a.rotation_matrix())
     return Transformation.build(coord_b.origin - coord_a.origin, -q1 * q2)
コード例 #16
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 def inverse_rotation_matrix(self):
     return Quaternion.from_rotation_matrix(self.rotation_matrix()).inverse().to_rotation_matrix()
コード例 #17
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_neg():
    q1 = Quaternion(1, 2, 3, 4)
    assert -q1 == Quaternion(-1, -2, -3, -4)
コード例 #18
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_div_real():
    q1 = Quaternion(1, 2, 3, 4)
    real = 4
    q2 = Quaternion(*(i / real for i in q1))

    assert q1 / real == q2
コード例 #19
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_div():
    q1 = Quaternion(1, 2, 3, 4)

    assert q1 / q1 == Quaternion.identity()
コード例 #20
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class Transformation(Base):
    cols = ["x", "y", "z", "rw", "rx", "ry", "rz"]

    def __init__(self, *args, **kwargs):
        if len(args) == len(kwargs) == 0:
            args = np.concatenate([P0().data, Q0().data], axis=1)
        if len(args) == 2:
            args = np.concatenate([args[0].data, args[1].data], axis=1)

        super().__init__(*args, **kwargs)
        self.p = Point(self.data[:, :3])
        self.q = Quaternion(self.data[:, 3:])

    def offset(self, p: Point):
        return Transformation(self.p + p, self.q)

    def __getattr__(self, name):
        if name in list("xyz"):
            return getattr(self.translation, name)
        if len(name) == 2 and name[0] == "r":
            if name[1] in list("wxyz"):
                return getattr(self.rotation, name[1])
        raise AttributeError(name)

    @staticmethod
    def build(p: Point, q: Quaternion):
        if len(p) == len(q):
            return Transformation(np.concatenate([p.data, q.data], axis=1))
        elif len(p) == 1 and len(q) > 1:
            return Transformation.build(p.tile(len(q)), q)
        elif len(p) > 1 and len(q) >= 1:
            return Transformation.build(q.tile(len(p)))
        else:
            raise ValueError("incompatible lengths")

    @staticmethod
    def zero(count):
        return Transformation.build(P0(count), Q0(count))

    @property
    def translation(self) -> Point:
        return self.p

    @property
    def rotation(self) -> Quaternion:
        return self.q

    @staticmethod
    def from_coords(coord_a, coord_b):
        q1 = Quaternion.from_rotation_matrix(
            coord_b.rotation_matrix()).inverse()
        q2 = Quaternion.from_rotation_matrix(coord_a.rotation_matrix())
        return Transformation.build(coord_b.origin - coord_a.origin, -q1 * q2)

    def apply(self, oin: Union[Point, Quaternion]):
        if isinstance(oin, Point):
            return self.point(oin)
        elif isinstance(oin, Quaternion):
            return self.rotate(oin)
        elif isinstance(oin, self.__class__):
            return Transformation(self.apply(oin.p), self.apply(oin.q))

    def rotate(self, oin: Union[Point, Quaternion]):
        if isinstance(oin, Point):
            return self.q.transform_point(oin)
        elif isinstance(oin, Quaternion):
            return self.q * oin

    def translate(self, point: Point):
        return point + self.p

    def point(self, point: Point):
        return self.translate(self.rotate(point))

    def coord(self, coord):
        return coord.translate(self.p).rotate(self.q.to_rotation_matrix())

    def to_matrix(self):
        outarr = np.identity(4).reshape(1, 4, 4)
        outarr[:, :3, :3] = self.rotation.to_rotation_matrix()
        outarr[:, 3, :3] = self.translation.data
        return outarr
コード例 #21
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ファイル: test_quaternion.py プロジェクト: fR0zTy/geometry
def test_quaternion_mul_real():
    q1 = Quaternion(1, 2, 3, 4)
    real = 4
    q2 = Quaternion(*(i * real for i in q1))

    assert q1 * real == q2