コード例 #1
0
def test_create_game_server_config_flattened():
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.create_game_server_config),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = operations_pb2.Operation(name="operations/op")

        # Call the method with a truthy value for each flattened field,
        # using the keyword arguments to the method.
        response = client.create_game_server_config(
            parent="parent_value",
            game_server_config=game_server_configs.GameServerConfig(
                name="name_value"),
        )

        # Establish that the underlying call was made with the expected
        # request object values.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0].parent == "parent_value"
        assert args[
            0].game_server_config == game_server_configs.GameServerConfig(
                name="name_value")
コード例 #2
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def test_get_game_server_config(transport: str = "grpc"):
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_configs.GetGameServerConfigRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.get_game_server_config),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_configs.GameServerConfig(
            name="name_value", description="description_value")

        response = client.get_game_server_config(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, game_server_configs.GameServerConfig)
    assert response.name == "name_value"
    assert response.description == "description_value"
コード例 #3
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def create_config(project_id, deployment_id, config_id):
    """Creates a game server config."""

    client = gaming.GameServerConfigsServiceClient()

    fleet_config = game_server_configs.FleetConfig(
        name="my-fleet-spec",
        fleet_spec=FLEET_SPEC,
    )

    # Location is hard coded as global, as game server configs can
    # only be created in global.  This is done for all operations on
    # game server configs.
    request = game_server_configs.CreateGameServerConfigRequest(
        parent=
        f"projects/{project_id}/locations/global/gameServerDeployments/{deployment_id}",
        config_id=config_id,
        game_server_config=game_server_configs.GameServerConfig(
            description="My Game Server Config",
            fleet_configs=[fleet_config],
        ),
    )

    operation = client.create_game_server_config(request)
    print(f"Create config operation: {operation.operation.name}")
    operation.result(timeout=120)
コード例 #4
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def test_list_game_server_configs_pages():
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.list_game_server_configs),
                           "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[
                    game_server_configs.GameServerConfig(),
                    game_server_configs.GameServerConfig(),
                    game_server_configs.GameServerConfig(),
                ],
                next_page_token="abc",
            ),
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[], next_page_token="def"),
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[game_server_configs.GameServerConfig()],
                next_page_token="ghi",
            ),
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[
                    game_server_configs.GameServerConfig(),
                    game_server_configs.GameServerConfig(),
                ]),
            RuntimeError,
        )
        pages = list(client.list_game_server_configs(request={}).pages)
        for page, token in zip(pages, ["abc", "def", "ghi", ""]):
            assert page.raw_page.next_page_token == token
コード例 #5
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def test_list_game_server_configs_pager():
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.list_game_server_configs),
                           "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[
                    game_server_configs.GameServerConfig(),
                    game_server_configs.GameServerConfig(),
                    game_server_configs.GameServerConfig(),
                ],
                next_page_token="abc",
            ),
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[], next_page_token="def"),
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[game_server_configs.GameServerConfig()],
                next_page_token="ghi",
            ),
            game_server_configs.ListGameServerConfigsResponse(
                game_server_configs=[
                    game_server_configs.GameServerConfig(),
                    game_server_configs.GameServerConfig(),
                ]),
            RuntimeError,
        )
        results = [i for i in client.list_game_server_configs(request={})]
        assert len(results) == 6
        assert all(
            isinstance(i, game_server_configs.GameServerConfig)
            for i in results)
コード例 #6
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def test_create_game_server_config_flattened_error():
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.create_game_server_config(
            game_server_configs.CreateGameServerConfigRequest(),
            parent="parent_value",
            game_server_config=game_server_configs.GameServerConfig(
                name="name_value"),
        )
コード例 #7
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def test_get_game_server_config_field_headers():
    client = GameServerConfigsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Any value that is part of the HTTP/1.1 URI should be sent as
    # a field header. Set these to a non-empty value.
    request = game_server_configs.GetGameServerConfigRequest(name="name/value")

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.get_game_server_config),
                           "__call__") as call:
        call.return_value = game_server_configs.GameServerConfig()
        client.get_game_server_config(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0] == request

    # Establish that the field header was sent.
    _, _, kw = call.mock_calls[0]
    assert ("x-goog-request-params", "name=name/value") in kw["metadata"]