コード例 #1
0
# -*- coding: utf-8 -*-
"""
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make GIF Animation of Prim's Algorithm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"""
import gifmaze as gm
from algorithms import prim

width, height = 600, 400
# define the surface to drawn on
surface = gm.GIFSurface(width, height, bg_color=0)
surface.set_palette([0, 0, 0, 255, 255, 255])

# define the maze
maze = gm.Maze(147, 97, mask=None).scale(4).translate((6, 6))

# define the animation environment
anim = gm.Animation(surface)
anim.pause(200)
# run the algorithm
anim.run(prim, maze, start=(0, 0), speed=30, delay=5)
anim.pause(500)

# save the result
surface.save('prim.gif')
surface.close()
コード例 #2
0
import gifmaze as gm
from gifmaze.algorithms import random_dfs

surface = gm.GIFSurface(600, 400, bg_color=0)
surface.set_palette([0, 0, 0, 255, 255, 255])
maze = gm.Maze(149, 99, mask=None).scale(4).translate((2, 2))

anim = gm.Animation(surface)
anim.pause(100)
anim.run(random_dfs,
         maze,
         speed=10,
         delay=5,
         trans_index=None,
         cmap={
             0: 0,
             1: 1
         },
         mcl=2,
         start=(0, 0))
anim.pause(300)
surface.save('d:\\random_dfs.gif')
surface.close()
コード例 #3
0
            yield render(maze)

    maze.mark_cell(pixels[-1], color_pixel(len(pixels) - 1))
    if maze.num_changes > 0:
        yield render(maze)


order = 6  # order of the curve
curve_size = (1 << order)  # width & height of the curve
maze_size = 2 * curve_size - 1  # pad one space between two adjacent vertices
cell_size = 4
margin = 6
image_size = cell_size * maze_size + 2 * margin

pixels = tuple(pixels_hilbert(curve_size))  # (x, y) coordinate of the pixels
colors = [0, 0, 0]  # global color table
for i in range(255):
    rgb = hls_to_rgb((i / 256.0) % 1, 0.5, 1.0)
    colors += [int(round(255 * x)) for x in rgb]

surface = gm.GIFSurface(image_size, image_size, bg_color=0)
surface.set_palette(colors)
maze = gm.Maze(maze_size, maze_size, mask=None).scale(cell_size).translate((margin, margin))

anim = gm.Animation(surface)
anim.pause(100)
anim.run(hilbert, maze, speed=20, delay=5, pixels=pixels)
anim.pause(500)
surface.save("hilbert.gif")
surface.close()
コード例 #4
0
ファイル: tutorial4.py プロジェクト: xinJone/gifmaze
# -*- coding: utf-8 -*-
"""
This script shows how to animate an algorithm on a maze.
"""
import gifmaze as gm
from gifmaze.algorithms import prim

# firstly define the size and color_depth of the image.
width, height = 600, 400
color_depth = 2

# define a surface to draw on.
surface = gm.GIFSurface(width, height, color_depth, bg_color=0)

# define the colors of the wall, tree and transparent channel.
surface.set_palette([0, 0, 0, 255, 255, 255, 255, 0, 255, 0, 0, 0])

# next define an animation environment to run the algorithm.
anim = gm.Animation(surface)

# set the speed, delay, and transparent color we want.
anim.set_control(speed=20, delay=5, trans_index=3)

# now we need to add a maze instance.
# `region=8` means the maze is padded with border of 8 pixels.
maze = anim.create_maze_in_region(cell_size=5, region=8, mask=None)

# pad two seconds delay, get ready!
anim.pad_delay_frame(200)

# the animation runs here.
コード例 #5
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#!/usr/bin/python
# -*- coding: utf-8 -*-
#闻到 http://wendao123.cn
#使用gifmaze这个库制作gif迷宫
#github地址:https://github.com/neozhaoliang/gifmaze


import gifmaze as gm
from gifmaze.algorithms import prim
#首先我们需要构建一个GIFSurface对象(类似cairo的ImageSurface类),
# 我们的动画将会画在这个对象上。同时,我们需要指定图片的大小
#这里bg_color=0意味着全局颜色表中的第0个颜色被用作背景颜色。
surface = gm.GIFSurface(width=600, height=400, bg_color=0)

#只要你还没有最后保存图片,您可以随时定义全局颜色表格,并且必须至少指定一个RGB三元组。
surface.set_palette([0, 0, 0, 255, 255, 255])

#然后我们构建一个环境,生成的动画基于这个环境构建(类似cairo的Context类)
anim = gm.Animation(surface)

#然后我们设置这个动画的控制参数,
#这定义了一个尺寸为149x99的迷宫,缩放为4(所以它占据了596x396像素),
# 并且向右平移了2个像素,向底部平移了2个像素,使其位于图像的中心。
maze = gm.Maze(149, 99, None).scale(4).translate((2, 2))

#这里speed控制动画的速度,
# delay控制连续帧之间的延迟,
# trans_index是透明色彩索引,
# min_code_length是将动画编码成帧的最小代码长度,
# start是运行的Prim算法的起始单元格(它是单元格的位置迷宫,而不是图像中的像素)。
# cmap控制细胞如何映射到颜色,即{细胞:颜色} cmap={0: 0, 1: 1}意味着单元格的值为0(墙壁)用0索引颜色(黑色)着色,单元格的值为1(树)用1索引颜色(白色)着色。
コード例 #6
0
#utf-8
import gifmaze as gm

maze = anim.create_maze_in_region(cell_size=5, region=8, mask=None)
from gifmaze.algorithms import prim

surface = gm.GIFSurface(width=600, height=400, color_depth=2, bg_color=0)
surface.set_palette([0, 0, 0, 255, 255, 255, 255, 0, 255, 0, 0, 0])
anim = gm.Animation(surface)
anim.set_control(speed=20, delay=5, trans_index=0)
anim.pad_delay_frame(200)
prim(maze, start=(0, 0))
anim.pad_delay_frame(500)
surface.save("p.gif")
surface.close()