(502, 88), (553, 53), (553, 53), (535, 36), (535, 36), (676, 37), (676, 37), (660, 52), (660, 52), (750, 145), (750, 145), (761, 179), (761, 179), (672, 192), (672, 192), (659, 214), (659, 214), (615, 214), (615, 214), (632, 230), (632, 230), (580, 230), (580, 230), (597, 215), (597, 215), (552, 214), (552, 214), (517, 144), (517, 144), (466, 180), (413, 177), (466, 180)] bitmap.drawPolygon(poly) bitmap.filling(poly) #POLY 5 bitmap.glColor(0, 0, 0) poly = [(682, 175), (708, 120), (708, 120), (735, 148), (735, 148), (739, 170), (739, 170), (682, 175)] bitmap.drawPolygon(poly) bitmap.filling(poly) bitmap.finish('outfilled.bmp')
""" from gl import Render, changecolor posX = 250 posY = 250 width = 1000 height = 1000 bitmap = Render(width, height) #los ultimos tres son los colores son los del background bitmap.glViewPort(posX, posY, width - 500 , height - 500) bitmap.glClearColor(0, 0, 0) bitmap.glclear() #principales (t) bitmap.glColor(1, 1, 1) #estos colores son los que se usaran en Vertex bitmap.glLine(0, -1, 0, 1) bitmap.glLine(-1, 0, 1, 0) bitmap.glColor(0, 1, 0) bitmap.glLine(1, -1, -1, 1) bitmap.glLine(-1, -1, 1, 1) #margen bitmap.glColor(1, 0, 0) bitmap.glLine(-1, 1, 1, 1) bitmap.glLine(1, -1, 1, 1) bitmap.glLine(1, -1, -1, -1) bitmap.glLine(-1, -1, -1, 1) bitmap.finish('out.bmp')
shader=colores5, ) # Renderizado del sátelite que orbita por la luna render.load_obj( "./Models/space_station.obj", translate=(0.25, -0.75, 0.3), scale=(0.03, 0.03, 0.03), rotate=(-0.50, -0.80, 0.2), fill=True, shader=colores2, ) # Renderizado del sátelite que orbita solo render.load_obj( "./Models/space_station.obj", translate=(0.55, 0.75, 0), scale=(0.01, 0.01, 0.01), rotate=(-0.50, -0.80, 0.2), fill=True, shader=colores5, ) # Renderizado de la Luna ubicado en la parte superior derecha render.load_obj( "./Models/planet.obj", translate=(-0.75, 1, 0), scale=(0.20, 0.20, 0.20), shader=colores4, ) render.finish()
""" Paula Camila Gonzalez Ortega 18398 """ from gl import Render, V3 posX = 250 posY = 250 width = 800 height = 600 #bitmap = Render(width, height) #los ultimos tres son los colores son los del background r = Render(1200, 1200) #r.triangle(V3(10, 70, 1), V3(50, 160, 1), V3(70, 80, 1)) #r.triangle(V3(180, 50, 1), V3(150, 1, 1), V3(70, 180, 1)) #r.triangle(V3(180, 150, 1), V3(120, 160, 1), V3(130, 180, 1)) ##bitmap.glViewPort(posX, posX, width-500 , height-500) ##bitmap.glClearColor(0, 0, 0) #background color #bitmap.glClear() #bitmap.glColor(1, 1, 1) #estos colores son los que se usaran en Vertex r.load('./face.obj', (600, 500, 1), (15, 15, 15)) r.finish('cara.bmp')
""" Paula Camila Gonzalez Ortega 18398 """ from gl import Render posX = 250 posY = 250 width = 1000 height = 1000 bitmap = Render( width, height) #los ultimos tres son los colores son los del background bitmap.glViewPort(posX, posX, width - 500, height - 500) bitmap.glClearColor(0, 0, 0) #background color bitmap.glclear() bitmap.glColor(1, 1, 1) #estos colores son los que se usaran en Vertex bitmap.glModel('./camero.obj', (17, 15), (25, 25)) bitmap.finish('transformers.bmp')