def onLoad(self): #UI self.window = self.requestDockWindow('SceneReferenceEditor', title='Scene Reference', size=(120, 120), minSize=(120, 120), dock='right') #Components self.tree = self.window.addWidget( SceneReferenceTreeWidget(multiple_selection=True, editable=True, drag_mode='internal')) self.tool = self.addToolBar('global_object_manager', self.window.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('SceneReferenceEditor.lua')) self.addTool('global_object_manager/add_group', label='Add Group', icon='add_folder') self.addTool('global_object_manager/add', label='Add', icon='add') self.addTool('global_object_manager/remove', label='Remove', icon='remove') if self.getModule('introspector'): import SceneReferenceNodeEditor registerSearchEnumerator(globalObjectNameSearchEnumerator) registerSearchEnumerator(globalObjectSearchEnumerator)
def onLoad(self): self.projectScanScheduled = False self.projectScanTimer = self.mainWindow.startTimer( 10, self.checkProjectScan) signals.connect('app.start', self.postStart) registerSearchEnumerator(assetSearchEnumerator) registerSearchEnumerator(assetFolderSearchEnumerator)
def onLoad( self ): #UI self.window = self.requestDockWindow( 'SceneReferenceEditor', title = 'Scene Reference', size = (120,120), minSize = (120,120), dock = 'right' ) #Components self.tree = self.window.addWidget( SceneReferenceTreeWidget( multiple_selection = True, editable = True, drag_mode = 'internal' ) ) self.tool = self.addToolBar( 'global_object_manager', self.window.addToolBar() ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'SceneReferenceEditor.lua' ) ) self.addTool( 'global_object_manager/add_group', label = 'Add Group', icon = 'add_folder' ) self.addTool( 'global_object_manager/add', label = 'Add', icon = 'add' ) self.addTool( 'global_object_manager/remove', label = 'Remove', icon = 'remove' ) if self.getModule('introspector'): import SceneReferenceNodeEditor registerSearchEnumerator( globalObjectNameSearchEnumerator ) registerSearchEnumerator( globalObjectSearchEnumerator )
def onLoad( self ): self.deviceTypes = {} self.containers = {} self.devices = {} self.activeDevice = None registerSearchEnumerator( deviceSearchEnumerator ) #load device history signals.connect( 'project.done_deploy', self.onDoneDeploy )
def onLoad(self): #UI self.window = self.requestDockWindow('GlobalObjectManager', title='Global Objects', size=(120, 120), minSize=(120, 120), dock='left') #Components self.treeFilter = self.window.addWidget(GenericTreeFilter(), expanding=False) self.tree = self.window.addWidget( GlobalObjectTreeWidget(multiple_selection=True, editable=True, drag_mode='internal')) self.treeFilter.setTargetTree(self.tree) self.tool = self.addToolBar('global_object_manager', self.window.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('GlobalObjectManager.lua')) # self.creatorMenu=self.addMenu( # 'global_object_create', # { 'label':'Create Global Object' } # ) self.addTool('global_object_manager/add', label='Add', icon='add') self.addTool('global_object_manager/remove', label='Remove', icon='remove') self.addTool('global_object_manager/clone', label='Clone', icon='clone') self.addTool('global_object_manager/add_group', label='Add Group', icon='add_folder') self.addTool('global_object_manager/----') self.addTool('global_object_manager/refresh', label='Refresh', icon='refresh') # self.addMenuItem( 'main/find/find_global_object', # dict( label = 'Find In Global Objects', shortcut = 'ctrl+alt+f' ) ) #SIGNALS signals.connect('moai.clean', self.onMoaiClean) signals.connect('global_object.added', self.onObjectAdded) signals.connect('global_object.removed', self.onObjectRemoved) signals.connect('global_object.renamed', self.onObjectRenamed) if self.getModule('introspector'): from . import GlobalObjectNodeEditor registerSearchEnumerator(globalObjectNameSearchEnumerator) registerSearchEnumerator(globalObjectSearchEnumerator)
def onLoad(self): self.container = self.requestDocumentWindow( "MockTextureManager", title="TextureManager", size=(500, 300), minSize=(500, 300), # allowDock = False ) self.toolbar = self.addToolBar("texture_manager", self.container.addToolBar()) self.window = window = self.container.addWidgetFromFile(_getModulePath("TextureManager.ui")) self.tree = addWidgetWithLayout( TextureTreeWidget( window.containerTree, drag_mode="internal", editable=True, multiple_selection=True, expanded=False ) ) self.tree.module = self self.treeFilter = GenericTreeFilter(window.containerTree) window.containerTree.layout().insertWidget(0, self.treeFilter) self.treeFilter.setTargetTree(self.tree) self.propEditor = addWidgetWithLayout(PropertyEditor(window.containerProp)) self.canvas = addWidgetWithLayout(MOAIEditCanvas(window.containerPreview)) self.canvas.loadScript(_getModulePath("TextureManager.lua")) self.addMenuItem("main/asset/----") self.addMenuItem( "main/asset/texture_manager", {"label": "Texture Manager", "on_click": lambda menu: self.setFocus()} ) self.addTool("asset/show_texture_manager", label="Texture Manager", on_click=lambda item: self.setFocus()) self.addTool("texture_manager/add_group", label="Add Group", icon="add") self.addTool("texture_manager/remove_group", label="Remove Group", icon="remove") self.addTool("texture_manager/----") self.addTool("texture_manager/assign_group", label="Assign Group", icon="in") self.addTool("texture_manager/----") self.addTool("texture_manager/assign_processor", label="Assign Processor", icon="compose") self.addTool("texture_manager/clear_processor", label="Clear Processor", icon="remove") self.addTool("texture_manager/----") self.addTool("texture_manager/rebuild", label="Rebuild", icon="refresh") self.addShortcut(self.container, "=", self.regroupTo) self.addShortcut(self.container, "-", self.regroup, "default") self.propEditor.propertyChanged.connect(self.onPropertyChanged) signals.connect("texture.add", self.onTextureAdd) signals.connect("texture.remove", self.onTextureRemove) registerSearchEnumerator(textureGroupSearchEnumerator)
def onLoad( self ): #UI self.window = self.requestDockWindow( 'GlobalObjectManager', title = 'Global Objects', size = (120,120), minSize = (120,120), dock = 'left' ) #Components self.tree = self.window.addWidget( GlobalObjectTreeWidget( multiple_selection = True, editable = True, drag_mode = 'internal' ) ) self.tool = self.addToolBar( 'global_object_manager', self.window.addToolBar() ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'GlobalObjectManager.lua' ) ) # self.creatorMenu=self.addMenu( # 'global_object_create', # { 'label':'Create Global Object' } # ) self.addTool( 'global_object_manager/add', label = 'Add', icon = 'add' ) self.addTool( 'global_object_manager/remove', label = 'Remove', icon = 'remove' ) self.addTool( 'global_object_manager/clone', label = 'Clone', icon = 'clone' ) self.addTool( 'global_object_manager/add_group', label = 'Add Group', icon = 'add_folder' ) self.addTool( 'global_object_manager/----' ) self.addTool( 'global_object_manager/refresh', label = 'Refresh', icon = 'refresh' ) # self.addMenuItem( 'main/find/find_global_object', # dict( label = 'Find In Global Objects', shortcut = 'ctrl+alt+f' ) ) #SIGNALS signals.connect( 'moai.clean', self.onMoaiClean ) signals.connect( 'global_object.added', self.onObjectAdded ) signals.connect( 'global_object.removed', self.onObjectRemoved ) signals.connect( 'global_object.renamed', self.onObjectRenamed ) if self.getModule('introspector'): import GlobalObjectNodeEditor registerSearchEnumerator( globalObjectNameSearchEnumerator ) registerSearchEnumerator( globalObjectSearchEnumerator )
def onLoad(self): self.externRunning = False self.projectScanPaused = False self.mainToolBar = self.addToolBar( 'asset', self.getMainWindow().requestToolBar('main')) #### self.addMenu('main/asset', {'label': '&Asset'}) self.addMenuItem('main/asset/reset_all_asset', dict(label='Reset Asset Library')) self.addMenuItem('main/asset/clear_free_meta', dict(label='Clear Metadata')) self.addMenuItem('main/asset/touch_all_scenes', dict(label='Touch All Scenes')) self.projectScanTimer = self.getMainWindow().startTimer( 20, self.checkProjectScan) registerSearchEnumerator(assetSearchEnumerator) registerSearchEnumerator(assetFolderSearchEnumerator) signals.connect('external_player.start', self.onExternRunStart) signals.connect('external_player.stop', self.onExternRunStop)
def onLoad(self): #UI self.windowTitle = 'Scenegraph' self.container = self.requestDockWindow('SceneGraphEditor', title='Scenegraph', size=(200, 200), minSize=(200, 200), dock='left') #Components self.treeFilter = self.container.addWidget(GenericTreeFilter( self.container), expanding=False) self.tree = self.container.addWidget( SceneGraphTreeWidget(self.container, sorting=True, editable=True, multiple_selection=True, drag_mode='internal')) self.treeFilter.setTargetTree(self.tree) self.tree.module = self self.tool = self.addToolBar('scene_graph', self.container.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(getModulePath('SceneGraphEditor.lua')) self.entityCreatorMenu = self.addMenu('main/scene/entity_create', {'label': 'Create Entity'}) self.componentCreatorMenu = self.addMenu('main/scene/component_create', {'label': 'Create Component'}) #menu self.addMenuItem('main/file/open_scene', dict(label='Open Scene', shortcut='ctrl+shift+o')) self.addMenuItem('main/file/close_scene', dict(label='Close Scene', shortcut='Ctrl+W')) self.addMenuItem('main/scene/save_scene', dict(label='Save', shortcut='Ctrl+S')) self.addMenuItem('main/scene/locate_scene_asset', dict(label='Locate Scene Asset')) self.addMenu('main/scene/----') self.addMenu('component_context', dict(label='Selected Component')) self.addMenuItem('component_context/remove_component', dict(label='Remove')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/copy_component', dict(label='Copy')) self.addMenuItem('component_context/paste_component', dict(label='Paste Component Here')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/move_component_up', dict(label='Move Up')) self.addMenuItem('component_context/move_component_down', dict(label='Move Down')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/edit_component_alias', dict(label='Edit Alias')) self.addMenu('main/entity', dict(label='Entity')) self.addMenuItem('main/entity/add_empty_entity', dict(label='Create Empty', shortcut='ctrl+alt+N')) self.addMenuItem('main/entity/add_entity', dict(label='Create', shortcut='ctrl+shift+N')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/group_entity', dict(label='Group Entites', shortcut='ctrl+G')) self.addMenuItem( 'main/entity/create_group', dict(label='Create Empty Group', shortcut='ctrl+shift+G')) self.addMenuItem('main/entity/----') self.addMenuItem( 'main/entity/load_prefab', dict(label='Load Prefab', shortcut='ctrl+alt+shift+N')) self.addMenuItem( 'main/entity/load_prefab_in_container', dict(label='Load Prefab In Container', shortcut='ctrl+shift+=')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/remove_entity', dict(label='Remove')) self.addMenuItem('main/entity/clone_entity', dict(label='Clone', shortcut='ctrl+d')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/add_component', dict(label='Add Component', shortcut='ctrl+alt+=')) self.addMenuItem('main/entity/assign_layer', dict(label='Assign Layer', shortcut='ctrl+alt+L')) self.addMenuItem('main/entity/toggle_visibility', dict(label='Toggle Visibility', shortcut='ctrl+/')) self.addMenuItem('main/entity/freeze_entity_pivot', dict(label='Freeze Pivot')) self.addMenuItem('main/entity/----') self.addMenuItem('main/find/find_entity', dict(label='Find In Scene', shortcut='ctrl+f')) self.addMenuItem('main/find/find_entity_in_group', dict(label='Find In Group', shortcut='ctrl+shift+f')) self.addMenuItem('main/find/find_entity_group', dict(label='Find Group', shortcut='ctrl+alt+f')) #Toolbars self.addTool('scene_graph/select_scene', label='Select Scene', icon='settings') self.addTool('scene_graph/----') self.addTool('scene_graph/create_group', label='+ Group', icon='add_folder') self.addTool('scene_graph/----') self.addTool('scene_graph/make_proto', label='Convert To Proto', icon='proto_make') self.addTool('scene_graph/create_proto_instance', label='Create Proto Instance', icon='proto_instantiate') self.addTool('scene_graph/create_proto_container', label='Create Proto Container', icon='proto_container') self.addTool('scene_graph/----') self.addTool('scene_graph/fold_all', label='F') self.addTool('scene_graph/unfold_all', label='U') self.addTool('scene_graph/refresh_tree', label='R') # self.addTool( 'scene_graph/load_prefab', label = '+ P' ) # self.addTool( 'scene_graph/save_prefab', label = '>>P' ) self.addTool('scene/refresh', label='refresh', icon='refresh') #SIGNALS signals.connect('moai.clean', self.onMoaiClean) signals.connect('scene.clear', self.onSceneClear) signals.connect('scene.change', self.onSceneChange) signals.connect('selection.changed', self.onSelectionChanged) signals.connect('selection.hint', self.onSelectionHint) signals.connect('preview.start', self.onPreviewStart) signals.connect('preview.stop', self.onPreviewStop) # signals.connect( 'animator.start', self.onAnimatorStart ) # signals.connect( 'animator.stop' , self.onAnimatorStop ) signals.connect('entity.added', self.onEntityAdded) signals.connect('entity.removed', self.onEntityRemoved) signals.connect('entity.renamed', self.onEntityRenamed) signals.connect('entity.modified', self.onEntityModified) signals.connect('entity.visible_changed', self.onEntityVisibleChanged) signals.connect('entity.pickable_changed', self.onEntityPickableChanged) signals.connect('prefab.unlink', self.onPrefabUnlink) signals.connect('prefab.relink', self.onPrefabRelink) signals.connect('proto.unlink', self.onPrefabUnlink) signals.connect('proto.relink', self.onPrefabRelink) signals.connect('app.ready', self.postAppReady) signals.connect('component.added', self.onComponentAdded) signals.connect('component.removed', self.onComponentRemoved) signals.connect('project.presave', self.preProjectSave) registerSearchEnumerator(sceneObjectSearchEnumerator) registerSearchEnumerator(entityNameSearchEnumerator) registerSearchEnumerator(componentNameSearchEnumerator) registerSearchEnumerator(layerNameSearchEnumerator)
def onLoad( self ): self.configPath = self.getProject().getConfigPath( _DEPLOY_CONFIG_FILE ) #UI self.container = self.requestDocumentWindow( 'DeployManager', title = 'Deployment Manager', allowDock = False, minSize = ( 300, 300 ), maxSize = ( 300, 300 ) ) #Components self.window = self.container.addWidgetFromFile( _getModulePath('DeployManager.ui') ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'DeployManager.lua' ) ) #scene tree layout = QtGui.QVBoxLayout() self.window.containerSceneTree.setLayout( layout ) layout.setSpacing( 0 ) layout.setMargin( 0 ) self.treeScene = DeploySceneTree( self.window.containerSceneTree, editable = True, sorting = False, multiple_selection = False ) self.treeScene.manager = self layout.addWidget( self.treeScene ) sceneToolbar = QtGui.QToolBar( self.window.containerSceneTree ) layout.addWidget( sceneToolbar ) self.sceneTool = self.addToolBar( 'deploy_scene', sceneToolbar ) self.addTool( 'deploy_scene/add_scene', label = 'add' ,icon = 'add' ) self.addTool( 'deploy_scene/remove_scene', label = 'remove' ,icon = 'remove' ) self.addTool( 'deploy_scene/move_up_scene', label = 'up' ,icon = 'arrow-up' ) self.addTool( 'deploy_scene/move_down_scene', label = 'down' ,icon = 'arrow-down' ) self.addTool( 'deploy_scene/----' ) self.addTool( 'deploy_scene/edit_scene', label = 'change target scene' ,icon = 'pencil' ) self.addTool( 'deploy_scene/----' ) self.addTool( 'deploy_scene/set_entry_scene', label = 'set as entry' ,icon = 'flag' ) #deploy target tree layout = QtGui.QVBoxLayout() self.window.containerTargetTree.setLayout( layout ) layout.setSpacing( 0 ) layout.setMargin( 0 ) self.treeTarget = DeployTargetTree( self.window.containerTargetTree, editable = True, multiple_selection = False ) self.treeTarget.manager = self layout.addWidget( self.treeTarget ) targetToolbar = QtGui.QToolBar( self.window.containerTargetTree ) layout.addWidget( targetToolbar ) self.targetTool = self.addToolBar( 'deploy_target', targetToolbar ) self.addTool( 'deploy_target/add_target', label = '+' ) self.addTool( 'deploy_target/remove_target', label = '-' ) #target property self.propertyTarget = addWidgetWithLayout( PropertyEditor( self.window.containerTargetProp ) ) #menu self.addMenuItem( 'main/file/----' ) self.addMenuItem( 'main/file/deploy_manager', dict( label = 'Deploy Manager', shortcut = 'F11' ) ) self.addMenuItem( 'main/file/deploy_build', dict( label = 'Deploy Build', shortcut = 'Ctrl+F11' ) ) # self.container.show() self.window.buttonOK.clicked.connect( self.onButtonOK ) #other registerSearchEnumerator( deployTargetSearchEnumerator ) signals.connect( 'project.pre_deploy', self.preDeploy ) signals.connect( 'project.deploy', self.onDeploy ) signals.connect( 'project.post_deploy', self.postDeploy )
from gii.core import * from gii.SearchView import requestSearchView, registerSearchEnumerator ##----------------------------------------------------------------## def assetCreatorSearchEnumerator( typeId, context, option ): if not context in [ 'asset_creator' ] : return None result = [] for creator in AssetLibrary.get().assetCreators: entry = ( creator, creator.getLabel(), 'asset_creator', None ) result.append( entry ) return result registerSearchEnumerator( assetCreatorSearchEnumerator )
def onLoad(self): self.container = self.requestDocumentWindow( 'MockTextureManager', title='TextureManager', size=(500, 300), minSize=(500, 300), # allowDock = False ) self.toolbar = self.addToolBar('texture_manager', self.container.addToolBar()) self.window = window = self.container.addWidgetFromFile( _getModulePath('TextureManager.ui')) self.tree = addWidgetWithLayout( TextureTreeWidget(window.containerTree, drag_mode='internal', editable=True, multiple_selection=True, expanded=False)) self.tree.module = self self.treeFilter = GenericTreeFilter(window.containerTree) window.containerTree.layout().insertWidget(0, self.treeFilter) self.treeFilter.setTargetTree(self.tree) self.propEditor = addWidgetWithLayout( PropertyEditor(window.containerProp)) self.canvas = addWidgetWithLayout( MOCKEditCanvas(window.containerPreview)) self.canvas.loadScript(_getModulePath('TextureManager.lua')) self.addMenuItem('main/asset/----') self.addMenuItem('main/asset/texture_manager', { 'label': 'Texture Manager', 'on_click': lambda menu: self.setFocus() }) self.addTool('texture_manager/rebuild', label='Rebuild', icon='refresh') self.addTool('texture_manager/----') self.addTool('texture_manager/add_group', label='Add Group', icon='add') self.addTool('texture_manager/remove_group', label='Remove Group', icon='remove') self.addTool('texture_manager/----') self.addTool('texture_manager/assign_group', label='Assign Group', icon='in') self.addTool('texture_manager/----') self.addTool('texture_manager/assign_processor', label='Assign Processor', icon='compose') self.addTool('texture_manager/clear_processor', label='Clear Processor', icon='remove') self.addTool('texture_manager/----') self.addTool('texture_manager/apply', label='Apply Changes') self.addShortcut(self.container, '=', self.regroupTo) self.addShortcut(self.container, '-', self.regroup, 'default') self.propEditor.propertyChanged.connect(self.onPropertyChanged) registerSearchEnumerator(textureGroupSearchEnumerator)
from gii.core import * from gii.SearchView import requestSearchView, registerSearchEnumerator ##----------------------------------------------------------------## def assetCreatorSearchEnumerator(typeId, context, option): if not context in ['asset_creator']: return None result = [] for creator in AssetLibrary.get().assetCreators: entry = (creator, creator.getLabel(), 'asset_creator', None) result.append(entry) return result registerSearchEnumerator(assetCreatorSearchEnumerator)
def onLoad(self): self.configPath = self.getProject().getConfigPath(_DEPLOY_CONFIG_FILE) #UI self.container = self.requestDocumentWindow('DeployManager', title='Deployment Manager', allowDock=False, minSize=(300, 300), maxSize=(300, 300)) #Components self.window = self.container.addWidgetFromFile( _getModulePath('DeployManager.ui')) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('DeployManager.lua')) #scene tree layout = QtGui.QVBoxLayout() self.window.containerSceneTree.setLayout(layout) layout.setSpacing(0) layout.setMargin(0) self.treeScene = DeploySceneTree(self.window.containerSceneTree, editable=True, sorting=False, multiple_selection=False) self.treeScene.manager = self layout.addWidget(self.treeScene) sceneToolbar = QtGui.QToolBar(self.window.containerSceneTree) layout.addWidget(sceneToolbar) self.sceneTool = self.addToolBar('deploy_scene', sceneToolbar) self.addTool('deploy_scene/add_scene', label='add', icon='add') self.addTool('deploy_scene/remove_scene', label='remove', icon='remove') self.addTool('deploy_scene/move_up_scene', label='up', icon='arrow-up') self.addTool('deploy_scene/move_down_scene', label='down', icon='arrow-down') self.addTool('deploy_scene/----') self.addTool('deploy_scene/edit_scene', label='change target scene', icon='pencil') self.addTool('deploy_scene/----') self.addTool('deploy_scene/set_entry_scene', label='set as entry', icon='flag') #deploy target tree layout = QtGui.QVBoxLayout() self.window.containerTargetTree.setLayout(layout) layout.setSpacing(0) layout.setMargin(0) self.treeTarget = DeployTargetTree(self.window.containerTargetTree, editable=True, multiple_selection=False) self.treeTarget.manager = self layout.addWidget(self.treeTarget) targetToolbar = QtGui.QToolBar(self.window.containerTargetTree) layout.addWidget(targetToolbar) self.targetTool = self.addToolBar('deploy_target', targetToolbar) self.addTool('deploy_target/add_target', label='+') self.addTool('deploy_target/remove_target', label='-') #target property self.propertyTarget = addWidgetWithLayout( PropertyEditor(self.window.containerTargetProp)) #menu self.addMenuItem('main/file/----') self.addMenuItem('main/file/deploy_manager', dict(label='Deploy Manager', shortcut='F11')) self.addMenuItem('main/file/deploy_build', dict(label='Deploy Build', shortcut='Ctrl+F11')) # self.container.show() self.window.buttonOK.clicked.connect(self.onButtonOK) #other registerSearchEnumerator(deployTargetSearchEnumerator) signals.connect('project.pre_deploy', self.preDeploy) signals.connect('project.deploy', self.onDeploy) signals.connect('project.post_deploy', self.postDeploy)
def onLoad( self ): #UI self.windowTitle = 'Scenegraph' self.container = self.requestDockWindow( 'SceneGraphEditor', title = 'Scenegraph', size = (200,200), minSize = (200,200), dock = 'left' ) #Components self.treeFilter = self.container.addWidget( GenericTreeFilter( self.container ), expanding = False ) self.tree = self.container.addWidget( SceneGraphTreeWidget( self.container, sorting = True, editable = True, multiple_selection = True, drag_mode = 'internal' ) ) self.treeFilter.setTargetTree( self.tree ) self.tree.module = self self.tool = self.addToolBar( 'scene_graph', self.container.addToolBar() ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( getModulePath( 'SceneGraphEditor.lua' ) ) self.entityCreatorMenu=self.addMenu( 'main/scene/entity_create', { 'label':'Create Entity' } ) self.componentCreatorMenu=self.addMenu( 'main/scene/component_create', { 'label':'Create Component' } ) #menu self.addMenuItem( 'main/file/open_scene', dict( label = 'Open Scene', shortcut = 'ctrl+shift+o' ) ) self.addMenuItem( 'main/file/close_scene', dict( label = 'Close Scene', shortcut = 'Ctrl+W' ) ) self.addMenuItem( 'main/scene/save_scene', dict( label = 'Save', shortcut = 'Ctrl+S' ) ) self.addMenuItem( 'main/scene/locate_scene_asset', dict( label = 'Locate Scene Asset' ) ) self.addMenu( 'main/scene/----' ) self.addMenu( 'component_context', dict( label = 'Selected Component' ) ) self.addMenuItem( 'component_context/remove_component', dict( label = 'Remove' ) ) self.addMenuItem( 'component_context/----' ) self.addMenuItem( 'component_context/copy_component', dict( label = 'Copy' ) ) self.addMenuItem( 'component_context/paste_component', dict( label = 'Paste Component Here' ) ) self.addMenuItem( 'component_context/----' ) self.addMenuItem( 'component_context/move_component_up', dict( label = 'Move Up' ) ) self.addMenuItem( 'component_context/move_component_down', dict( label = 'Move Down' ) ) self.addMenu( 'main/entity', dict( label = 'Entity' ) ) self.addMenuItem( 'main/entity/add_empty_entity', dict( label = 'Create Empty', shortcut = 'ctrl+alt+N' ) ) self.addMenuItem( 'main/entity/add_entity', dict( label = 'Create', shortcut = 'ctrl+shift+N' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/group_entity', dict( label = 'Group Entites', shortcut = 'ctrl+G' ) ) self.addMenuItem( 'main/entity/create_group', dict( label = 'Create Empty Group', shortcut = 'ctrl+shift+G' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/load_prefab', dict( label = 'Load Prefab', shortcut = 'ctrl+alt+shift+N' ) ) self.addMenuItem( 'main/entity/load_prefab_in_container', dict( label = 'Load Prefab In Container', shortcut = 'ctrl+shift+=' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/remove_entity', dict( label = 'Remove' ) ) self.addMenuItem( 'main/entity/clone_entity', dict( label = 'Clone', shortcut = 'ctrl+d' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/add_component', dict( label = 'Add Component', shortcut = 'ctrl+alt+=' ) ) self.addMenuItem( 'main/entity/assign_layer', dict( label = 'Assign Layer', shortcut = 'ctrl+alt+L' ) ) self.addMenuItem( 'main/entity/toggle_visibility', dict( label = 'Toggle Visibility', shortcut = 'ctrl+/' ) ) self.addMenuItem( 'main/entity/freeze_entity_pivot', dict( label = 'Freeze Pivot' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/find/find_entity', dict( label = 'Find In Scene', shortcut = 'ctrl+f' ) ) self.addMenuItem( 'main/find/find_entity_in_group', dict( label = 'Find In Group', shortcut = 'ctrl+shift+f' ) ) self.addMenuItem( 'main/find/find_entity_group', dict( label = 'Find Group', shortcut = 'ctrl+alt+f' ) ) #Toolbars self.addTool( 'scene_graph/select_scene', label ='Select Scene', icon = 'settings' ) self.addTool( 'scene_graph/----' ) self.addTool( 'scene_graph/create_group', label ='+ Group', icon = 'add_folder' ) self.addTool( 'scene_graph/----' ) self.addTool( 'scene_graph/make_proto', label = 'Convert To Proto', icon = 'proto_make' ) self.addTool( 'scene_graph/create_proto_instance', label = 'Create Proto Instance', icon = 'proto_instantiate' ) self.addTool( 'scene_graph/create_proto_container', label = 'Create Proto Container', icon = 'proto_container' ) self.addTool( 'scene_graph/----' ) self.addTool( 'scene_graph/fold_all', label = 'F' ) self.addTool( 'scene_graph/unfold_all', label = 'U' ) self.addTool( 'scene_graph/refresh_tree', label = 'R' ) # self.addTool( 'scene_graph/load_prefab', label = '+ P' ) # self.addTool( 'scene_graph/save_prefab', label = '>>P' ) self.addTool( 'scene/refresh', label = 'refresh', icon='refresh' ) #SIGNALS signals.connect( 'moai.clean', self.onMoaiClean ) signals.connect( 'scene.clear', self.onSceneClear ) signals.connect( 'scene.change', self.onSceneChange ) signals.connect( 'selection.changed', self.onSelectionChanged ) signals.connect( 'selection.hint', self.onSelectionHint ) signals.connect( 'preview.start', self.onPreviewStart ) signals.connect( 'preview.stop' , self.onPreviewStop ) # signals.connect( 'animator.start', self.onAnimatorStart ) # signals.connect( 'animator.stop' , self.onAnimatorStop ) signals.connect( 'entity.added', self.onEntityAdded ) signals.connect( 'entity.removed', self.onEntityRemoved ) signals.connect( 'entity.renamed', self.onEntityRenamed ) signals.connect( 'entity.modified', self.onEntityModified ) signals.connect( 'entity.visible_changed', self.onEntityVisibleChanged ) signals.connect( 'entity.pickable_changed', self.onEntityPickableChanged ) signals.connect( 'prefab.unlink', self.onPrefabUnlink ) signals.connect( 'prefab.relink', self.onPrefabRelink ) signals.connect( 'proto.unlink', self.onPrefabUnlink ) signals.connect( 'proto.relink', self.onPrefabRelink ) signals.connect( 'app.ready', self.postAppReady ) signals.connect( 'component.added', self.onComponentAdded ) signals.connect( 'component.removed', self.onComponentRemoved ) signals.connect( 'project.presave', self.preProjectSave ) registerSearchEnumerator( sceneObjectSearchEnumerator ) registerSearchEnumerator( entityNameSearchEnumerator ) registerSearchEnumerator( componentNameSearchEnumerator ) registerSearchEnumerator( layerNameSearchEnumerator )