コード例 #1
0
ファイル: ImageViewMock.py プロジェクト: mkb0517/ginga
    def __init__(self, logger=None, rgbmap=None, settings=None, render=None):
        ImageView.ImageViewBase.__init__(self,
                                         logger=logger,
                                         rgbmap=rgbmap,
                                         settings=settings)

        # Set this to the order in which you want channels stacked
        # in the numpy array delivered for writing to the off-screen
        # pixmap for your widget set
        self.rgb_order = 'BGRA'

        self.renderer = CanvasRenderer(self)

        self.t_.setDefaults(show_pan_position=False, onscreen_ff='Sans Serif')

        # This holds the off-screen pixel map.  It's creation is usually
        # deferred until we know the final size of the window.
        self.pixmap = None
        # This holds the native image RGB or canvas widget. You should
        # create it here
        self.imgwin = None

        # override default
        #self.defer_redraw = False
        self.rgb_fh = RGBFileHandler(self.logger)
コード例 #2
0
ファイル: ImageViewMock.py プロジェクト: Cadair/ginga
    def __init__(self, logger=None, rgbmap=None, settings=None, render=None):
        ImageView.ImageViewBase.__init__(self, logger=logger,
                                         rgbmap=rgbmap, settings=settings)

        # Set this to the order in which you want channels stacked
        # in the numpy array delivered for writing to the off-screen
        # pixmap for your widget set
        self._rgb_order = 'BGRA'

        self.renderer = CanvasRenderer(self)

        self.t_.setDefaults(show_pan_position=False,
                            onscreen_ff='Sans Serif')

        self.message = None
        # This holds the off-screen pixel map.  It's creation is usually
        # deferred until we know the final size of the window.
        self.pixmap = None
        # This holds the native image RGB or canvas widget. You should
        # create it here
        self.imgwin = None

        # cursors
        self.cursor = {}

        # override default
        #self.defer_redraw = False
        self.rgb_fh = RGBFileHandler(self.logger)
コード例 #3
0
ファイル: ImageViewMock.py プロジェクト: mkb0517/ginga
class ImageViewMock(ImageView.ImageViewBase):
    def __init__(self, logger=None, rgbmap=None, settings=None, render=None):
        ImageView.ImageViewBase.__init__(self,
                                         logger=logger,
                                         rgbmap=rgbmap,
                                         settings=settings)

        # Set this to the order in which you want channels stacked
        # in the numpy array delivered for writing to the off-screen
        # pixmap for your widget set
        self.rgb_order = 'BGRA'

        self.renderer = CanvasRenderer(self)

        self.t_.setDefaults(show_pan_position=False, onscreen_ff='Sans Serif')

        # This holds the off-screen pixel map.  It's creation is usually
        # deferred until we know the final size of the window.
        self.pixmap = None
        # This holds the native image RGB or canvas widget. You should
        # create it here
        self.imgwin = None

        # override default
        #self.defer_redraw = False
        self.rgb_fh = RGBFileHandler(self.logger)

    def get_widget(self):
        """
        Call this method to extract the widget to pack into your GUI
        when you are building the viewer into things.
        """
        return self.imgwin

    def get_surface(self):
        # for compatibility with agg and opencv backends
        surface = self.getwin_array(order=self.rgb_order)
        return surface

    def _render_offscreen(self, drawable, data, dst_x, dst_y, width, height):
        # NOTE [A]
        daht, dawd, depth = data.shape
        self.logger.debug("data shape is %dx%dx%d" % (dawd, daht, depth))

        # fill pixmap with background color
        imgwin_wd, imgwin_ht = self.get_window_size()
        # fillRect(Rect(0, 0, imgwin_wd, imgwin_ht), bgclr)

        # draw image data from buffer to offscreen pixmap at
        # (dst_x, dst_y) with size (width x height)
        ## painter.drawImage(Rect(dst_x, dst_y, width, height),
        ##                   data,
        ##                   Rect(0, 0, width, height))

    def render_image(self, rgbobj, dst_x, dst_y):
        """Render the image represented by (rgbobj) at dst_x, dst_y
        in the offscreen pixmap.
        """
        self.logger.debug("redraw pixmap=%s" % (self.pixmap))
        if self.pixmap is None:
            return
        self.logger.debug("drawing to pixmap")

        # Prepare array for rendering
        arr = rgbobj.get_array(self.rgb_order, dtype=np.uint8)
        (height, width) = arr.shape[:2]

        return self._render_offscreen(self.pixmap, arr, dst_x, dst_y, width,
                                      height)

    def configure_window(self, width, height):
        """
        This method is called by the event handler when the
        size of the window changes (or it can be called manually).
        We allocate an off-screen pixmap of the appropriate size
        and inform the superclass of our window size.
        """
        self.configure_surface(width, height)

    def configure_surface(self, width, height):
        self.logger.debug("window size reconfigured to %dx%d" %
                          (width, height))
        # TODO: allocate pixmap of width x height
        self.pixmap = None

        self.configure(width, height)

    def get_image_as_array(self):
        return self.getwin_array(order=self.rgb_order, dtype=np.uint8)

    def get_rgb_image_as_buffer(self, output=None, format='png', quality=90):
        # copy pixmap to buffer
        data_np = self.getwin_array(order=self.rgb_order, dtype=np.uint8)
        header = {}
        fmt_buf = self.rgb_fh.get_buffer(data_np,
                                         header,
                                         format,
                                         output=output)
        return fmt_buf

    def get_rgb_image_as_widget(self, output=None, format='png', quality=90):
        imgwin_wd, imgwin_ht = self.get_window_size()
        # copy pixmap to native widget type
        # ...
        # image_w = self.pixmap.copy(0, 0, imgwin_wd, imgwin_ht)
        image_w = None

        return image_w

    def save_rgb_image_as_file(self, filepath, format='png', quality=90):
        img_w = self.get_rgb_image_as_widget()
        # assumes that the image widget has some method for saving to
        # a file
        img_w.save(filepath, format=format, quality=quality)

    def get_plain_image_as_widget(self):
        """Used for generating thumbnails.  Does not include overlaid
        graphics.
        """
        arr = self.getwin_array(order=self.rgb_order)

        # convert numpy array to native image widget
        image_w = self._get_wimage(arr)
        return image_w

    def save_plain_image_as_file(self, filepath, format='png', quality=90):
        """Used for generating thumbnails.  Does not include overlaid
        graphics.
        """
        img_w = self.get_plain_image_as_widget()
        # assumes that the image widget has some method for saving to
        # a file
        img_w.save(filepath, format=format, quality=quality)

    def reschedule_redraw(self, time_sec):
        # stop any pending redraws, if possible
        # ...

        # schedule a call to delayed_redraw() in time_sec seconds
        # DO NOT BLOCK!
        # ...
        pass

    def update_image(self):
        if (not self.pixmap) or (not self.imgwin):
            return

        self.logger.debug("updating window from pixmap")
        # invalidate the display and force a refresh from
        # offscreen pixmap

    def set_cursor(self, cursor):
        if self.imgwin:
            # set the cursor on self.imgwin
            pass

    def make_cursor(self, iconpath, x, y):
        # return a cursor in the widget set's instance type
        # iconpath usually refers to a PNG file and x/y is the
        # cursor hot spot
        cursorw = None
        return cursorw

    def _get_wimage(self, arr_np):
        """Convert the numpy array (which is in our expected order)
        to a native image object in this widget set.
        """
        #return result
        raise NotImplementedError

    def _get_color(self, r, g, b):
        """Convert red, green and blue values specified in floats with
        range 0-1 to whatever the native widget color object is.
        """
        clr = (r, g, b)
        return clr

    def onscreen_message(self, text, delay=None, redraw=True):
        # stop any scheduled updates of the message

        # set new message text
        self.set_onscreen_message(text, redraw=redraw)
        if delay:
            # schedule a call to onscreen_message_off after
            # `delay` sec
            pass

    def take_focus(self):
        # have the widget grab the keyboard focus
        pass
コード例 #4
0
ファイル: ImageViewMock.py プロジェクト: Cadair/ginga
class ImageViewMock(ImageView.ImageViewBase):

    def __init__(self, logger=None, rgbmap=None, settings=None, render=None):
        ImageView.ImageViewBase.__init__(self, logger=logger,
                                         rgbmap=rgbmap, settings=settings)

        # Set this to the order in which you want channels stacked
        # in the numpy array delivered for writing to the off-screen
        # pixmap for your widget set
        self._rgb_order = 'BGRA'

        self.renderer = CanvasRenderer(self)

        self.t_.setDefaults(show_pan_position=False,
                            onscreen_ff='Sans Serif')

        self.message = None
        # This holds the off-screen pixel map.  It's creation is usually
        # deferred until we know the final size of the window.
        self.pixmap = None
        # This holds the native image RGB or canvas widget. You should
        # create it here
        self.imgwin = None

        # cursors
        self.cursor = {}

        # override default
        #self.defer_redraw = False
        self.rgb_fh = RGBFileHandler(self.logger)

    def get_widget(self):
        """
        Call this method to extract the widget to pack into your GUI
        when you are building the viewer into things.
        """
        return self.imgwin

    def get_surface(self):
        # for compatibility with agg and opencv backends
        surface = self.getwin_array(order=self._rgb_order)
        return surface

    def get_rgb_order(self):
        return self._rgb_order

    def _render_offscreen(self, drawable, data, dst_x, dst_y,
                          width, height):
        # NOTE [A]
        daht, dawd, depth = data.shape
        self.logger.debug("data shape is %dx%dx%d" % (dawd, daht, depth))

        # fill pixmap with background color
        imgwin_wd, imgwin_ht = self.get_window_size()
        # fillRect(Rect(0, 0, imgwin_wd, imgwin_ht), bgclr)

        # draw image data from buffer to offscreen pixmap at
        # (dst_x, dst_y) with size (width x height)
        ## painter.drawImage(Rect(dst_x, dst_y, width, height),
        ##                   data,
        ##                   Rect(0, 0, width, height))

        # Draw a cross in the center of the window in debug mode
        if self.t_['show_pan_position']:
            ctr_x, ctr_y = self.get_center()
            #painter.drawLine(ctr_x - 10, ctr_y, ctr_x + 10, ctr_y)
            #painter.drawLine(ctr_x, ctr_y - 10, ctr_x, ctr_y + 10)

        # render self.message
        if self.message:
            y = ((imgwin_ht // 3) * 2) - (ht // 2)
            x = (imgwin_wd // 2) - (wd // 2)
            #painter.drawText(x, y, message)


    def render_image(self, rgbobj, dst_x, dst_y):
        """Render the image represented by (rgbobj) at dst_x, dst_y
        in the offscreen pixmap.
        """
        self.logger.debug("redraw pixmap=%s" % (self.pixmap))
        if self.pixmap is None:
            return
        self.logger.debug("drawing to pixmap")

        # Prepare array for rendering
        arr = rgbobj.get_array(self._rgb_order)
        (height, width) = arr.shape[:2]

        return self._render_offscreen(self.pixmap, arr, dst_x, dst_y,
                                      width, height)

    def configure_window(self, width, height):
        """
        This method is called by the event handler when the
        size of the window changes (or it can be called manually).
        We allocate an off-screen pixmap of the appropriate size
        and inform the superclass of our window size.
        """
        self.configure_surface(width, height)

    def configure_surface(self, width, height):
        self.logger.debug("window size reconfigured to %dx%d" % (
            width, height))
        # TODO: allocate pixmap of width x height
        self.pixmap = None

        self.configure(width, height)

    def get_rgb_image_as_buffer(self, output=None, format='png',
                                quality=90):
        # copy pixmap to buffer
        data_np = self.getwin_array(order=self.get_rgb_order())
        header = {}
        fmt_buf = self.rgb_fh.get_buffer(data_np, header, format,
                                         output=output)
        return fmt_buf

    def get_image_as_buffer(self, output=None):
        return self.get_rgb_image_as_buffer(self, output=output)

    def get_image_as_array(self):
        return self.getwin_array(order=self.get_rgb_order())

    def get_rgb_image_as_bytes(self, format='png', quality=90):
        buf = self.get_rgb_image_as_buffer(format=format, quality=quality)
        return buf

    def get_rgb_image_as_widget(self, output=None, format='png',
                                quality=90):
        imgwin_wd, imgwin_ht = self.get_window_size()
        # copy pixmap to native widget type
        # ...
        # image_w = self.pixmap.copy(0, 0, imgwin_wd, imgwin_ht)
        image_w = None

        return image_w

    def save_rgb_image_as_file(self, filepath, format='png', quality=90):
        img_w = self.get_rgb_image_as_widget()
        # assumes that the image widget has some method for saving to
        # a file
        res = img_w.save(filepath, format=format, quality=quality)

    def get_image_as_widget(self):
        """Used for generating thumbnails.  Does not include overlaid
        graphics.
        """
        arr = self.getwin_array(order=self._rgb_order)

        # convert numpy array to native image widget
        image_w = self._get_wimage(arr)
        return image_w

    def save_image_as_file(self, filepath, format='png', quality=90):
        """Used for generating thumbnails.  Does not include overlaid
        graphics.
        """
        img_w = self.get_image_as_widget()
        # assumes that the image widget has some method for saving to
        # a file
        res = qimg.save(filepath, format=format, quality=quality)

    def reschedule_redraw(self, time_sec):
        # stop any pending redraws, if possible
        # ...

        # schedule a call to delayed_redraw() in time_sec seconds
        # DO NOT BLOCK!
        # ...
        pass

    def update_image(self):
        if (not self.pixmap) or (not self.imgwin):
            return

        self.logger.debug("updating window from pixmap")
        # invalidate the display and force a refresh from
        # offscreen pixmap

    def set_cursor(self, cursor):
        if self.imgwin:
            # set the cursor on self.imgwin
            pass

    def define_cursor(self, ctype, cursor):
        self.cursor[ctype] = cursor

    def get_cursor(self, ctype):
        return self.cursor[ctype]

    def switch_cursor(self, ctype):
        self.set_cursor(self.cursor[ctype])

    def _get_wimage(self, arr_np):
        """Convert the numpy array (which is in our expected order)
        to a native image object in this widget set.
        """
        return result

    def _get_color(self, r, g, b):
        """Convert red, green and blue values specified in floats with
        range 0-1 to whatever the native widget color object is.
        """
        clr = (r, g, b)
        return clr

    def onscreen_message(self, text, delay=None):
        # stop any scheduled updates of the message

        # set new message text
        self.message = text
        self.redraw(whence=3)

        if delay:
            # schedule a call to onscreen_message_off after
            # `delay` sec
            pass

    def onscreen_message_off(self):
        return self.onscreen_message(None)

    def show_pan_mark(self, tf):
        self.t_.set(show_pan_position=tf)
        self.redraw(whence=3)