def constructAllDisplayLists(self): display.set_caption("PLEASE WAIT... CONSTRUCTING DISPLAY LISTS...") numKeys = len( self.objs.keys() ) count = 0 for key in self.objs.keys(): gl_utils.glClear(\ gl_utils.GL_COLOR_BUFFER_BIT | gl_utils.GL_DEPTH_BUFFER_BIT) count = count + 1 numVertices = len( self.objs[key].vertices ) # Construct string: printStr = "Display list [" + str(count) + "/" + \ str(numKeys) + "]: \"" + str(key) + "\" (" if self.objs[key].isMatlabBody: printStr = printStr + "Matlab " else: printStr = printStr + "fixed " printStr = printStr + "body with: " + \ str(numVertices) + " vertices)" gl_utils.printText(0.15, 0.5, printStr) display.flip() # update screen, show text print " --> " + printStr # console message self.objs[ key ].makeDisplayList() # construct this list
def on_resize(window, w, h): nonlocal window_size nonlocal content_scale if w == 0 or h == 0: return # Always clear buffers on resize to make sure that there are no overlapping # artifacts from previous frames. gl_utils.glClear(gl_utils.GL_COLOR_BUFFER_BIT) gl_utils.glClearColor(0, 0, 0, 1) content_scale = glfw.get_content_scale(window) framebuffer_scale = glfw.get_framebuffer_scale(window) g_pool.gui.scale = content_scale window_size = w, h g_pool.camera_render_size = w - int( icon_bar_width * g_pool.gui.scale), h g_pool.gui.update_window(*window_size) g_pool.gui.collect_menus() for p in g_pool.plugins: p.on_window_resize(window, *g_pool.camera_render_size) # Minimum window size required, otherwise parts of the UI can cause openGL # issues with permanent effects. Depends on the content scale, which can # potentially be dynamically modified, so we re-adjust the size limits every # time here. min_size = int(2 * icon_bar_width * g_pool.gui.scale / framebuffer_scale) glfw.glfwSetWindowSizeLimits(window, min_size, min_size, glfw.GLFW_DONT_CARE, glfw.GLFW_DONT_CARE) # Needed, to update the window buffer while resizing consume_events_and_render_buffer()
def on_resize(window, w, h): # Always clear buffers on resize to make sure that there are no overlapping # artifacts from previous frames. gl_utils.glClear(gl_utils.GL_COLOR_BUFFER_BIT) gl_utils.glClearColor(0, 0, 0, 1) self.window_size = w, h self.content_scale = gl_utils.get_content_scale(window) g_pool.gui.scale = self.content_scale g_pool.gui.update_window(w, h) g_pool.gui.collect_menus() # Needed, to update the window buffer while resizing self.update_ui()
def on_resize(window, w, h): nonlocal window_size nonlocal content_scale is_minimized = bool(glfw.get_window_attrib(window, glfw.ICONIFIED)) if is_minimized: return # Always clear buffers on resize to make sure that there are no overlapping # artifacts from previous frames. gl_utils.glClear(GL_COLOR_BUFFER_BIT) gl_utils.glClearColor(0, 0, 0, 1) active_window = glfw.get_current_context() glfw.make_context_current(window) content_scale = gl_utils.get_content_scale(window) framebuffer_scale = gl_utils.get_framebuffer_scale(window) g_pool.gui.scale = content_scale window_size = w, h g_pool.camera_render_size = w - int( icon_bar_width * g_pool.gui.scale), h g_pool.gui.update_window(w, h) g_pool.gui.collect_menus() for g in g_pool.graphs: g.scale = content_scale g.adjust_window_size(w, h) adjust_gl_view(w, h) glfw.make_context_current(active_window) # Minimum window size required, otherwise parts of the UI can cause openGL # issues with permanent effects. Depends on the content scale, which can # potentially be dynamically modified, so we re-adjust the size limits every # time here. min_size = int(2 * icon_bar_width * g_pool.gui.scale / framebuffer_scale) glfw.set_window_size_limits( window, min_size, min_size, glfw.DONT_CARE, glfw.DONT_CARE, ) # Needed, to update the window buffer while resizing consume_events_and_render_buffer()