def setUp(self): GLSettings.set_devel_mode() GLSettings.logging = None GLSettings.scheduler_threadpool = FakeThreadPool() GLSettings.sessions = {} GLSettings.failed_login_attempts = 0 if os.path.isdir('/dev/shm'): GLSettings.working_path = '/dev/shm/globaleaks' GLSettings.ramdisk_path = '/dev/shm/globaleaks/ramdisk' else: GLSettings.working_path = './working_path' GLSettings.ramdisk_path = './working_path/ramdisk' GLSettings.eval_paths() GLSettings.remove_directories() GLSettings.create_directories() self.setUp_dummy() yield db.create_tables(self.create_node) for fixture in getattr(self, 'fixtures', []): yield import_fixture(fixture) yield import_memory_variables() # override of imported memory variables GLSettings.memory_copy.allow_unencrypted = True anomaly.Alarm.reset() event.EventTrackQueue.reset() statistics_sched.StatisticsSchedule.reset() self.internationalized_text = load_appdata()['node']['whistleblowing_button']
def init_glsettings_for_unit_tests(): GLSettings.testing = True GLSettings.set_devel_mode() GLSettings.logging = None GLSettings.scheduler_threadpool = FakeThreadPool() GLSettings.sessions.clear() GLSettings.failed_login_attempts = 0 GLSettings.working_path = './working_path' GLSettings.ramdisk_path = os.path.join(GLSettings.working_path, 'ramdisk') GLSettings.eval_paths() GLSettings.remove_directories() GLSettings.create_directories()
def init_glsettings_for_unit_tests(): GLSettings.testing = True GLSettings.set_devel_mode() GLSettings.logging = None GLSettings.failed_login_attempts = 0 GLSettings.working_path = './working_path' GLSettings.eval_paths() GLSettings.set_ramdisk_path() GLSettings.remove_directories() GLSettings.create_directories() GLSettings.orm_tp = FakeThreadPool() GLSessions.clear()
def init_glsettings_for_unit_tests(): GLSettings.testing = True GLSettings.set_devel_mode() GLSettings.logging = None GLSettings.failed_login_attempts = 0 GLSettings.working_path = './working_path' GLSettings.onionservice = 'kpvz7ki2v5agwt35.onion' GLSettings.eval_paths() GLSettings.set_ramdisk_path() GLSettings.remove_directories() GLSettings.create_directories() GLSettings.orm_tp = FakeThreadPool() GLSettings.memory_copy.hostname = 'localhost' GLSessions.clear()