コード例 #1
0
    def animated_move(self, x, y, mode=Clutter.AnimationMode.EASE_OUT_CUBIC):
        self._move_animation = Clutter.Animation(object=self,
                                                 mode=mode,
                                                 duration=250)
        self._move_animation.bind("antler-window-position", (x, y))

        timeline = self._move_animation.get_timeline()
        timeline.start()

        return self._move_animation
コード例 #2
0
ファイル: window.py プロジェクト: macoeshka/caribou
    def animated_opacity(self, opacity, mode=Clutter.AnimationMode.EASE_OUT_CUBIC):
        if opacity == self.get_opacity():
            return None
        if self._opacity_animation is not None:
            if self._opacity_animation.has_property('opacity'):
                timeline = self._opacity_animation.get_timeline()
                timeline.pause()
                self._opacity_animation.unbind_property('opacity')

        self._opacity_animation = Clutter.Animation(object=self, mode=mode,
                                                    duration=100)
        self._opacity_animation.bind("opacity", opacity)

        timeline = self._opacity_animation.get_timeline()
        timeline.start()

        return self._opacity_animation
コード例 #3
0
ファイル: clutterscope.py プロジェクト: lpsinger/clutterscope
	def __call__(self, actor, mode, duration, **kwargs):
		try:
			animations = self.__objs[actor]
		except KeyError:
			animations = {}
			self.__objs[actor] = animations
			actor.connect('destroy', self.__destroy)

		for key, value in kwargs.iteritems():
			key = key.replace('_', '-')

			try:
				animation = animations[key]
				animation.unbind_property(key)
			except KeyError:
				animation = Clutter.Animation()
				animation.set_object(actor)
				animations[key] = animation
			animation.set_duration(duration)
			animation.bind(key, value)
			animation.get_timeline().start()