def test_create_game_server_config_flattened(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.create_game_server_config), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = operations_pb2.Operation(name="operations/op") # Call the method with a truthy value for each flattened field, # using the keyword arguments to the method. response = client.create_game_server_config( parent="parent_value", game_server_config=game_server_configs.GameServerConfig( name="name_value"), ) # Establish that the underlying call was made with the expected # request object values. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0].parent == "parent_value" assert args[ 0].game_server_config == game_server_configs.GameServerConfig( name="name_value")
def test_get_game_server_config(transport: str = "grpc"): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials(), transport=transport) # Everything is optional in proto3 as far as the runtime is concerned, # and we are mocking out the actual API, so just send an empty request. request = game_server_configs.GetGameServerConfigRequest() # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.get_game_server_config), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = game_server_configs.GameServerConfig( name="name_value", description="description_value") response = client.get_game_server_config(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the response is the type that we expect. assert isinstance(response, game_server_configs.GameServerConfig) assert response.name == "name_value" assert response.description == "description_value"
def create_config(project_id, deployment_id, config_id): """Creates a game server config.""" client = gaming.GameServerConfigsServiceClient() fleet_config = game_server_configs.FleetConfig( name="my-fleet-spec", fleet_spec=FLEET_SPEC, ) # Location is hard coded as global, as game server configs can # only be created in global. This is done for all operations on # game server configs. request = game_server_configs.CreateGameServerConfigRequest( parent= f"projects/{project_id}/locations/global/gameServerDeployments/{deployment_id}", config_id=config_id, game_server_config=game_server_configs.GameServerConfig( description="My Game Server Config", fleet_configs=[fleet_config], ), ) operation = client.create_game_server_config(request) print(f"Create config operation: {operation.operation.name}") operation.result(timeout=120)
def test_list_game_server_configs_pages(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials) # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.list_game_server_configs), "__call__") as call: # Set the response to a series of pages. call.side_effect = ( game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ], next_page_token="abc", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[], next_page_token="def"), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[game_server_configs.GameServerConfig()], next_page_token="ghi", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ]), RuntimeError, ) pages = list(client.list_game_server_configs(request={}).pages) for page, token in zip(pages, ["abc", "def", "ghi", ""]): assert page.raw_page.next_page_token == token
def test_list_game_server_configs_pager(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials) # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.list_game_server_configs), "__call__") as call: # Set the response to a series of pages. call.side_effect = ( game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ], next_page_token="abc", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[], next_page_token="def"), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[game_server_configs.GameServerConfig()], next_page_token="ghi", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ]), RuntimeError, ) results = [i for i in client.list_game_server_configs(request={})] assert len(results) == 6 assert all( isinstance(i, game_server_configs.GameServerConfig) for i in results)
def test_create_game_server_config_flattened_error(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) # Attempting to call a method with both a request object and flattened # fields is an error. with pytest.raises(ValueError): client.create_game_server_config( game_server_configs.CreateGameServerConfigRequest(), parent="parent_value", game_server_config=game_server_configs.GameServerConfig( name="name_value"), )
def test_get_game_server_config_field_headers(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) # Any value that is part of the HTTP/1.1 URI should be sent as # a field header. Set these to a non-empty value. request = game_server_configs.GetGameServerConfigRequest(name="name/value") # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.get_game_server_config), "__call__") as call: call.return_value = game_server_configs.GameServerConfig() client.get_game_server_config(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the field header was sent. _, _, kw = call.mock_calls[0] assert ("x-goog-request-params", "name=name/value") in kw["metadata"]