def paintGL(self): ''' Drawing routine ''' glClear(GL_COLOR_BUFFER_BIT) glPushMatrix() glTranslatef(self.camera[0], self.camera[1], 0) glScaled(self.zoom, self.zoom, 1) if self.vbos: glmod.drawVBO() else: for layer in self.layers: for img in self.images[layer]: self.drawImage(img) for text in self.texts: _split = text[1].split("\n") brk = lambda x, n, acc=[]: brk(x[n:], n, acc+[(x[:n])]) if x else acc split = [] for item in _split: split.extend(brk(item, 35)) if len(split[0]) == 0: split.pop(0) pos = -16 * (len(split) - 1) for t in split: if len(t) == 0: continue self.renderText(float(text[2][0]), float(text[2][1])+pos, 0, t) pos += 16 glPopMatrix()
def paintGL(self): ''' Drawing routine ''' glClear(GL_COLOR_BUFFER_BIT) glPushMatrix() glTranslatef(self.camera[0], self.camera[1], 0) glScaled(self.zoom, self.zoom, 1) if self.vbos: glmod.drawVBO() else: for layer in self.layers: for img in self.images[layer]: self.drawImage(img) if mod: glmod.drawLines(self.lines) else: for layer in self.lines: glLineWidth(layer) glBegin(GL_LINES) for line in self.lines[layer]: glVertex2f(line[0], line[1]) glVertex2f(line[2], line[3]) glEnd() for text in self.texts: split = text[1].split("\n") if len(split[0]) == 0: split.pop(0) pos = -16 * (len(split) - 1) for t in split: if len(t) == 0: continue self.renderText(float(text[2][0]), float(text[2][1])+pos, 0, t) pos += 16 glScaled(1/self.zoom, 1/self.zoom, 1) glTranslatef(-self.camera[0], -self.camera[1], 0) glPopMatrix()
def paintGL(self): ''' Drawing routine ''' glClear(GL_COLOR_BUFFER_BIT) glPushMatrix() glTranslatef(self.camera[0], self.camera[1], 0) glScaled(self.zoom, self.zoom, 1) if Globals.vbos: glmod.drawVBO() else: for layer in self.layers: for img in self.images[layer]: self.drawImage(img) glScaled(1/self.zoom, 1/self.zoom, 1) glTranslatef(-self.camera[0], -self.camera[1], 0) glPopMatrix()
def paintGL(self): ''' Drawing routine ''' glClear(GL_COLOR_BUFFER_BIT) glPushMatrix() glTranslatef(self.camera[0], self.camera[1], 0) glScaled(self.zoom, self.zoom, 1) if self.vbos: glmod.drawVBO() else: for layer in self.layers: for img in self.images[layer]: self.drawImage(img) for text in self.texts: _split = text[1].split("\n") brk = lambda x, n, acc=[]: brk(x[n:], n, acc + [(x[:n])] ) if x else acc split = [] for item in _split: split.extend(brk(item, 35)) if len(split[0]) == 0: split.pop(0) pos = -16 * (len(split) - 1) for t in split: if len(t) == 0: continue self.renderText(float(text[2][0]), float(text[2][1]) + pos, 0, t) pos += 16 glPopMatrix()