コード例 #1
0
    def build_list(self):
        # Instantiate all gestures and their relationships to other gestures
        # Indexes 0 and 1 are wins and 2 and 3 are losses
        # eg: Rock crushes Lizard and Spock, Spock and Paper smash/cover rock
        self.gesture_obj_list.append(Gestures('Rock', 0,
                                              ['Lizard', 'Scissors', 'Spock', 'Paper'],
                                              ['crushes', 'crushes', 'vaporizes', 'covers']))

        self.gesture_obj_list.append(Gestures('Paper', 1,
                                              ['Rock', 'Spock', 'Lizard', 'Scissors'],
                                              ['covers', 'disproves', 'eats', 'cuts']))

        self.gesture_obj_list.append(Gestures('Scissors', 2,
                                              ['Lizard', 'Paper', 'Rock', 'Spock'],
                                              ['decapitates', 'cuts', 'crushes', 'smashes']))

        self.gesture_obj_list.append(Gestures('Lizard', 3,
                                              ['Paper', 'Spock', 'Rock', 'Scissors'],
                                              ['eats', 'poisons', 'crushes', 'decapitates']))

        self.gesture_obj_list.append(Gestures('Spock', 4,
                                              ['Rock', 'Scissors', 'Lizard', 'Paper'],
                                              ['vaporizes', 'smashes', '', '']))
        # Now build the name list
        for gesture in self.gesture_obj_list:
            self.gesture_name_list.append(gesture.gesture_name)
        return self
コード例 #2
0
    def FindHandFromTrack(self):
        # Get brightness from tracked hand
        kernelM = np.ones((5, 5), np.float32) / 25
        blurredM = cv2.filter2D(self.currFrame.copy(), -1, kernelM)
        hsv = cv2.cvtColor(blurredM, cv2.COLOR_BGR2HSV)

        self.hand_lower_blue = self.AddValueToColorArray([
            -constant.HSVConf['hsv_hand_dec'][0],
            -constant.HSVConf['hsv_hand_dec'][1],
            -constant.HSVConf['hsv_hand_dec'][2]
        ], self.HSVHandPoint.copy())
        self.hand_upper_blue = self.AddValueToColorArray([
            constant.HSVConf['hsv_hand_inc'][0],
            constant.HSVConf['hsv_hand_inc'][1],
            constant.HSVConf['hsv_hand_inc'][2]
        ], self.HSVHandPoint.copy())
        #takes related colors details
        mask = cv2.inRange(hsv, self.hand_lower_blue, self.hand_upper_blue)
        # artifactsler doing
        self.workedMask = cv2.morphologyEx(mask, cv2.MORPH_OPEN, kernelM)
        #opening status state
        search_hand_mask = self.workedMask.copy()
        search_hand = Gestures()
        if search_hand.FindHandFromMaskAndPositions(
                search_hand_mask, self.trackedHandGesture.CenterX,
                self.trackedHandGesture.CenterY) is False:
            self.foundHandGesture = False
        else:
            self.timeSinceFoundHandTracked = time.time()
            self.trackedHandGesture = search_hand
            self.HSVHandPoint = hsv[self.trackedHandGesture.CenterY][
                self.trackedHandGesture.CenterX]
            self.foundHandGesture = True
コード例 #3
0
    def __init__(self, **kwargs):

        self.ip = kwargs.get('ip', b'localhost')
        self.port = kwargs.get('port', 8003)
        self.gest = kwargs.get('gestures', 0)
        self.specific_message = kwargs.get('specific_message', 0)

        self.clt = OscClt(self.ip, self.port)
        if self.gest:
            self.gestures = Gestures(self.clt)
コード例 #4
0
    def TryHandTrack(self):
        lower_blue_brightness = constant.HSVConf['hsv_palm_max'][2]
        handSearching = Gestures()

        while lower_blue_brightness > 15:
            # define range of blue color in HSV
            lower_blue = np.array([
                constant.HSVConf['hsv_palm_min'][0],
                constant.HSVConf['hsv_palm_min'][1], lower_blue_brightness
            ])
            upper_blue = np.array([
                constant.HSVConf['hsv_palm_max'][0],
                constant.HSVConf['hsv_palm_max'][1],
                constant.HSVConf['hsv_palm_max'][2]
            ])

            kernelMask = np.ones((5, 5), np.float32) / 25
            blurredMask = cv2.filter2D(self.currFrame.copy(), -1, kernelMask)
            hsv = cv2.cvtColor(blurredMask, cv2.COLOR_BGR2HSV)

            # Threshold the HSV image to get only blue colors
            mask = cv2.inRange(hsv, lower_blue, upper_blue)
            self.workedMask = cv2.morphologyEx(mask, cv2.MORPH_OPEN,
                                               kernelMask)

            # Debug Palm Detection
            if self.gestPalmDebug:
                cv2.imshow('Mask from HSV Range', self.workedMask)
                cv2.waitKey(5)

            search_hand_mask = self.workedMask.copy()
            foundPalm = handSearching.PalmGestureSearchFromMask(
                search_hand_mask)

            if foundPalm:
                # Set infos from tracked hand
                self.trackedHandGesture = handSearching
                self.timeSinceFoundHandTracked = time.time()
                self.HSVHandPoint = hsv[self.trackedHandGesture.CenterY][
                    self.trackedHandGesture.CenterX]
                self.foundHandGesture = True
                return

            lower_blue_brightness -= 10

        self.foundHandGesture = False
コード例 #5
0
 def compare_result_improved(self):
     gesture_one = Gestures(self.player_one.choice)
     gesture_two = Gestures(self.player_two.choice)
     word = gesture_one.result(self.player_one.choice, self.player_two.choice)
     if word != "None":
         self.player_one.wins += 1
         self.display_round_results(self.player_one.name, self.player_one.choice, self.player_two.name,
                                    self.player_two.choice, word)
     else:
         self.player_two.wins += 1
         word = gesture_two.result(self.player_two.choice, self.player_one.choice)
         self.display_round_results(self.player_two.name, self.player_two.choice, self.player_one.name,
                                    self.player_one.choice, word)
コード例 #6
0
    def TakeGesture(self):
        # retry, thumpUp again
        timeElapsedSinceLastFoundHand = time.time(
        ) - self.timeSinceFoundHandTracked
        stillTryingToFindHandFromTrack = timeElapsedSinceLastFoundHand < 1
        if not stillTryingToFindHandFromTrack:
            self.trackedHandGesture = None

        if self.trackedHandGesture is not None or stillTryingToFindHandFromTrack:
            self.FindHandFromTrack()
            #buraya kadar kagitta.
        else:
            self.TryHandTrack()

        self.currentGesture = self.trackedHandGesture
        if not self.foundHandGesture:
            self.currentGesture = Gestures()
            self.currentGesture.features[
                'gestNeedPalm'] = not stillTryingToFindHandFromTrack

        self.SetTimeSameGesture()
        return self.currentGesture
コード例 #7
0
  def __init__(self):

    self.css = self.default_css
    self.extras = []
    self.click_func = None

    #self.proxy_delegate = None

    self.scroll_pos = None
    self.font = ('Helvetica', 12)
    self.text_color = (.02, .19, .52, 1)
    self.highlight_color = (1, 1, 1, 1)
    self.alignment = None
    self.margins = (10, 10, 10, 10)

    #self.loading_fragment = False

    self.link_prefix = 'pythonista-markdownview:relay?content='
    self.debug_prefix = 'pythonista-markdownview:debug?content='
    self.init_postfix = '#pythonista-markdownview-initialize'
    self.scroll_prefix = 'pythonista-markdownview:scroll?content='
    self.in_doc_prefix = None

    self.last_contents = None

    # Web fragment is used to find the right scroll position when moving from editing to viewing
    '''
    self.web_fragment = ui.WebView(flex = 'WH')
    self.web_fragment.hidden = True
    self.web_fragment.delegate = self
    self.add_subview(self.web_fragment)
    '''

    self.delegate = self

    Gestures().add_long_press(self, self.double_tap, number_of_touches_required = 2)
コード例 #8
0
	def __init__(self,content=None,parent=AppWindows.root(),*args,**kwargs):
		if content:
			kwargs['frame']=content.bounds.inset(-self.TOOLBAR_HEIGHT,0,0,0)
		self.corner_radius=5
		ui.View.__init__(self,*args,**kwargs)
		self._pt=None
		self.actions={}
		self.w0=self.width
		self.h0=self.height
		# setup toolbar
		H=self.TOOLBAR_HEIGHT
		toolbar=ui.View(frame=(0,0,self.width,self.TOOLBAR_HEIGHT),
							 bg_color=(.7,.8,.8,.8))
		toolbar.flex='w'
		self.add_subview(toolbar)
		close=ui.Button(frame=(0,0,H,H))
		close.image=ui.Image.named('iob:close_32')
		close.action=self.remove
		toolbar.add_subview(close)
		minimize=ui.Button(frame=(self.width,0,-H,H))
		minimize.image=ui.Image.named('iob:chevron_down_32')
		toolbar.add_subview(minimize)
		minimize.flex='L'
		minimize.action=self.toggle
		zoom=ui.Button(frame=(minimize.x-8,0,-H,H))
		zoom.image=ui.Image.named('iob:arrow_expand_32')
		zoom.flex='L'
		zoom.action=self.zoom
		toolbar.add_subview(zoom)
		self.lbl=ui.Label(frame=(H+8,0,zoom.x-2*8-2*H,H),flex='wr')
		toolbar.add_subview(self.lbl)
		#content
		self.content_view = 		\
				ui.View(frame=(0,H,self.width,self.height-H),
					flex='wh',
					bg_color=(.9,.99,.99,.8))
		self.content_view.touch_enabled=False
		self.content_view.content_mode = ui.CONTENT_BOTTOM
		self.add_subview(self.content_view)
		self.resize=ui.ImageView(frame=(self.width-H,self.height-H,H,H))
		self.resize.image=ui.Image.named('iob:arrow_resize_32')
		self.resize.transform=ui.Transform.rotation(pi/2.)
		self.resize.flex='tl'
		self.add_subview(self.resize)
		self.resize.send_to_back()
		self.content_view.send_to_back()
		self.resizing=False
		self.x=self.last_offset[0]
		self.y=self.last_offset[0]
		self.last_offset[0]+=H
		self.last_offset[1]+=H
		
		if content:
			self.content_view.add_subview(content)
			content.flex='wh'
			self.lbl.text=content.name
		#add to top window
		self.parent = parent
		self.attach()
		
		self.g=Gestures(delegate=self)
		self.g.add_pan(self,self.handle_touch_moved)
コード例 #9
0
class Overlay(ui.View,OverlayEvent):
	'''Overlay class. User adds content to content_view, or as argument'''
	TOOLBAR_HEIGHT=20
	last_offset=[60,20]
	def __new__(cls,content=None,parent=AppWindows.root(),*args,**kwargs):
		if not content or not parent:
			return None
		else:
			return ui.View.__new__(cls, content=content,parent=parent, *args, **kwargs)
	def recognizer_should_simultaneously_recognize(self,gr,othergr):
		#print(gr)
		#print(othergr)
		return False
		
	def __init__(self,content=None,parent=AppWindows.root(),*args,**kwargs):
		if content:
			kwargs['frame']=content.bounds.inset(-self.TOOLBAR_HEIGHT,0,0,0)
		self.corner_radius=5
		ui.View.__init__(self,*args,**kwargs)
		self._pt=None
		self.actions={}
		self.w0=self.width
		self.h0=self.height
		# setup toolbar
		H=self.TOOLBAR_HEIGHT
		toolbar=ui.View(frame=(0,0,self.width,self.TOOLBAR_HEIGHT),
							 bg_color=(.7,.8,.8,.8))
		toolbar.flex='w'
		self.add_subview(toolbar)
		close=ui.Button(frame=(0,0,H,H))
		close.image=ui.Image.named('iob:close_32')
		close.action=self.remove
		toolbar.add_subview(close)
		minimize=ui.Button(frame=(self.width,0,-H,H))
		minimize.image=ui.Image.named('iob:chevron_down_32')
		toolbar.add_subview(minimize)
		minimize.flex='L'
		minimize.action=self.toggle
		zoom=ui.Button(frame=(minimize.x-8,0,-H,H))
		zoom.image=ui.Image.named('iob:arrow_expand_32')
		zoom.flex='L'
		zoom.action=self.zoom
		toolbar.add_subview(zoom)
		self.lbl=ui.Label(frame=(H+8,0,zoom.x-2*8-2*H,H),flex='wr')
		toolbar.add_subview(self.lbl)
		#content
		self.content_view = 		\
				ui.View(frame=(0,H,self.width,self.height-H),
					flex='wh',
					bg_color=(.9,.99,.99,.8))
		self.content_view.touch_enabled=False
		self.content_view.content_mode = ui.CONTENT_BOTTOM
		self.add_subview(self.content_view)
		self.resize=ui.ImageView(frame=(self.width-H,self.height-H,H,H))
		self.resize.image=ui.Image.named('iob:arrow_resize_32')
		self.resize.transform=ui.Transform.rotation(pi/2.)
		self.resize.flex='tl'
		self.add_subview(self.resize)
		self.resize.send_to_back()
		self.content_view.send_to_back()
		self.resizing=False
		self.x=self.last_offset[0]
		self.y=self.last_offset[0]
		self.last_offset[0]+=H
		self.last_offset[1]+=H
		
		if content:
			self.content_view.add_subview(content)
			content.flex='wh'
			self.lbl.text=content.name
		#add to top window
		self.parent = parent
		self.attach()
		
		self.g=Gestures(delegate=self)
		self.g.add_pan(self,self.handle_touch_moved)
	def handle_touch_moved(self,data):
		if hasattr(self,'data'):
			dt=data.translation-self.data.translation
		else:
			dt=data.translation
		self.touch_moved(Touch(data.location, data.location-dt, data.state))
		self.data=data
		if data.state==Gestures.ENDED:
			self.data.translation=ui.Point(0,0)
			self.touch_ended(Touch(data.location, data.location-dt, data.state))
	def connect(self,event,callback):
		try:
			self.actions[event].append(callback)
		except (KeyError, AttributeError):
			self.actions[event]=[callback]
	def draw(self):
		if self._pt:
			ui.fill_rect(self._pt[0]-10,self._pt[1]-10,20,20)
	def zoom(self,sender):
		if self.width<self.w0: #minimized
			if self.height==self.TOOLBAR_HEIGHT:
				self.toggle(self)
			self.width=self.w0
			self.height=self.h0
			self.content_view.frame=(0,self.TOOLBAR_HEIGHT,self.width,self.height-self.TOOLBAR_HEIGHT)
		else:
			self.width=200
			self.height=75+self.TOOLBAR_HEIGHT
			self.content_view.frame=(0,self.TOOLBAR_HEIGHT,self.width,self.height-self.TOOLBAR_HEIGHT)
		if not self.content_view.superview and self.height>self.TOOLBAR_HEIGHT:
			self.add_subview(self.content_view)
			self.content_view.send_to_back()
	def toggle(self,sender):
		if self.height==self.TOOLBAR_HEIGHT: #reveal
			self.height=self.h0
			sender.image=ui.Image.named('iob:chevron_down_32')
			self.content_view.frame=(0,self.TOOLBAR_HEIGHT,self.width,self.height-self.TOOLBAR_HEIGHT)
			if not self.content_view.superview:
				self.add_subview(self.content_view)
			self.content_view.send_to_back()
			self.process_events(self.EVENT_RESIZE)
		else: #hide
			sender.image=ui.Image.named('iob:chevron_up_32')
			self.remove_subview(self.content_view)
			self.height=self.TOOLBAR_HEIGHT

	def touch_began(self,touch):
		l=list(touch.location)
		self._pt=l
		self.set_needs_display()
		if ui.Point(*l) in self.resize.frame:
			self.resizing=True
		else:
			self.resizing=False
		self.parent.bringSubviewToFront_(self)
	def touch_moved(self,touch):
		l=touch.location
		p=touch.prev_location		
		t=l-p
		if self.resizing: 
			#i.e touching bottom corner. update size, limiting width and height 
			#to reasonable values
			self.width+=max(-self.width+3.5*self.TOOLBAR_HEIGHT,t.x)
			self.height+=max(-self.height+2*self.TOOLBAR_HEIGHT,t.y)
			self.w0=self.width
			self.h0=self.height
		else:
			self.x+=t.x
			self.y+=max(-self.y+20,t.y) #do not push above status bar
			self.alpha=.5
		self.set_needs_display()
	def process_events(self,evt):
		try:
			callbacks= self.actions.get(evt,[])
		except AttributeError:
			callbacks=[]
		for c in callbacks:
			c(self)
	def touch_ended(self,touch):
		self._pt=None
		if self.resizing:
			self.process_events(self.EVENT_RESIZE)
		self.alpha=1.
		self.set_needs_display()
	def remove(self,sender):
		import objc_util
		objc_util.ObjCInstance(self).removeFromSuperview()
		self.process_events(self.EVENT_CLOSE)
	def attach(self):
		self.parent.addSubview_(self)
	def __del__(self):
		# print('deleted overlay')
		#for s in self.subviews:
			#self.remove_subview(s)
		self.remove(self)
コード例 #10
0
ファイル: overlay.py プロジェクト: jsbain/backend_pythonista
	def __init__(self,content=None,parent=AppWindows.root(),*args,**kwargs):
		if content:
			kwargs['frame']=content.bounds.inset(-self.TOOLBAR_HEIGHT,0,0,0)
		self.corner_radius=5
		ui.View.__init__(self,*args,**kwargs)
		self._pt=None
		self.actions={}
		self.w0=self.width
		self.h0=self.height
		# setup toolbar
		H=self.TOOLBAR_HEIGHT
		toolbar=ui.View(frame=(0,0,self.width,self.TOOLBAR_HEIGHT),
							 bg_color=(.7,.8,.8,.8))
		toolbar.flex='w'
		self.add_subview(toolbar)
		close=ui.Button(frame=(0,0,H,H))
		close.image=ui.Image.named('iob:close_32')
		close.action=self.remove
		toolbar.add_subview(close)
		minimize=ui.Button(frame=(self.width,0,-H,H))
		minimize.image=ui.Image.named('iob:chevron_down_32')
		toolbar.add_subview(minimize)
		minimize.flex='L'
		minimize.action=self.toggle
		zoom=ui.Button(frame=(minimize.x-8,0,-H,H))
		zoom.image=ui.Image.named('iob:arrow_expand_32')
		zoom.flex='L'
		zoom.action=self.zoom
		toolbar.add_subview(zoom)
		self.lbl=ui.Label(frame=(H+8,0,zoom.x-2*8-2*H,H),flex='wr')
		toolbar.add_subview(self.lbl)
		#content
		self.content_view = 		\
				ui.View(frame=(0,H,self.width,self.height-H),
					flex='wh',
					bg_color=(.9,.99,.99,.8))
		self.content_view.touch_enabled=False
		self.content_view.content_mode = ui.CONTENT_BOTTOM
		self.add_subview(self.content_view)
		self.resize=ui.ImageView(frame=(self.width-H,self.height-H,H,H))
		self.resize.image=ui.Image.named('iob:arrow_resize_32')
		self.resize.transform=ui.Transform.rotation(pi/2.)
		self.resize.flex='tl'
		self.add_subview(self.resize)
		self.resize.send_to_back()
		self.content_view.send_to_back()
		self.resizing=False
		self.x=self.last_offset[0]
		self.y=self.last_offset[0]
		self.last_offset[0]+=H
		self.last_offset[1]+=H
		
		if content:
			self.content_view.add_subview(content)
			content.flex='wh'
			self.lbl.text=content.name
		#add to top window
		self.parent = parent
		self.attach()
		
		self.g=Gestures(delegate=self)
		self.g.add_pan(self,self.handle_touch_moved)
コード例 #11
0
ファイル: overlay.py プロジェクト: jsbain/backend_pythonista
class Overlay(ui.View,OverlayEvent):
	'''Overlay class. User adds content to content_view, or as argument'''
	TOOLBAR_HEIGHT=20
	last_offset=[60,20]
	def __new__(cls,content=None,parent=AppWindows.root(),*args,**kwargs):
		if not content or not parent:
			return None
		else:
			return ui.View.__new__(cls, content=content,parent=parent, *args, **kwargs)
	def recognizer_should_simultaneously_recognize(self,gr,othergr):
		#print(gr)
		#print(othergr)
		return False
		
	def __init__(self,content=None,parent=AppWindows.root(),*args,**kwargs):
		if content:
			kwargs['frame']=content.bounds.inset(-self.TOOLBAR_HEIGHT,0,0,0)
		self.corner_radius=5
		ui.View.__init__(self,*args,**kwargs)
		self._pt=None
		self.actions={}
		self.w0=self.width
		self.h0=self.height
		# setup toolbar
		H=self.TOOLBAR_HEIGHT
		toolbar=ui.View(frame=(0,0,self.width,self.TOOLBAR_HEIGHT),
							 bg_color=(.7,.8,.8,.8))
		toolbar.flex='w'
		self.add_subview(toolbar)
		close=ui.Button(frame=(0,0,H,H))
		close.image=ui.Image.named('iob:close_32')
		close.action=self.remove
		toolbar.add_subview(close)
		minimize=ui.Button(frame=(self.width,0,-H,H))
		minimize.image=ui.Image.named('iob:chevron_down_32')
		toolbar.add_subview(minimize)
		minimize.flex='L'
		minimize.action=self.toggle
		zoom=ui.Button(frame=(minimize.x-8,0,-H,H))
		zoom.image=ui.Image.named('iob:arrow_expand_32')
		zoom.flex='L'
		zoom.action=self.zoom
		toolbar.add_subview(zoom)
		self.lbl=ui.Label(frame=(H+8,0,zoom.x-2*8-2*H,H),flex='wr')
		toolbar.add_subview(self.lbl)
		#content
		self.content_view = 		\
				ui.View(frame=(0,H,self.width,self.height-H),
					flex='wh',
					bg_color=(.9,.99,.99,.8))
		self.content_view.touch_enabled=False
		self.content_view.content_mode = ui.CONTENT_BOTTOM
		self.add_subview(self.content_view)
		self.resize=ui.ImageView(frame=(self.width-H,self.height-H,H,H))
		self.resize.image=ui.Image.named('iob:arrow_resize_32')
		self.resize.transform=ui.Transform.rotation(pi/2.)
		self.resize.flex='tl'
		self.add_subview(self.resize)
		self.resize.send_to_back()
		self.content_view.send_to_back()
		self.resizing=False
		self.x=self.last_offset[0]
		self.y=self.last_offset[0]
		self.last_offset[0]+=H
		self.last_offset[1]+=H
		
		if content:
			self.content_view.add_subview(content)
			content.flex='wh'
			self.lbl.text=content.name
		#add to top window
		self.parent = parent
		self.attach()
		
		self.g=Gestures(delegate=self)
		self.g.add_pan(self,self.handle_touch_moved)
	def handle_touch_moved(self,data):
		if hasattr(self,'data'):
			dt=data.translation-self.data.translation
		else:
			dt=data.translation
		self.touch_moved(Touch(data.location, data.location-dt, data.state))
		self.data=data
		if data.state==Gestures.ENDED:
			self.data.translation=ui.Point(0,0)
			self.touch_ended(Touch(data.location, data.location-dt, data.state))
	def connect(self,event,callback):
		try:
			self.actions[event].append(callback)
		except (KeyError, AttributeError):
			self.actions[event]=[callback]
	def draw(self):
		if self._pt:
			ui.fill_rect(self._pt[0]-10,self._pt[1]-10,20,20)
	def zoom(self,sender):
		if self.width<self.w0: #minimized
			if self.height==self.TOOLBAR_HEIGHT:
				self.toggle(self)
			self.width=self.w0
			self.height=self.h0
			self.content_view.frame=(0,self.TOOLBAR_HEIGHT,self.width,self.height-self.TOOLBAR_HEIGHT)
		else:
			self.width=200
			self.height=75+self.TOOLBAR_HEIGHT
			self.content_view.frame=(0,self.TOOLBAR_HEIGHT,self.width,self.height-self.TOOLBAR_HEIGHT)
		if not self.content_view.superview and self.height>self.TOOLBAR_HEIGHT:
			self.add_subview(self.content_view)
			self.content_view.send_to_back()
	def toggle(self,sender):
		if self.height==self.TOOLBAR_HEIGHT: #reveal
			self.height=self.h0
			sender.image=ui.Image.named('iob:chevron_down_32')
			self.content_view.frame=(0,self.TOOLBAR_HEIGHT,self.width,self.height-self.TOOLBAR_HEIGHT)
			if not self.content_view.superview:
				self.add_subview(self.content_view)
			self.content_view.send_to_back()
			self.process_events(self.EVENT_RESIZE)
		else: #hide
			sender.image=ui.Image.named('iob:chevron_up_32')
			self.remove_subview(self.content_view)
			self.height=self.TOOLBAR_HEIGHT

	def touch_began(self,touch):
		l=list(touch.location)
		self._pt=l
		self.set_needs_display()
		if ui.Point(*l) in self.resize.frame:
			self.resizing=True
		else:
			self.resizing=False
		self.parent.bringSubviewToFront_(self)
	def touch_moved(self,touch):
		l=touch.location
		p=touch.prev_location		
		t=l-p
		if self.resizing: 
			#i.e touching bottom corner. update size, limiting width and height 
			#to reasonable values
			self.width+=max(-self.width+3.5*self.TOOLBAR_HEIGHT,t.x)
			self.height+=max(-self.height+2*self.TOOLBAR_HEIGHT,t.y)
			self.w0=self.width
			self.h0=self.height
		else:
			self.x+=t.x
			self.y+=max(-self.y+20,t.y) #do not push above status bar
			self.alpha=.5
		self.set_needs_display()
	def process_events(self,evt):
		try:
			callbacks= self.actions.get(evt,[])
		except AttributeError:
			callbacks=[]
		for c in callbacks:
			c(self)
	def touch_ended(self,touch):
		self._pt=None
		if self.resizing:
			self.process_events(self.EVENT_RESIZE)
		self.alpha=1.
		self.set_needs_display()
	def remove(self,sender):
		import objc_util
		objc_util.ObjCInstance(self).removeFromSuperview()
		self.process_events(self.EVENT_CLOSE)
	def attach(self):
		self.parent.addSubview_(self)
	def __del__(self):
		# print('deleted overlay')
		#for s in self.subviews:
			#self.remove_subview(s)
		self.remove(self)
コード例 #12
0
class CubemosSkeleton:
    """Détection d'un squelette par Cubemos avec un capteur
    Intel RealSense.
    """
    def __init__(self, **kwargs):

        self.ip = kwargs.get('ip', b'localhost')
        self.port = kwargs.get('port', 8003)
        self.gest = kwargs.get('gestures', 0)
        self.specific_message = kwargs.get('specific_message', 0)

        self.clt = OscClt(self.ip, self.port)
        if self.gest:
            self.gestures = Gestures(self.clt)

    def render_ids_3d(self, color_image, skeletons_2d, depth_map,
                      depth_intrinsic, joint_confidence):
        """Calcul les coordonnées 3D des squelettes."""

        rows, cols, channel = color_image.shape[:3]
        # kernel = distance_kernel_size
        kernel = 5
        joints_2D = 0
        point_3d = None
        # A la fin, points_3D = liste de 18
        points_3D = [None] * 18

        for skeleton_index in range(len(skeletons_2d)):
            skeleton_2D = skeletons_2d[skeleton_index]
            joints_2D = skeleton_2D.joints
            skeleton_id = skeleton_2D.id

            for joint_index in range(len(joints_2D)):
                # check if the joint was detected and has valid coordinate
                if skeleton_2D.confidences[joint_index] > joint_confidence:
                    distance_in_kernel = []
                    l = int(joints_2D[joint_index].x - math.floor(kernel / 2))
                    low_bound_x = max(0, l)
                    m = int(joints_2D[joint_index].x + math.ceil(kernel / 2))
                    upper_bound_x = min(cols - 1, m)
                    n = int(joints_2D[joint_index].y - math.floor(kernel / 2))
                    low_bound_y = max(0, n)
                    o = int(joints_2D[joint_index].y + math.ceil(kernel / 2))
                    upper_bound_y = min(rows - 1, o)
                    for x in range(low_bound_x, upper_bound_x):
                        for y in range(low_bound_y, upper_bound_y):
                            distance_in_kernel.append(
                                depth_map.get_distance(x, y))
                    median_distance = np.percentile(
                        np.array(distance_in_kernel), 50)

                    depth_pixel = [
                        int(joints_2D[joint_index].x),
                        int(joints_2D[joint_index].y)
                    ]

                    if median_distance >= 0.3:
                        point_3d = rs.rs2_deproject_pixel_to_point(
                            depth_intrinsic, depth_pixel, median_distance)
                        points_3D[joint_index] = point_3d

            # Envoi en OSC des points cubemos
            if not self.specific_message:
                self.clt.send_global_message(points_3D, skeleton_id)
            else:
                self.clt.send_mutiples_message(points_3D, skeleton_id)

            # Reconnaissance de gestes
            self.gestures.add_points(points_3D)

    def run(self):
        # Configure depth and color streams of the intel realsense
        config = rs.config()
        config.enable_stream(rs.stream.depth, 1280, 720, rs.format.z16, 30)
        config.enable_stream(rs.stream.color, 1280, 720, rs.format.bgr8, 30)

        # Start the realsense pipeline
        pipeline = rs.pipeline()
        pipeline.start()

        # Create align object to align depth frames to color frames
        align = rs.align(rs.stream.color)

        # Get the intrinsics information for calculation of 3D point
        unaligned_frames = pipeline.wait_for_frames()
        frames = align.process(unaligned_frames)
        depth = frames.get_depth_frame()
        depth_intrinsic = depth.profile.as_video_stream_profile().intrinsics

        # Initialize the cubemos api with a valid license key in default_license_dir()
        skeletrack = skeletontracker(cloud_tracking_api_key="")
        joint_confidence = 0.2

        # Create window for initialisation
        window_name = "Cubemos skeleton tracking with RealSense D400 series"
        cv2.namedWindow(window_name, cv2.WINDOW_NORMAL + cv2.WINDOW_KEEPRATIO)
        t0 = time()
        n = 0
        while True:
            # Create a pipeline object.
            # This object configures the streaming camera and owns it's handle
            unaligned_frames = pipeline.wait_for_frames()
            frames = align.process(unaligned_frames)
            depth = frames.get_depth_frame()
            color = frames.get_color_frame()
            if not depth or not color:
                continue

            # Convert images to numpy arrays
            # #depth_image = np.asanyarray(depth.get_data())
            color_image = np.asanyarray(color.get_data())

            # perform inference and update the tracking id
            skeletons = skeletrack.track_skeletons(color_image)

            # render the skeletons on top of the acquired image and display it
            color_image = cv2.cvtColor(color_image, cv2.COLOR_BGR2RGB)
            cm.render_result(skeletons, color_image, joint_confidence)
            self.render_ids_3d(color_image, skeletons, depth, depth_intrinsic,
                               joint_confidence)

            cv2.imshow(window_name, color_image)
            n += 1
            t = time()
            if t - t0 > 10:
                print("FPS =", round(n / 10, 1))
                t0 = t
                n = 0
            if cv2.waitKey(1) == 27:
                break

        pipeline.stop()
        cv2.destroyAllWindows()
        self.clt.save()
コード例 #13
0
    def create_accessory_toolbar(self):
        def create_button(label, func):
            button_width = 25
            black = ObjCClass('UIColor').alloc().initWithWhite_alpha_(0.0, 1.0)
            action_button = ui.Button()
            action_button.action = func
            accessory_button = ObjCClass(
                'UIBarButtonItem').alloc().initWithTitle_style_target_action_(
                    label, 0, action_button, sel('invokeAction:'))
            accessory_button.width = button_width
            accessory_button.tintColor = black

            return (action_button, accessory_button)

        vobj = ObjCInstance(self)

        keyboardToolbar = ObjCClass('UIToolbar').alloc().init()

        keyboardToolbar.sizeToFit()

        Gestures().add_swipe(keyboardToolbar, self.hide_keyboard,
                             Gestures.DOWN)

        Gestures().add_pan(keyboardToolbar, self.move_caret)

        button_width = 25
        black = ObjCClass('UIColor').alloc().initWithWhite_alpha_(0.0, 1.0)

        # Create the buttons
        # Need to retain references to the buttons used
        # to handle clicks
        (self.indentButton,
         indentBarButton) = create_button(u'\u21E5', self.indent)

        (self.outdentButton,
         outdentBarButton) = create_button(u'\u21E4', self.outdent)

        (self.quoteButton,
         quoteBarButton) = create_button('>', self.block_quote)

        (self.linkButton, linkBarButton) = create_button('[]', self.link)

        #(self.anchorButton, anchorBarButton) = create_button('<>', self.anchor)

        (self.hashButton, hashBarButton) = create_button('#', self.heading)

        (self.numberedButton,
         numberedBarButton) = create_button('1.', self.numbered_list)

        (self.listButton,
         listBarButton) = create_button('•', self.unordered_list)

        (self.underscoreButton,
         underscoreBarButton) = create_button('_', self.insert_underscore)

        (self.backtickButton,
         backtickBarButton) = create_button('`', self.insert_backtick)

        (self.newButton, newBarButton) = create_button('+', self.new_item)

        # Flex between buttons
        f = ObjCClass('UIBarButtonItem').alloc(
        ).initWithBarButtonSystemItem_target_action_(5, None, None)

        #doneBarButton = ObjCClass('UIBarButtonItem').alloc().initWithBarButtonSystemItem_target_action_(0, vobj, sel('endEditing:'))

        keyboardToolbar.items = [
            indentBarButton, f, outdentBarButton, f, quoteBarButton, f,
            linkBarButton, f, hashBarButton, f, numberedBarButton, f,
            listBarButton, f, underscoreBarButton, f, backtickBarButton, f,
            newBarButton
        ]
        vobj.inputAccessoryView = keyboardToolbar
コード例 #14
0
ファイル: Player.py プロジェクト: wilbertbarr2/rpsls
 def auto_gesture(self):
     self.gestures = [Gestures("rock"), Gestures("paper"), Gestures("scissors"), Gestures("lizard"),
                      Gestures("spock")]
     self.random = (random.choices())
     print(self.random)
コード例 #15
0
ファイル: main.py プロジェクト: duyunchen/gestures
def main():
    Gestures().start()
コード例 #16
0
ファイル: player2.py プロジェクト: wilbertbarr2/rpsls
 def __init__(self):
     self.name = ""
     self.gestures = Gestures()
     pass