コード例 #1
0
 def parseListChannelsResponse(self, data):
     #self.channels = {}
     if len(data) <= 8:
         logdebug().error('No channels found')
         self.sigChannelsLoaded.emit()
         return
     status1, data = Protocol.extractInt(data)
     status2, data = Protocol.extractInt(data)
     logdebug().info("Load channels header " + repr(status1) +
                     repr(status2))
     while len(data) > 4:
         room, data = Protocol.extractTLV(data)
         romname, data = Protocol.extractTLV(data)
         title, data = Protocol.extractTLV(data)
         users, data = Protocol.extractInt(data)
         port, data = Protocol.extractInt(data)
         index, data = Protocol.extractInt(data)
         # 'sfa3': {'title': 'Street Fighter Alpha 3', 'rom': 'sfa3:sfa3u', 'room': 'sfa3'},
         # 'sfa2': {'title': 'Street Fighter Alpha 2', 'rom': 'sfa2', 'room': 'sfa2'},
         channel = {
             'rom': romname.split(':')[0],
             'room': room,
             'title': title,
             'users': users,
             'port': port,
         }
         self.channels[room] = channel
     logdebug().info(repr(self.channels))
     self.sigChannelsLoaded.emit()
     if len(data) > 0:
         logdebug().error('Channel REMAINING DATA len {} {}'.format(
             len(data), repr(data)))
コード例 #2
0
    def parseMessage(self, data):
        """ Decode and route a message received from server

        Message is encoded as follows:
            byte 0-3 - positive integer, 0 for internal messages, 1 for referee messages, otherwise the extension ID of
                       the extension to receive the message.
            byte 4-7 - extension-defined positive integer
            byte 8+ - json-packed python object parameter

        Args:
            data: Encoded message data
        """

        cmd, data = Protocol.extractTLV(data)
        extID, cmd = Protocol.extractInt(cmd)
        prefix, cmd = Protocol.extractInt(cmd)
        params = None if cmd == '' else json.loads(cmd)

        # DEBUG
        dispext = "Extension" if extID == 0 else _ExtensionDict[extID].__name__
        dispprefix = self._codeToString.get((extID, prefix), prefix)
        self.controller.sigStatusMessage.emit(
            "Ext Rcv: ext=%s, prefix=%s, params=%s" %
            (dispext, dispprefix, params))

        if extID == 0:
            # internal message

            if prefix == _Message.InitializationDataResponse:
                # initialization data received from server

                #                self.referee = ExtensionReferee(gamedata=params[1], extensionIO=self)
                self.gameVariableData = params[1]
                self._commandDict = {("/" + chatcommand): extID
                                     for chatcommand, extID in params[2]}
                self._sigInstantiate.emit(params[0])
                self._evtInstantiationFinished.wait(
                )  # Block message loop until extensions are initialized
                # If it hangs here, the __init__() in some extension is freezing

            elif prefix == _Message.ChatMessage:
                self.chatMessage(params)

            elif prefix == _Message.KillEmulator:
                self.controller.killEmulator()

            elif prefix == _Message.BeginMonitoring:
                if self._monitorThread != None and self._monitorThread.is_alive(
                ):
                    return

                self._monitorThread = threading.Thread(
                    target=self._monitorCurrentMatch)
                self._monitorThread.daemon = True
                self._monitorThread.start()

        elif extID in self._instanceDict:
            # message for another extension
            if extID in self._instanceDict:
                self._instanceDict[extID].receiveMessage(prefix, params)
コード例 #3
0
 def extractStateChangesResponse(data):
     if len(data) >= 4:
         code, data = Protocol.extractInt(data)
         p1, data = Protocol.extractTLV(data)
         if code == 0:
             p2 = ''
             return PlayerStates.QUIT, p1, p2, None, data
         elif code != 1:
             logdebug().error(
                 "Unknown player state change code {}".format(code))
         state, data = Protocol.extractInt(data)
         p2, data = Protocol.extractTLV(data)
         if not p2:
             p2 = "null"
         ip, data = Protocol.extractTLV(data)
         # \xff\xff\xff\x9f
         # \x00\x00\x00&
         unknown1, data = Protocol.extractInt(data)
         unknown2, data = Protocol.extractInt(data)
         city, data = Protocol.extractTLV(data)
         cc, data = Protocol.extractTLV(data)
         if cc:
             cc = cc.lower()
         country, data = Protocol.extractTLV(data)
         # \x00\x00\x17y
         marker, data = Protocol.extractInt(data)
         playerinfo = dict(
             player=p1,
             ip=ip,
             city=city,
             cc=cc,
             country=country,
             spectators=0,
         )
         return state, p1, p2, playerinfo, data
コード例 #4
0
ファイル: controller.py プロジェクト: pond3r/pyqtggpo
 def extractStateChangesResponse(data):
     if len(data) >= 4:
         code, data = Protocol.extractInt(data)
         p1, data = Protocol.extractTLV(data)
         if code == 0:
             p2 = ''
             return PlayerStates.QUIT, p1, p2, None, data
         elif code != 1:
             logdebug().error("Unknown player state change code {}".format(code))
         state, data = Protocol.extractInt(data)
         p2, data = Protocol.extractTLV(data)
         if not p2:
             p2 = "null"
         ip, data = Protocol.extractTLV(data)
         # \xff\xff\xff\x9f
         # \x00\x00\x00&
         unknown1, data = Protocol.extractInt(data)
         unknown2, data = Protocol.extractInt(data)
         city, data = Protocol.extractTLV(data)
         cc, data = Protocol.extractTLV(data)
         if cc:
             cc = cc.lower()
         country, data = Protocol.extractTLV(data)
         # \x00\x00\x17y
         marker, data = Protocol.extractInt(data)
         playerinfo = dict(
             player=p1,
             ip=ip,
             city=city,
             cc=cc,
             country=country,
         )
         return state, p1, p2, playerinfo, data
コード例 #5
0
ファイル: controller.py プロジェクト: pond3r/pyqtggpo
 def parseListChannelsResponse(self, data):
     #self.channels = {}
     if len(data) <= 8:
         logdebug().error('No channels found')
         self.sigChannelsLoaded.emit()
         return
     status1, data = Protocol.extractInt(data)
     status2, data = Protocol.extractInt(data)
     logdebug().info("Load channels header " + repr(status1) + repr(status2))
     while len(data) > 4:
         room, data = Protocol.extractTLV(data)
         romname, data = Protocol.extractTLV(data)
         title, data = Protocol.extractTLV(data)
         users, data = Protocol.extractInt(data)
         index, data = Protocol.extractInt(data)
         # 'sfa3': {'title': 'Street Fighter Alpha 3', 'rom': 'sfa3:sfa3u', 'room': 'sfa3'},
         # 'sfa2': {'title': 'Street Fighter Alpha 2', 'rom': 'sfa2', 'room': 'sfa2'},
         channel = {
             'rom': romname.split(':')[0],
             'room': room,
             'title': title,
             'users': users,
         }
         self.channels[room] = channel
     logdebug().info(repr(self.channels))
     self.sigChannelsLoaded.emit()
     if len(data) > 0:
         logdebug().error('Channel REMAINING DATA len {} {}'.format(len(data), repr(data)))
コード例 #6
0
ファイル: controller.py プロジェクト: marcelosjrp/pyqtggpo
    def dispatchInbandData(self, seq, data):
        if not seq in self.tcpCommandsWaitingForResponse:
            logdebug().error("Sequence {} data {} not matched".format(seq, data))
            return

        origRequest = self.tcpCommandsWaitingForResponse[seq]
        del self.tcpCommandsWaitingForResponse[seq]

        if origRequest == Protocol.AUTH:
            self.parseAuthResponse(data)
        elif origRequest == Protocol.MOTD:
            self.parseMotdResponse(data)
        elif origRequest == Protocol.LIST_CHANNELS:
            self.parseListChannelsResponse(data)
        elif origRequest == Protocol.LIST_USERS:
            self.parseListUsersResponse(data)
        elif origRequest == Protocol.SPECTATE:
            status, data = Protocol.extractInt(data)
            if status != 0:
                self.sigStatusMessage.emit("Fail to spectate " + str(status))
        elif origRequest in [Protocol.WELCOME, Protocol.JOIN_CHANNEL, Protocol.TOGGLE_AFK,
                             Protocol.SEND_CHALLENGE, Protocol.CHAT, Protocol.ACCEPT_CHALLENGE,
                             Protocol.DECLINE_CHALLENGE, Protocol.CANCEL_CHALLENGE]:
            if len(data) == 4:
                status, data = Protocol.extractInt(data)
                if status != 0:
                    codestr = Protocol.codeToString(origRequest)
                    logdebug().error("{} failed, data {}".format(codestr, repr(data)))
                    self.sigActionFailed.emit(codestr)
            else:
                logdebug().error("Unknown response for {}; seq {}; data {}".format(
                    Protocol.codeToString(origRequest), seq, repr(data)))
        else:
            logdebug().error("Not handling {} response; seq {}; data {}".format(
                Protocol.codeToString(origRequest), seq, repr(data)))
コード例 #7
0
ファイル: controller.py プロジェクト: TrueFocus/pyqtggpo
 def parseAuthResponse(self, data):
     if len(data) < 4:
         logdebug().error("Unknown auth response {}".format(repr(data)))
         return
     result, data = Protocol.extractInt(data)
     if result == 0:
         self.selectTimeout = 15
         self.sigLoginSuccess.emit()
     # password incorrect, user incorrect
     #if result == 0x6 or result == 0x4:
     else:
         if self.tcpSock:
             self.tcpSock.close()
             self.tcpConnected = False
         #if self.udpSock:
         #    self.udpSock.close()
         #    self.udpConnected = False
         self.sigLoginFailed.emit()
         #self.sigStatusMessage.emit("Login failed {}".format(result))
         if result==6:
             self.sigStatusMessage.emit("Login failed: wrong password")
         elif result==9:
             self.sigStatusMessage.emit("Login failed: too many connections")
         elif result==4:
             self.sigStatusMessage.emit("Login failed: username doesn't exist into database")
         elif result==8:
             self.sigStatusMessage.emit("Clone connection closed.\nPlease login again.")
         else:
             self.sigStatusMessage.emit("Login failed {}".format(result))
コード例 #8
0
 def parseAuthResponse(self, data):
     if len(data) < 4:
         logdebug().error("Unknown auth response {}".format(repr(data)))
         return
     result, data = Protocol.extractInt(data)
     if result == 0:
         self.selectTimeout = 15
         self.sigLoginSuccess.emit()
     # password incorrect, user incorrect
     #if result == 0x6 or result == 0x4:
     else:
         if self.tcpSock:
             self.tcpSock.close()
             self.tcpConnected = False
         #if self.udpSock:
         #    self.udpSock.close()
         #    self.udpConnected = False
         self.sigLoginFailed.emit()
         #self.sigStatusMessage.emit("Login failed {}".format(result))
         if result == 6:
             self.sigStatusMessage.emit("Login failed: wrong password")
         elif result == 9:
             self.sigStatusMessage.emit(
                 "Login failed: too many connections")
         elif result == 4:
             self.sigStatusMessage.emit(
                 "Login failed: username doesn't exist into database")
         elif result == 8:
             self.sigStatusMessage.emit(
                 "Clone connection closed.\nPlease login again.")
         else:
             self.sigStatusMessage.emit("Login failed {}".format(result))
コード例 #9
0
 def handleTcpResponse(self):
     if self.tcpReadState == self.STATE_TCP_READ_LEN:
         if len(self.tcpData) >= 4:
             self.tcpResponseLen, self.tcpData = Protocol.extractInt(
                 self.tcpData)
             self.tcpReadState = self.STATE_TCP_READ_DATA
             self.handleTcpResponse()
     elif self.tcpReadState == self.STATE_TCP_READ_DATA:
         if len(self.tcpData) >= self.tcpResponseLen:
             # tcpResponseLen should be >= 4
             if self.tcpResponseLen < 4:
                 logdebug().error(
                     'Cannot handle TLV payload of less than 4 bytes')
                 self.tcpData = self.tcpData[self.tcpResponseLen:]
                 self.tcpResponseLen = 0
                 self.tcpReadState = self.STATE_TCP_READ_LEN
                 self.handleTcpResponse()
             else:
                 data = self.tcpData[:self.tcpResponseLen]
                 self.tcpData = self.tcpData[self.tcpResponseLen:]
                 seq = Protocol.unpackInt(data[0:4])
                 self.tcpResponseLen = 0
                 self.tcpReadState = self.STATE_TCP_READ_LEN
                 self.dispatch(seq, data[4:])
                 self.handleTcpResponse()
コード例 #10
0
 def parseStateChangesResponse(self, data):
     count, data = Protocol.extractInt(data)
     while count > 0 and len(data) >= 4:
         state, p1, p2, playerinfo, data = self.__class__.extractStateChangesResponse(
             data)
         if state == PlayerStates.PLAYING:
             self.parsePlayerStartGameResponse(p1, p2, playerinfo)
             if Settings.USER_LOG_PLAYHISTORY and self.username in [p1, p2]:
                 loguser().info(u"[IN A GAME] {} vs {}".format(p1, p2))
         elif state == PlayerStates.AVAILABLE:
             self.parsePlayerAvailableResponse(p1, playerinfo)
         elif state == PlayerStates.AFK:
             self.parsePlayerAFKResponse(p1, playerinfo)
         elif state == PlayerStates.QUIT:
             self.parsePlayerLeftResponse(p1)
         else:
             logdebug().error(
                 "Unknown state change payload state: {} {}".format(
                     state, repr(data)))
         if state == PlayerStates.PLAYING:
             msg = p1 + ' ' + PlayerStates.codeToString(state) + ' ' + p2
         else:
             msg = p1 + ' ' + PlayerStates.codeToString(state)
         logdebug().info(msg)
         count -= 1
     if len(data) > 0:
         logdebug().error("stateChangesResponse, remaining data {}".format(
             repr(data)))
コード例 #11
0
ファイル: controller.py プロジェクト: pond3r/pyqtggpo
    def parseStateChangesResponse(self, data):
        count, data = Protocol.extractInt(data)
        while count > 0 and len(data) >= 4:
            state, p1, p2, playerinfo, data = self.__class__.extractStateChangesResponse(data)
            if state == PlayerStates.PLAYING:
                self.parsePlayerStartGameResponse(p1, p2, playerinfo)
		if self.username == p1:
			self.playingagainst = p2
		if self.username == p2:
			self.playingagainst = p1
                if Settings.USER_LOG_PLAYHISTORY and self.username in [p1, p2]:
                    loguser().info(u"[IN A GAME] {} vs {}".format(p1, p2))
            elif state == PlayerStates.AVAILABLE:
                self.parsePlayerAvailableResponse(p1, playerinfo)
                if self.playingagainst == p1:
                    self.playingagainst = ''
                    self.killEmulator()
            elif state == PlayerStates.AFK:
                self.parsePlayerAFKResponse(p1, playerinfo)
                if self.playingagainst == p1:
                    self.playingagainst = ''
                    self.killEmulator()
            elif state == PlayerStates.QUIT:
                self.parsePlayerLeftResponse(p1)
            else:
                logdebug().error(
                    "Unknown state change payload state: {} {}".format(state, repr(data)))
            if state == PlayerStates.PLAYING:
                msg = p1 + ' ' + PlayerStates.codeToString(state) + ' ' + p2
            else:
                msg = p1 + ' ' + PlayerStates.codeToString(state)
            logdebug().info(msg)
            count -= 1
        if len(data) > 0:
            logdebug().error("stateChangesResponse, remaining data {}".format(repr(data)))
コード例 #12
0
    def dispatchInbandData(self, seq, data):
        if not seq in self.tcpCommandsWaitingForResponse:
            logdebug().error("Sequence {} data {} not matched".format(
                seq, data))
            return

        origRequest = self.tcpCommandsWaitingForResponse[seq]
        del self.tcpCommandsWaitingForResponse[seq]

        if origRequest == Protocol.AUTH:
            self.parseAuthResponse(data)
        elif origRequest == Protocol.MOTD:
            self.parseMotdResponse(data)
        elif origRequest == Protocol.LIST_CHANNELS:
            self.parseListChannelsResponse(data)
        elif origRequest == Protocol.LIST_USERS:
            self.parseListUsersResponse(data)
        elif origRequest == Protocol.SPECTATE:
            status, data = Protocol.extractInt(data)
            if status != 0:
                self.sigStatusMessage.emit("Fail to spectate " + str(status))
        elif origRequest in [
                Protocol.WELCOME, Protocol.JOIN_CHANNEL, Protocol.TOGGLE_AFK,
                Protocol.SEND_CHALLENGE, Protocol.CHAT,
                Protocol.ACCEPT_CHALLENGE, Protocol.DECLINE_CHALLENGE,
                Protocol.CANCEL_CHALLENGE
        ]:
            if len(data) == 4:
                status, data = Protocol.extractInt(data)
                if status != 0:
                    codestr = Protocol.codeToString(origRequest)
                    logdebug().error("{} failed, data {}".format(
                        codestr, repr(data)))
                    if codestr == "SEND_CHALLENGE":
                        self.sigActionFailed.emit("SEND_CHALLENGE failed")
                    elif codestr == "CANCEL_CHALLENGE":
                        pass
                    else:
                        self.sigActionFailed.emit(codestr)
            else:
                logdebug().error(
                    "Unknown response for {}; seq {}; data {}".format(
                        Protocol.codeToString(origRequest), seq, repr(data)))
        else:
            logdebug().error(
                "Not handling {} response; seq {}; data {}".format(
                    Protocol.codeToString(origRequest), seq, repr(data)))
コード例 #13
0
 def parseMotdResponse(self, data):
     if not data:
         return
     status, data = Protocol.extractInt(data)
     channel, data = Protocol.extractTLV(data)
     topic, data = Protocol.extractTLV(data)
     msg, data = Protocol.extractTLV(data)
     self.sigMotdReceived.emit(channel, topic, msg)
コード例 #14
0
ファイル: controller.py プロジェクト: pond3r/pyqtggpo
 def parseMotdResponse(self, data):
     if not data:
         return
     status, data = Protocol.extractInt(data)
     channel, data = Protocol.extractTLV(data)
     topic, data = Protocol.extractTLV(data)
     msg, data = Protocol.extractTLV(data)
     self.sigMotdReceived.emit(channel, topic, msg)
コード例 #15
0
 def parseListUsersResponse(self, data):
     self.resetPlayers()
     if not data:
         return
     status, data = Protocol.extractInt(data)
     status2, data = Protocol.extractInt(data)
     while len(data) > 8:
         p1, data = Protocol.extractTLV(data)
         # if len(data) <= 4: break
         state, data = Protocol.extractInt(data)
         p2, data = Protocol.extractTLV(data)
         ip, data = Protocol.extractTLV(data)
         unk1, data = Protocol.extractInt(data)
         unk2, data = Protocol.extractInt(data)
         city, data = Protocol.extractTLV(data)
         cc, data = Protocol.extractTLV(data)
         if cc:
             cc = cc.lower()
         country, data = Protocol.extractTLV(data)
         port, data = Protocol.extractInt(data)
         color, data = Protocol.extractInt(data)
         color = None if color >= 0x1000000 else QtGui.QColor((color & 0xFF0000) >> 16, (color & 0xFF00) >> 8, color & 0xFF)
         spectators, data = Protocol.extractInt(data)
         self.addUser(
             player=p1,
             ip=ip,
             port=port,
             city=city,
             cc=cc,
             country=country,
             color=color,
             spectators=spectators+1,
         )
         if state == PlayerStates.AVAILABLE:
             self.available[p1] = True
         elif state == PlayerStates.AFK:
             self.awayfromkb[p1] = True
         elif state == PlayerStates.PLAYING:
             if not p2:
                 p2 = 'null'
             self.playing[p1] = p2
     self.sigPlayersLoaded.emit()
     if len(data) > 0:
         logdebug().error('List users - REMAINING DATA len {} {}'.format(len(data), repr(data)))
コード例 #16
0
 def parseAuthResponse(self, data):
     if len(data) < 4:
         logdebug().error("Unknown auth response {}".format(repr(data)))
         return
     result, data = Protocol.extractInt(data)
     if result == 0:
         self.selectTimeout = 15
         self.sigLoginSuccess.emit()
     # password incorrect, user incorrect
     #if result == 0x6 or result == 0x4:
     else:
         if self.tcpSock:
             self.tcpSock.close()
             self.tcpConnected = False
         if self.udpSock:
             self.udpSock.close()
             self.udpConnected = False
         self.sigLoginFailed.emit()
         self.sigStatusMessage.emit("Login failed {}".format(result))
コード例 #17
0
ファイル: controller.py プロジェクト: pond3r/pyqtggpo
 def parseAuthResponse(self, data):
     if len(data) < 4:
         logdebug().error("Unknown auth response {}".format(repr(data)))
         return
     result, data = Protocol.extractInt(data)
     if result == 0:
         self.selectTimeout = 15
         self.sigLoginSuccess.emit()
     # password incorrect, user incorrect
     #if result == 0x6 or result == 0x4:
     else:
         if self.tcpSock:
             self.tcpSock.close()
             self.tcpConnected = False
         if self.udpSock:
             self.udpSock.close()
             self.udpConnected = False
         self.sigLoginFailed.emit()
         self.sigStatusMessage.emit("Login failed {}".format(result))
コード例 #18
0
ファイル: controller.py プロジェクト: Miinky-Arcade/pyqtggpo
 def parseListUsersResponse(self, data):
     self.resetPlayers()
     if not data:
         return
     status, data = Protocol.extractInt(data)
     status2, data = Protocol.extractInt(data)
     while len(data) > 8:
         p1, data = Protocol.extractTLV(data)
         # if len(data) <= 4: break
         state, data = Protocol.extractInt(data)
         p2, data = Protocol.extractTLV(data)
         ip, data = Protocol.extractTLV(data)
         unk1, data = Protocol.extractInt(data)
         unk2, data = Protocol.extractInt(data)
         city, data = Protocol.extractTLV(data)
         cc, data = Protocol.extractTLV(data)
         if cc:
             cc = cc.lower()
         country, data = Protocol.extractTLV(data)
         port, data = Protocol.extractInt(data)
         spectators, data = Protocol.extractInt(data)
         self.addUser(
             player=p1,
             ip=ip,
             port=port,
             city=city,
             cc=cc,
             country=country,
             spectators=spectators+1,
         )
         if state == PlayerStates.AVAILABLE:
             self.available[p1] = True
         elif state == PlayerStates.AFK:
             self.awayfromkb[p1] = True
         elif state == PlayerStates.PLAYING:
             if not p2:
                 p2 = 'null'
             self.playing[p1] = p2
     self.sigPlayersLoaded.emit()
     if len(data) > 0:
         logdebug().error('List users - REMAINING DATA len {} {}'.format(len(data), repr(data)))
コード例 #19
0
ファイル: controller.py プロジェクト: pond3r/pyqtggpo
 def handleTcpResponse(self):
     if self.tcpReadState == self.STATE_TCP_READ_LEN:
         if len(self.tcpData) >= 4:
             self.tcpResponseLen, self.tcpData = Protocol.extractInt(self.tcpData)
             self.tcpReadState = self.STATE_TCP_READ_DATA
             self.handleTcpResponse()
     elif self.tcpReadState == self.STATE_TCP_READ_DATA:
         if len(self.tcpData) >= self.tcpResponseLen:
             # tcpResponseLen should be >= 4
             if self.tcpResponseLen < 4:
                 logdebug().error('Cannot handle TLV payload of less than 4 bytes')
                 self.tcpData = self.tcpData[self.tcpResponseLen:]
                 self.tcpResponseLen = 0
                 self.tcpReadState = self.STATE_TCP_READ_LEN
                 self.handleTcpResponse()
             else:
                 data = self.tcpData[:self.tcpResponseLen]
                 self.tcpData = self.tcpData[self.tcpResponseLen:]
                 seq = Protocol.unpackInt(data[0:4])
                 self.tcpResponseLen = 0
                 self.tcpReadState = self.STATE_TCP_READ_LEN
                 self.dispatch(seq, data[4:])
                 self.handleTcpResponse()
コード例 #20
0
ファイル: controller.py プロジェクト: 0nepice/pyqtggpo
 def parseStateChangesResponse(self, data):
     count, data = Protocol.extractInt(data)
     while count > 0 and len(data) >= 4:
         state, p1, p2, playerinfo, data = self.__class__.extractStateChangesResponse(data)
         if state == PlayerStates.PLAYING:
             self.parsePlayerStartGameResponse(p1, p2, playerinfo)
         elif state == PlayerStates.AVAILABLE:
             self.parsePlayerAvailableResponse(p1, playerinfo)
         elif state == PlayerStates.AFK:
             self.parsePlayerAFKResponse(p1, playerinfo)
         elif state == PlayerStates.QUIT:
             self.parsePlayerLeftResponse(p1)
         else:
             logger().error(
                 "Unknown state change payload state: {} {}".format(state, repr(data)))
         if state == PlayerStates.PLAYING:
             msg = p1 + ' ' + PlayerStates.codeToString(state) + ' ' + p2
         else:
             msg = p1 + ' ' + PlayerStates.codeToString(state)
         logger().info(msg)
         count -= 1
     if len(data) > 0:
         logger().error("stateChangesResponse, remaining data {}".format(repr(data)))