コード例 #1
0
 def test_no_goose(self):
     player = 'Pippo'
     rule = GooseMoveRule({5, 9, 14, 18, 23, 27})
     current_pos = 6
     step = 2
     self.assertEqual(rule.apply(player, current_pos, current_pos, step),
                      None)
コード例 #2
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    def test_recursive_goose(self):
        player = 'Pippo'
        goose = [8, 10]
        engine = RuleEngine([BasicMoveRule(), GooseMoveRule(set(goose))])
        current_pos = 6
        step = 2
        moves = engine.apply_rules(player, current_pos, step)
        self.assertEqual(len(moves), 3)  # basic and the 2 goose

        self.assertTrue(
            isinstance(moves[0].rule_applied, BasicMoveRule))
        self.assertEqual(moves[0].start_pos, current_pos)
        self.assertEqual(moves[0].end_pos, current_pos + step)
        self.assertEqual(moves[0].player, player)

        self.assertTrue(
            isinstance(moves[1].rule_applied, GooseMoveRule))
        self.assertEqual(moves[1].start_pos, goose[0])
        self.assertEqual(moves[1].end_pos, goose[0] + step)
        self.assertEqual(moves[1].player, player)

        self.assertTrue(
            isinstance(moves[2].rule_applied, GooseMoveRule))
        self.assertEqual(moves[2].start_pos, goose[1])
        self.assertEqual(moves[2].end_pos, goose[1] + step)
        self.assertEqual(moves[2].player, player)
コード例 #3
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    def test_move_multiple_goose(self):
        player = 'Pippo'
        dice = [2, 2]
        start_pos = 10
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos

        goose = [5, 9, 14, 18, 23, 27]
        goose_rule = GooseMoveRule(set(goose))
        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, goose[2], goose[2] + sum_dice, goose_rule),
            Move(self.player, goose[3], goose[3] + sum_dice, goose_rule),
        ])

        self.assertEqual(
            res, f'{player} rolls {dice[0]}, {dice[1]}. '
            f'{player} moves from '
            f'{start_pos} to {end_pos}, The Goose. '
            f'{player} moves again and goes to '
            f'{goose[2] + sum_dice}, The Goose. '
            f'{player} moves again and goes to'
            f' {goose[3] + sum_dice}')
コード例 #4
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def game_factory(rules=None):
    repo = DictPlayerRepository()
    rules = rules or [
        BasicMoveRule(),
        BounceMoveRule(N_SPACES),
        GooseMoveRule(GOOSE_SPACES),
        BridgeMoveRule(BRIDGE_START, BRIDGE_END),
        PrankMoveRule(repo)
    ]
    return Game(repo, RuleEngine(rules))
コード例 #5
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    def test_simple_goose(self):
        player = 'Pippo'
        goose = 8
        engine = RuleEngine([BasicMoveRule(), GooseMoveRule({goose})])
        current_pos = 6
        step = 2
        moves = engine.apply_rules(player, current_pos, step)
        self.assertEqual(len(moves), 2)  # basic and the goose

        self.assertTrue(isinstance(moves[0].rule_applied, BasicMoveRule))
        self.assertEqual(moves[0].start_pos, current_pos)
        self.assertEqual(moves[0].end_pos, current_pos + step)
        self.assertEqual(moves[0].player, player)

        self.assertTrue(isinstance(moves[1].rule_applied, GooseMoveRule))
        self.assertEqual(moves[1].start_pos, goose)
        self.assertEqual(moves[1].end_pos, goose + step)
        self.assertEqual(moves[1].player, player)
コード例 #6
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def create_default_game() -> BaseGame:
    """
    Factory that creates the default game, ie a game with the following
    rules: BounceMoveRule, BridgeMoveRule, GooseMoveRule, PrankMoveRule
    :return: a BaseGame instance
    """
    from goose.repositories import DictPlayerRepository
    from goose.rules import RuleEngine, BasicMoveRule, BounceMoveRule, \
        BridgeMoveRule, GooseMoveRule, PrankMoveRule

    repo = DictPlayerRepository()
    rule_engine = RuleEngine([
        BasicMoveRule(),
        BounceMoveRule(N_SPACES),
        BridgeMoveRule(BRIDGE_START, BRIDGE_END),
        GooseMoveRule(GOOSE_SPACES),
        PrankMoveRule(repo)
    ])

    return Game(repo, rule_engine)
コード例 #7
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    def test_move_simple_goose(self):
        dice = [1, 1]
        start_pos = 3
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos

        goose = 5
        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(self.player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, end_pos, end_pos + sum_dice,
                 GooseMoveRule({goose}))
        ])

        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from '
            f'{start_pos} to {end_pos}, The Goose. '
            f'{self.player} moves again and goes '
            f'to {goose + sum_dice}')
コード例 #8
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 def test_get_aliases(self):
     goose = {5, 9, 14, 18, 23, 27}
     rule = GooseMoveRule(goose)
     self.assertEqual(rule.get_space_aliases(),
                      {i: 'The Goose' for i in goose})