class ResourceGmSs2: def __init__(self): self.info = Information() self.my_poco = MyPocoObject() self.uw = UnexpectedWinSs2() def add_resource_ss2(self, add_name_input_dic): # todo """ 从开始到结束都在当前界面,添加一些资源 :return: """ self.poco = StdPoco() self.my_poco.set_poco(self.poco) mes = MessageSs2() # 将传入的字典的key转换成列表 keys_list = list(add_name_input_dic.keys()) order_str = """{"message":10140,"awards":[""" counter_num = 0 for key in keys_list: if counter_num == 0: pass else: order_str = order_str + "," size = add_name_input_dic.get(key) value = mes.get_resource_value(key) order_str = order_str + "{" + value + ""","size":""" + str(size) + "}" counter_num += 1 order_str = order_str + "]}" order_str.replace(" ", "") self.my_poco.find_poco("Comp_res3", find_type="name") # 点击元宝进入gm self.my_poco.find_poco("自动测试") self.my_poco.find_poco("input1", find_type="name") self.info.text_str(order_str) self.my_poco.find_poco("btn1", find_type="name") self.my_poco.find_poco("close", find_type="name") self.my_poco.find_poco("close1", find_type="name") # 回到主界面 def delete_resource_ss2(self, del_name_input_dic): """ 从开始到结束都在当前界面,删除一些资源 :return: """ self.poco = StdPoco() self.my_poco.set_poco(self.poco) mes = MessageSs2() # 将传入的字典的key转换成列表 keys_list = list(del_name_input_dic.keys()) order_str = """{"message":10140,"consumes":[""" counter_num = 0 for key in keys_list: if counter_num == 0: pass else: order_str = order_str + "," size = del_name_input_dic.get(key) value = mes.get_resource_value(key) order_str = order_str + "{" + value + ""","size":""" + str(size) + "}" counter_num += 1 order_str = order_str + "]}" order_str.replace(" ", "") self.my_poco.find_poco("Comp_res3", find_type="name") # 点击元宝进入gm self.my_poco.find_poco("自动测试") self.my_poco.find_poco("input1", find_type="name") self.info.text_str(order_str) self.my_poco.find_poco("btn1", find_type="name") self.my_poco.find_poco("close", find_type="name") self.my_poco.find_poco("close1", find_type="name") # 回到主界面 def get_resource_num_ss2(self, get_name_input_list): """ 从开始到结束都在当前界面,查询身上的资源数量 :return:返回字典,道具的名称和数量 """ self.poco = StdPoco() self.my_poco.set_poco(self.poco) mes = MessageSs2() s = "[" for key_num in range(len(get_name_input_list)): s = s + "{" + mes.get_resource_value(get_name_input_list[key_num]) + "}" if key_num == len(get_name_input_list) - 1: pass else: s = s + "," s = s + "]" self.my_poco.find_poco("Comp_res3", find_type="name") self.my_poco.find_poco("自动测试") self.my_poco.find_poco("input2", find_type="name") self.info.text_str(s) self.my_poco.find_poco("btn2", find_type="name") str_txt = self.poco("txt").get_text() number_list = str_txt.split(",") # 将获取到的字符串解析成列表 resource_dic = {} for i in range(len(number_list)): key_name = get_name_input_list[i] value_name = int(number_list[i]) resource_dic.update({key_name: value_name}) self.my_poco.find_poco("close", find_type="name") self.my_poco.find_poco("close1", find_type="name") return resource_dic def get_sever_time_ss2(self): """ 从开始到结束都在当前界面,服务器时间 :return: int [日期,时间,星期] """ self.poco = StdPoco() self.my_poco.set_poco(self.poco) time.sleep(2) self.my_poco.find_poco("Comp_res3", find_type="name") self.my_poco.find_poco("自动测试") game_time_str = self.poco("time").get_text() time_list = self.info.get_time_str(game_time_str) self.my_poco.find_poco("close", find_type="name") self.my_poco.find_poco("close1", find_type="name") return time_list def get_resource_id_ss2(self, get_name_input_list):# todo """ 从开始到结束都在当前界面,查询身上的资源数量 :return:返回字典,道具的名称和id """ self.poco = StdPoco() self.my_poco.set_poco(self.poco) mes = MessageSs2() s = "[" for key_num in range(len(get_name_input_list)): s = s + "{" + mes.get_resource_value(get_name_input_list[key_num]) + "}" if key_num == len(get_name_input_list) - 1: pass else: s = s + "," s = s + "]" self.my_poco.find_poco("Comp_res3", find_type="name") self.my_poco.find_poco("自动测试") self.my_poco.find_poco("input2", find_type="name") self.info.text_str(s) self.my_poco.find_poco("btn2", find_type="name") str_txt = self.poco("txt").get_text() number_list = str_txt.split(",") # 将获取到的字符串解析成列表 resource_dic = {} for i in range(len(number_list)): key_name = get_name_input_list[i] value_name = int(number_list[i]) resource_dic.update({key_name: value_name}) self.my_poco.find_poco("close", find_type="name") self.my_poco.find_poco("close1", find_type="name") return resource_dic def test_protocol_ss2(self, add_name_input_list): """ 只发一条,发完查看结果,用于协议测试 :param add_name_input_list: [协议id,arges....] :return: """ self.poco = StdPoco() self.my_poco.set_poco(self.poco) mes = ProtocolDicTestSs2() value_list = mes.get_protocol_value(add_name_input_list[0]) protocol_str = value_list[0] for i in range(1, len(add_name_input_list)): protocol_str = protocol_str + value_list[i] + str(add_name_input_list[i]) protocol_str = protocol_str + value_list[len(value_list) - 1] self.my_poco.find_poco("Comp_res3", find_type="name") # 点击元宝进入gm self.my_poco.find_poco("自动测试") self.my_poco.find_poco("input1", find_type="name") self.info.text_str(protocol_str) self.my_poco.find_poco("btn1", find_type="name") self.my_poco.find_poco("close", find_type="name") self.my_poco.find_poco("close1", find_type="name") # 回到主界面 def send_game_protocol(self, send_protocol_dic,find_name):# todo """ 使用协议对游戏进行操作,例如穿戴装备,强化装备等 发送后会回到当前界面,只发一条 :param add_name_input_list: list [协议id,arges....] :param find_name:协议返回值中需要查询值的key,可以为none :return:value """ self.poco = StdPoco() self.my_poco.set_poco(self.poco) self.my_poco.find_poco("Comp_res3", find_type="name") # 点击元宝进入gm self.my_poco.find_poco("自动测试") self.my_poco.find_poco("input2", find_type="name") protocol_str = str(send_protocol_dic).replace(" ","").replace("'",'''"''') # 要发送的协议 self.info.text_str(protocol_str) s = self.poco("Comp_scroll").get_text() # 获取到的返回值 s = s[6:] s1 = re.sub('(\w+) = ([^\{ ]+)', "\"\\1\":\\2,", s) s1 = s1.replace("false", "False") s1 = s1.replace("ture", "Ture") s2 = re.sub("\s{2,}", "", s1) s3 = re.sub("(\w+) = {", "\"\\1\" : {", s2) s4 = re.sub("}", "},", s3) s = s4[0:-1] ret_dic = eval(s) # todo self.my_poco.find_poco("btn2", find_type="name") self.my_poco.find_poco("close", find_type="name") self.my_poco.find_poco("close1", find_type="name") # 回到主界面 if find_name != None: find_name_value = None #todo return find_name_value def set_play_fuben_num(self, num): print("开始一键功能") nums = str(num) poco = StdPoco() self.uw.set_poco(poco) self.my_poco.set_poco(poco) self.my_poco.find_poco("Comp_res3", find_type="name") self.my_poco.find_poco("一键功能") self.my_poco.find_poco(poco("OnekeyLayer").child("__view").child("n21"), find_type="obj") self.info.text_str(nums) self.my_poco.find_poco("btn_challenge", find_type="name")#一键主线 if num>10: num = int(num/7)*3 for i in range(num): time.sleep(6) self.uw.ss2_unexpected_win() self.my_poco.find_poco(poco("OnekeyLayer").child("__view").child("btn_challenge"), find_type="obj")#一键主线 self.my_poco.find_poco(poco("OnekeyLayer").child("__view").child("btn0"), find_type="obj") self.my_poco.find_poco("close1", find_type="name") def set_play_liezhuan_num(self, num): print("开始一键名将") nums = str(num) poco = StdPoco() self.uw.set_poco(poco) self.my_poco.set_poco(poco) self.my_poco.find_poco("Comp_res3", find_type="name") self.my_poco.find_poco("一键功能") self.my_poco.find_poco("一键名将") self.my_poco.find_poco(poco("OnekeyLayer").child("__view").child("n21"), find_type="obj") self.info.text_str(nums) for i in range(num*11): self.uw.ss2_unexpected_win() self.my_poco.find_poco(poco("OnekeyLayer").child("__view").child("btn_challenge"), find_type="obj")#一键主线 time.sleep(1.5) print("列传") # self.my_poco.find_poco("btn_challenge", find_type="name") # 一键主线 # sleep(num * 4) self.my_poco.find_poco(poco("OnekeyLayer").child("__view").child("btn0"), find_type="obj") self.my_poco.find_poco("close1", find_type="name")
class MyPoco: def __init__(self): """ 初始化点击类、信息类、性能类 """ self.my_poco = MyPocoObject() self.info = Information() self.xn = YzTest2Performance() self.eg = EntryGame() self.fg = Fight() self.rg = ResourceGm() self.na = NewAccount() self.sp = Protocol() self.mrc = MyRunCase() # todo 装饰器 def first_function_go_run(self): """ 用来跳过一些功能初次进入的引导动画 :return: """ ffgr = FirstFunctionGoRun() ffgr.first_function_go_run() def open_game(self, sever_name_input="sever_name", game_account_input="old_game_account"): """ 功能向,开始游戏,启动到游戏主界面,广告和签到界面关闭 :return:返回StdPoco().poco对象,可直接用于脚本的控件点击 """ try: self.poco = self.eg.open_game(sever_name_input, game_account_input) self.set_poco(self.poco) return self.poco # 如果出现断开连接的报错,就再执行一下该步骤 except RpcTimeoutError: pristr = "poco断开" + str(self.info.game_is_running()) if not self.info.game_is_running(): game_name = self.info.get_config("App_Name", "game_name") start_app(game_name) sleep(2) snapshot(msg=pristr) snapshot(msg=pristr) self.poco = self.eg.open_game(sever_name_input, game_account_input) self.set_poco(self.poco) except PocoNoSuchNodeException: snapshot(msg="找不到控件") raise PocoNoSuchNodeException(self) except Exception: pristr = "报错,游戏" + str(self.info.game_is_running()) snapshot(msg=pristr) raise Exception def close_game(self): """ 关闭游戏,不区分功能或者性能 :return: """ self.eg.close_game() def set_poco(self, poco_input): """ :param poco_input:传入poco对象,主要用于不经过open_game()情况的控件点击 :return: """ self.my_poco.set_poco(poco_input) def my_swipe(self, start_poco, end_poco, timein=2): """ 两个对象中心点之间的滑动 :param start_poco:poco对象 :param end_poco:poco对象 :return:两个对象的坐标 """ try: pos_2, pos_3 = self.my_poco.my_swipe(start_poco, end_poco, timein) return pos_2, pos_3 # 如果出现断开连接的报错,就再执行一下该步骤 except RpcTimeoutError: pristr = "poco点击断开" + str(self.info.game_is_running()) if not self.info.game_is_running(): game_name = self.info.get_config("App_Name", "game_name") start_app(game_name) sleep(2) snapshot(msg=pristr) snapshot(msg=pristr) pos_2, pos_3 = self.my_poco.my_swipe(start_poco, end_poco, timein) return pos_2, pos_3 except PocoNoSuchNodeException: snapshot(msg="找不到控件") raise PocoNoSuchNodeException(self) except Exception: pristr = "点击方法报错,游戏" + str(self.info.game_is_running()) snapshot(msg=pristr) raise Exception def find_poco(self, find_name, find_type="text", click_name=None, ynlist="不翻", direction="竖屏", click_type=None, click_list=None): """ 查找控件并点击,默认三次内找不到报错,间隔5秒 :param find_name:查找的控件名 :param find_type:查找的控件类型 text、name.... :param click_name:点击的控件名,默认none,表示查找和点击的控件是一个点 :param click_type:点击的控件类型text、name.... :param ynlist:是否翻页查找,默认x:1/2 ,y1/5-4/5范围,建议使用my_swipe方法 :param direction:和翻页相关,横屏还是竖屏范围翻页 :param click_list:控件点击偏移点[0,0]-[1,1]范围 :return:PocoNoSuchNodeException """ try: self.my_poco.find_poco(find_name, find_type=find_type, click_name=click_name, ynlist=ynlist, direction=direction, click_type=click_type, click_list=click_list) # 如果出现断开连接的报错,就再执行一下该步骤 except RpcTimeoutError: pristr = "poco点击断开" + str(self.info.game_is_running()) if not self.info.game_is_running(): game_name = self.info.get_config("App_Name", "game_name") start_app(game_name) sleep(2) snapshot(msg=pristr) snapshot(msg=pristr) self.poco = StdPoco() # todo 需要根据游戏不同区分 self.set_poco(self.poco) self.my_poco.find_poco(find_name, find_type=find_type, click_name=click_name, ynlist=ynlist, direction=direction, click_type=click_type, click_list=click_list) except PocoNoSuchNodeException: snapshot(msg="找不到控件") raise PocoNoSuchNodeException(self) except Exception: pristr = "点击方法报错,游戏" + str(self.info.game_is_running()) snapshot(msg=pristr) raise Exception def fight(self, sections_name, find_type1="text", click_name1=None, ynlist="不翻", click_type1=None, number_of_times=1, find_level=None): """ 少三2循环战斗 :param sections_name:要进入的关卡的名称 :param find_type1:查找的控件类型 text、name.... :param click_name1:点击的控件名,默认none,表示查找和点击的控件是一个点 :param click_type1:点击的控件类型text、name.... :param ynlist1:是否翻页查找,默认x:1/2 ,y1/5-4/5范围,建议使用my_swipe方法 :param number_of_times:循环战斗几次 :param find_level:到几级之后不再打了 :return: """ self.fg.to_fight(sections_name, find_type1=find_type1, click_name1=click_name1, ynlist1=ynlist, click_type1=click_type1, number_of_times=number_of_times, find_level=find_level) def add_resource(self, dic_input): """ 添加各种资源 :param name:资源名称 :param size:资源数量 :return: """ self.rg.add_resource(dic_input) def set_play_fuben_num(self, num): self.rg.set_play_fuben_num(num) def set_play_liezhuan_num(self, num): self.rg.set_play_liezhuan_num(num) def delete_resource(self, dic_input): """ 添加各种资源 :param name:资源名称 :param size:资源数量 :return: """ self.rg.delete_resource(dic_input) def get_resource_quantity(self, list_input): """ 获取某资源数量 :return:字典,资源名称和数量 """ dic_res = self.rg.get_resource_num(list_input) return dic_res def get_sever_time(self): """ 输入包含时间戳的poco对象,获取当前服务器时间 :param input_str:需要输入的文本 :return:int [年月日,时分秒,星期] """ return self.rg.get_sever_time() def get_config(self, list_name, key): """ 获取配置文件信息 :param list_name:模块名 :param key:键 :return:value """ value = self.info.get_config(list_name, key) return value def add_section(self, section_name): ''' 在配置文件中添加项 :param section_name:项名称 :return: ''' self.info.add_section(section_name) def remove_section(self, section_name): ''' 删除配置文件中的项 :param section_name:项名称 :return: ''' self.info.remove_section(section_name) def set_config(self, list_name, key, value): """ 设置配置文件信息 :param list_name:模块名 :param key:键 :param value:值 :return: """ self.info.set_config(list_name, key, value) def get_time_str(self, str_time_input): """ 根据时间戳字符串换算日期和星期 :param poco_time_input:包含时间戳text的poco对象 :return: [int(ymd),int(hms),int(week)] """ int_list = self.info.get_time_str(str_time_input) return int_list def get_game_number_l(self, find_number_poco, subscript): """ 不同游戏不同实现,获取游戏text属性中的数字 one/two :param find_number_poco:poco对象 :param subscript:0/1 :return:int """ return self.info.get_game_number_l(find_number_poco, subscript) def get_game_number_c(self, find_number_poco): """ 不同游戏不同实现,获取游戏text属性中的数字 ]int[ :param find_number_poco:poco对象 :return:int """ return self.info.get_game_number_c(find_number_poco) def get_game_number_cc(self, find_number_poco): """ 不同游戏不同实现,获取游戏text属性中的str数字,]int) :param find_number_poco:poco对象 :return:int """ return self.info.get_game_number_cc(find_number_poco) def get_game_number(self, find_number_poco): """ 获取游戏text属性中的str数字 :param find_number_poco:poco对象 :return:int """ return self.info.get_game_number(find_number_poco) def get_game_number_instr(self, find_number_poco): """ 只获取poco对象中text属性中的数字 :param find_number_poco:poco对象 :return:int """ return self.info.get_game_number_instr(find_number_poco) def get_poco_visible(self, find_visible_poco): """ 不同游戏不同实现,获取游戏visible属性中的str值 :param find_visible_poco:poco对象 :return:str true/false """ return self.info.get_poco_visible(find_visible_poco) def get_poco_anyvalue(self, find_name_poco, value_name_str): """ 获取游戏poco对象value_name_str属性中的值,需要自行判断类型 :param find_number_poco:poco对象 :return:value """ return self.info.get_poco_anyvalue(find_name_poco, value_name_str) def get_poco_pos(self, find_pos_poco): """ 获取poco对象的坐标,经过分辨率转换 :param find_pos_poco:poco对象 :return:[,] """ return self.my_poco.get_poco_pos(find_pos_poco) def get_phone_name(self): """ 获取当前手机的名字,区分三挡机使用 :return:str """ return self.info.get_phone_name() def get_phone_size(self): """ 获取当前手机的分辨率 :return:list_int[宽,高] """ return self.info.get_phone_size() def add_log(self, first, second, msg=""): """ 对比结果值,并在报告连接中添加日志信息,比如资源变化前后的对比 :param first:对比值one :param second:对比值two :param msg:日志的描述,==/!=、正常/异常 :return: """ self.info.add_log(first, second, msg=msg) def first_open_yztest(self): """ 启动性能工具,在开始测试步骤前结束 :return: """ self.xn.first_open_yztest() def start_test_xn(self, sever_name_input="sever_name", game_account_input="new_game_account"): """ 性能,点击开始测试按钮,启动游戏并在游戏界面停止 :return:poco对象 """ self.poco = self.xn.start_test(sever_name_input, game_account_input) self.set_poco(self.poco) return self.poco def touch_tab_xn(self): """ 点击标记按钮 :return: """ self.xn.touch_tab() def end_tab_xn(self): """ 结束测试并上传报告,在开始测试界面结束 :return: """ self.xn.end_tab() def close_test_xn(self): """ 停止性能测试,关闭性能软件和游戏 :return: """ self.xn.close_test() def text(self, input_str): # 废弃 """ 输入文本,没有回车键 :param input_str:需要输入的文本 :return: """ self.info.text_str(input_str) def text_str(self, input_str): """ 输入文本,没有回车键,接受汉字 :param input_str:需要输入的文本 :return: """ self.info.text_str(input_str) def new_account(self, resource_dic_input, sever_name_input,play_dic): """ 根据输入的要求在sever_name区创建一个账号 :param dic_input: 字典,需要添加的各种资源 :param sever_name_input: 区服名 :param play_dic: 副本列表dic{"副本":80,"列传":12} :return: """ self.na.new_game_account(resource_dic_input, sever_name_input,play_dic) def send_game_protocol(self, send_protocol_dic, find_name): """ 发送后会回到当前界面,只发一条, :param add_name_input_list: dic {"message":协议id,"ages":,...} :param find_name:协议返回值中需要查询值的key,可以为none :return:value """ find_name_value = self.rg.send_game_protocol(send_protocol_dic, find_name) return find_name_value def test_game_protocol(self, add_name_input_list): """ 发送后会回到当前界面,只发一条,发完自行查看结果,用于协议测试 :param add_name_input_list: list [协议用例id,arges....] :return: """ self.rg.test_game_protocol(add_name_input_list) def is_exist_poco_log(self, poco_obj, is_exist_str): """ 判断传入的控件是否处于显示状态,在报告中体现,用来验证按钮点击后的状态 :param poco_obj: 需要验证的控件对象 :param is_exist_str:"显示"or"隐藏" :return: bool True or False """ is_exist = self.info.is_exist_poco_log(poco_obj, is_exist_str) return is_exist def is_exist_poco(self, poco_obj): """ 判断传入的控件是否处于显示状态,在报告中体现,用来验证按钮点击后的状态 :param poco_obj: 需要验证的控件对象 :return: bool True or False """ is_exist = self.info.is_exist_poco(poco_obj) return is_exist def my_run_case(self, yml_cases_name_list): ''' 传入需要执行case.yml中用例的项名的列表 :param yml_cases_name_list: ["debug","debug1"] :return: ''' self.mrc.make_config_list() self.mrc.thread_run_case(yml_cases_name_list)