def __init__(self, content_handler): EventHandler.__init__(self) self.playlist = PlayList() self.content_handler = content_handler self.player = Player() self.player.attachments.append(self)
def __init__(self): EventHandler.__init__(self) self.attachments = [] self.data_cache = DataCache() self.client = GMusicClient(self.data_cache)
def __init__(self, event_handler): EventHandler.__init__(self) self.attachments.append(event_handler) self.state = event_handler.state
def __init__(self, handler, content_handler, player_controller): EventHandler.__init__(self) self.attachments.append(handler) self.content_handler = content_handler self.player_controller = player_controller
def __init__(self): EventHandler.__init__(self) self.player = Gst.ElementFactory.make("playbin", "player") self.volume = 1.0 self.build_bus()
def __init__(self, event_handler, cmd_processor): EventHandler.__init__(self) self.attachments.append(event_handler) self.state = event_handler.state self.cmd_processor = cmd_processor
def __init__(self): EventHandler.__init__(self) self.player = gst.element_factory_make("playbin2", "player") self.volume = 1.0 self.build_bus()
def __init__(self): EventHandler.__init__(self) self.state = StateManager() self.draw_handler = DrawHandler(self)