def setUp(self): self.room = Room("Just outside a dark cave.", "") self.actor = TargettableObject("a decapitated knight", set(['shiny', 'dead']), self.room) self.roomtarget = TargettableObject("a killer rabbit", set(['bunny', 'fluffy', "rabbit", 'murderous', "killer"]), self.room) self.invtarget = NamedObject("a surprised-looking decapitated head", "Boris", set(["head", "dead"]), self.actor.inventory) self.otherroom = Room("Just inside a dark cave.", "") self.exit = TargettableExitObject(self.room, self.otherroom, "the mouth of a cave", set(["cave", "mouth"])) self.room.add(self.actor) self.room.add(self.roomtarget) self.room.add(self.invtarget) self.room.add(self.exit) self.setup_for_object(self.actor) self.info = MockInfo(self.actor)
def setUp(self): self.room = AnonyRoom() self.actor = MUDObject(self.room) self.target = TargettableObject("", set(['rabbit']), self.room) self.onlooker = MUDObject(self.room) self.other_room_target = TargettableObject('', set(), None) self.setup_for_object(self.actor) self.setup_for_object(self.target) self.setup_for_object(self.onlooker) self.info = LineInfo(instigator=self.actor)
def setUp(self): self.room = AnonyRoom() self.target = TargettableObject('a killer rabbit', set(['killer', 'rabbit']), self.room) self.actor = MUDObject(self.room) self.setup_for_object(self.actor) self.setup_for_object(self.target) self.goodblob, = object_pattern.parseString('killer rabbit') self.badblob, = object_pattern.parseString("bogus bunny") self.info = MockInfo(self.actor)
def setUp(self): self.room = AnonyRoom() self.actor = MUDObject(self.room) self.target = TargettableObject("a killer rabbit", set(['bunny', 'killer', 'rabbit']), self.room) self.setup_for_object(self.actor) self.setup_for_object(self.target) self.info = MockInfo(self.actor)
def setUp(self): self.room = AnonyRoom() self.target = TargettableObject( "a killer rabbit", set(['killer', 'rabbit', 'bunny', 'fluffy']), self.room) self.setup_for_object(self.target) self.actor = MUDObject(self.room) self.setup_for_object(self.actor) targetSet(self.actor, "bob", self.target) self.info = LineInfoMockup(self.actor) self.bogusroom = AnonyRoom()
def test_matchContent_with_number(): r = AnonyRoom() for n in range(10): o = TargettableObject('a blob', set(['blob', 'grey']), r) r.add(o) if n == 5: seeking = o if n == 0: first = o assert r.matchContent(set(['grey', 'blob']), 5) is seeking assert r.matchContent(set(['grey']), 0) is first
class TestEventSending(SetupHelper): def setUp(self): self.room = Room("Just outside a dark cave.", "") self.actor = TargettableObject("a decapitated knight", set(['shiny', 'dead']), self.room) self.roomtarget = TargettableObject("a killer rabbit", set(['bunny', 'fluffy', "rabbit", 'murderous', "killer"]), self.room) self.invtarget = NamedObject("a surprised-looking decapitated head", "Boris", set(["head", "dead"]), self.actor.inventory) self.otherroom = Room("Just inside a dark cave.", "") self.exit = TargettableExitObject(self.room, self.otherroom, "the mouth of a cave", set(["cave", "mouth"])) self.room.add(self.actor) self.room.add(self.roomtarget) self.room.add(self.invtarget) self.room.add(self.exit) self.setup_for_object(self.actor) self.info = MockInfo(self.actor) def tearDown(self): self.room.remove_from_instances() self.actor.remove_from_instances() self.roomtarget.remove_from_instances() self.invtarget.remove_from_instances() NamedObject._name_registry.clear() self.exit.remove_from_instances() def test_look_at_room_TargettableObject(self): lookAt(self.actor, self.roomtarget) assert self.actor.delegate.received == [LookAtEvent(self.roomtarget)] def test_look_at_inventory_TargettableObject(self): lookAt(self.actor, self.invtarget) assert self.actor.delegate.received == [LookAtEvent(self.invtarget)] def test_look_at_nowhere(self): lookAt(self.actor, MUDObject(None)) assert self.actor.delegate.received == [UnfoundObjectEvent()] def test_look_at_room(self): lookRoom(self.actor) assert self.actor.delegate.received == [LookRoomEvent(self.room)] def test_look_at_exit(self): lookAt(self.actor, self.exit) assert self.actor.delegate.received == [LookRoomEvent(self.otherroom)] def test_look_at_parsing_no_at(self): lookDistributor(self.actor, 'boris', self.info) print self.actor.delegate.received assert self.actor.delegate.received == [LookAtEvent(self.invtarget)] def test_look_at_parsing(self): lookDistributor(self.actor, "at killer rabbit", self.info) print self.actor.delegate.received assert self.actor.delegate.received == [LookAtEvent(self.roomtarget)] def test_look_at_parsing_failure(self): lookDistributor(self.actor, "at foobar", self.info) assert self.actor.delegate.received == [UnfoundObjectEvent()] def test_look_parsing(self): lookDistributor(self.actor, "", self.info) print self.actor.delegate.received assert self.actor.delegate.received == [LookRoomEvent(self.room)]
def setUp(self): self.obj = TargettableObject("a fat elf", set(), None) self.setup_for_object(self.obj)
def test_ldesc_setting(): obj = TargettableObject("a fat elf", set(), None) desc = "A really really fat elf." setLDesc(obj, desc) assert obj.ldesc == desc
def test_default_ldesc(): assert TargettableObject("a fat elf", set(), None).ldesc == \ "a fat elf. Nothing more, nothing less."