コード例 #1
0
def create_scenario():
    '''
    Create something as:
    v4      v0
     \     / |
      \   v1 |
       \ /   |
       v5   /
        \  /
        v2
        |
        v3
    '''
    E = []
    data_to_vertex = {}

    vertices = []
    for i in range(6):
        data = 'v%s' % (i, )
        v = Vertex(data)
        data_to_vertex[data] = v
        v.view = VertexViewer(100, 50)
        vertices.append(v)

    edge = Edge(vertices[0], vertices[1])
    edge.view = EdgeViewer()
    E.append(edge)

    edge = Edge(vertices[0], vertices[2])
    edge.view = EdgeViewer()
    E.append(edge)

    edge = Edge(vertices[1], vertices[5])
    edge.view = EdgeViewer()
    E.append(edge)

    edge = Edge(vertices[2], vertices[3])
    edge.view = EdgeViewer()
    E.append(edge)

    edge = Edge(vertices[4], vertices[5])
    edge.view = EdgeViewer()
    E.append(edge)

    edge = Edge(vertices[5], vertices[2])
    edge.view = EdgeViewer()
    E.append(edge)

    G = Graph(vertices, E)
    assert len(G.C) == 1
    gr = G.C[0]

    # not needed anymore...
    #r = filter(lambda x: len(x.e_in()) == 0, gr.sV)
    #if len(r) == 0:
    #    r = [gr.sV[0]]
    return gr, data_to_vertex
コード例 #2
0
 def initView(self):
     cfg = self.func.cfg
     vertexs = {}
     done = set()
     for block in cfg.blocks:
         if block in done:
             continue
         done.add(block)
         startLockey = block.loc_key
         endLockey = block.loc_key
         blocks = [block]
         while (block.lines[-1].name == 'CALL') and (len(cfg.predecessors(block.get_next())) == 1):
             nextLockey = block.get_next()
             if block.loc_key in cfg.successors(nextLockey):
                 break
             block = cfg.loc_key_to_block(nextLockey)
             blocks.append(block)
             endLockey = block.loc_key
             done.add(block)
         vertex = Vertex(startLockey)
         vertexs[startLockey] = vertex
         vertex.view = AsmBlockView(startLockey, endLockey, blocks, self.func)
     edges = []
     for src in vertexs.values():
         successLocKeys = cfg.successors(src.view.endLockey)
         for key in successLocKeys:
             vSrc = vertexs[src.view.lockey]
             vDst = vertexs[key]
             edge = Edge(vSrc, vDst)
             edge.view = BasicEdge(vDst)
             edges.append(edge)
             vSrc.view.outBlocks.append(vDst.view)
             vDst.view.inBlocks.append(vSrc.view)
     self.graph = Graph(vertexs.values(), edges)
     sugLayout = SugiyamaLayout(self.graph.C[0])
     sugLayout.route_edge = route_with_lines
     sugLayout.init_all()
     sugLayout.draw()
     for v in vertexs.values():
         self.addBlock(v.view, v.view.xy[0] - (v.view.w / 2), v.view.xy[1] - (v.view.h / 2))
         v.view.gotoAddress.connect(self.selectAddress)
     for e in edges:
         srcView = e.v[0].view
         srcBlock = e.v[0].data
         dstBlock = e.v[1].data
         if len(srcView.outBlocks) == 1:
             color = Qt.darkBlue
         elif dstBlock == cfg.successors(srcBlock)[0]:
             color = Qt.darkRed
         else:
             color = Qt.darkGreen
         edge_view = e.view
         edge_view.color = color
         self.scene.addItem(edge_view)
コード例 #3
0
def sample_G01():
    v = 'abc'
    V = [Vertex(x) for x in v]
    D = dict(zip(v,V))
    e = ['ab','ac']
    E = [Edge(D[xy[0]],D[xy[1]]) for xy in e]
    return (V,E)
コード例 #4
0
def sample_G03():
    v = 'abcd'
    V = [Vertex(x) for x in v]
    D = dict(zip(v,V))
    e = ['ab','bc','cd','bd','da']
    E = [Edge(D[xy[0]],D[xy[1]]) for xy in e]
    return (V,E)
コード例 #5
0
def sample_G05():
    v = 'abcdefgh'
    V = [Vertex(x) for x in v]
    D = dict(zip(v,V))
    e = ['ab','ae','af','bc','cd','dh','eg','fg','gh']
    E = [Edge(D[xy[0]],D[xy[1]]) for xy in e]
    return (V,E)
コード例 #6
0
    def run(self):
        with SDHistoryUtils.UndoGroup("Auto-Format Layout"):
            selected_nodes = uiMgr.getCurrentGraphSelection()
            hierarchy = NodesHierarchy(ctx, selected_nodes)
            vertexes = [Vertex(data) for data in range(len(hierarchy.nodes))]
            nodesConnections = hierarchy.getEdges()
            edges = [Edge(vertexes[vertex], vertexes[w]) for (vertex, w) in nodesConnections]
            graph = SubstanceGraph(vertexes, edges)

            for vertex in vertexes:
                vertex.view = VertexView(hierarchy.nodes[vertex.data])
            # For each separate graph
            for subGraph in range(len(graph.C)):
                center = graph.getSubgraphCenter(subGraph)

                sug = SugiyamaLayout(graph.C[subGraph])
                # Vertexes without input edges
                roots = list(filter(lambda x: len(x.e_in()) == 0, graph.C[subGraph].sV))
                sug.init_all(roots=roots)
                sug.draw()

                newCenter = graph.getSubgraphCenter(subGraph)
                if len(selected_nodes) == 1:
                    # Offset everything to save the selected node initial position
                    rootPosition = hierarchy.nodes[roots[0].data].getPosition()
                    # Have to compensate the final root node offset
                    offset = float2(rootPosition[1] - roots[0].view.xy[0], -rootPosition[0] - roots[0].view.xy[1])
                else:
                    offset = float2(center[0] - newCenter[0], center[1] - newCenter[1])

                for i, vertex in enumerate(graph.C[subGraph].sV):
                    vertex.view.node.setPosition(float2(-vertex.view.xy[1] - offset[1], vertex.view.xy[0] + offset[0]))
コード例 #7
0
def test_networkx():
    try:
        import networkx
    except ImportError:
        return  # Only run test if networkx is present

    v = ('a', 'b', 'c', 'd')
    V = [Vertex(x) for x in v]
    D = dict(zip(v, V))
    e = ['ab', 'ac', 'bc', 'cd']
    E = [Edge(D[xy[0]], D[xy[1]], data=xy) for xy in e]

    g = Graph(V, E)

    nx_graph = convert_grandalf_graph_to_networkx_graph(g)

    assert set(n for n in nx_graph.nodes()) == set(
        v)  # nodes returns the nodes available (node data)
    assert set(n[0] + n[1] for n in nx_graph.edges()) == set(
        e)  # edges returns list(tuple(node1, node2))

    assert nx_graph.number_of_edges() == len(E)
    assert nx_graph.number_of_nodes() == len(V)

    # Now, let's go back from networkx to grandalf
    grandalf_graph = convert_nextworkx_graph_to_grandalf(nx_graph)

    assert len(list(grandalf_graph.V())) == len(v)
    assert len(list(grandalf_graph.E())) == len(E)
    assert set(n.data for n in grandalf_graph.V()) == set(v)
    assert set(n.v[0].data + n.v[1].data for n in grandalf_graph.E()) == set(e)
コード例 #8
0
def convert_nextworkx_graph_to_grandalf(G):
    from grandalf.graphs import Graph, Vertex, Edge
    V = []
    data_to_V = {}
    for x in G.nodes():
        vertex = Vertex(x)
        V.append(vertex)
        data_to_V[x] = vertex
    E = [Edge(data_to_V[xy[0]], data_to_V[xy[1]], data=xy) for xy in G.edges()]
    g = Graph(V, E)
    return g
コード例 #9
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def sample_G07():
    v = range(1, 24)
    V = [Vertex(x) for x in map(str, v)]
    D = dict(zip(v, V))
    e = [(1, 13), (1, 21), (1, 4), (1, 3), (2, 3), (2, 20), (3, 4), (3, 5),
         (3, 23), (4, 6), (5, 7), (6, 8), (6, 16), (6, 23), (7, 9), (8, 10),
         (8, 11), (9, 12), (10, 13), (10, 14), (10, 15), (11, 15), (11, 16),
         (12, 20), (13, 17), (14, 17), (14, 18), (16, 18), (16, 19), (16, 20),
         (18, 21), (19, 22), (21, 23), (22, 23)]
    E = [Edge(D[x], D[y]) for x, y in e]
    return (V, E)
コード例 #10
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def sample_G06():
    v = range(30)
    V = [Vertex(x) for x in map(str, v)]
    D = dict(zip(v, V))
    e = [(0, 5), (0, 29), (0, 6), (0, 20), (0, 4), (17, 3), (5, 2), (5, 10),
         (5, 14), (5, 26), (5, 4), (5, 3), (2, 23), (2, 8), (14, 10), (26, 18),
         (3, 4), (23, 9), (23, 24), (10, 27), (18, 13), (1, 12), (24, 28),
         (24, 12), (24, 15), (12, 9), (12, 6), (12, 19), (6, 9), (6, 29),
         (6, 25), (6, 21), (6, 13), (29, 25), (21, 22), (25, 11), (22, 9),
         (22, 8), (11, 9), (11, 16), (8, 20), (8, 16), (15, 16), (15, 27),
         (16, 27), (27, 19), (27, 13), (19, 9), (13, 20), (9, 28), (9, 4),
         (20, 4), (28, 7)]
    E = [Edge(D[x], D[y]) for x, y in e]
    return (V, E)
コード例 #11
0
ファイル: IRView.py プロジェクト: J4ckKn1ght/nkn
 def initView(self):
     vertexs = {}
     for lockey, block in self.ircfg.blocks.items():
         vertexs[lockey] = Vertex(block)
         vertexs[lockey].view = IRBlockView(lockey, block, False)
     edges = []
     for src in vertexs:
         successLocKeys = self.ircfg.successors(src)
         for key in successLocKeys:
             if key in vertexs:
                 vSrc = vertexs[src]
                 vDst = vertexs[key]
                 edge = Edge(vSrc, vDst)
                 edge.view = BasicEdge(vDst)
                 edges.append(edge)
                 vSrc.view.outBlocks.append(vDst.view)
                 vDst.view.inBlocks.append(vSrc.view)
     self.graph = Graph(vertexs.values(), edges)
     sugLayout = SugiyamaLayout(self.graph.C[0])
     sugLayout.route_edge = route_with_lines
     sugLayout.init_all()
     sugLayout.draw()
     for v in vertexs.values():
         self.addBlock(v.view, v.view.xy[0] - (v.view.w / 2), v.view.xy[1] - (v.view.h / 2))
     for e in edges:
         srcView = e.v[0].view
         srcBlock = e.v[0].data
         dstBlock = e.v[1].data
         if len(srcView.outBlocks) == 1:
             color = Qt.darkBlue
         elif dstBlock.loc_key == self.ircfg.successors(srcBlock.loc_key)[0]:
             color = Qt.darkRed
         else:
             color = Qt.darkGreen
         edge_view = e.view
         edge_view.color = color
         self.scene.addItem(edge_view)
コード例 #12
0
ファイル: nx.py プロジェクト: thebadking/nengo-gui
def convert_nextworkx_graph_to_grandalf(G):
    '''
    Converts a networkx graph to a grandalf graph.
    
    Note that the edge concept is the same, but a vertex in grandalf is called a node in networkx.
    '''
    V = []
    data_to_V = {}
    for x in G.nodes():
        vertex = Vertex(x)
        V.append(vertex)
        data_to_V[x] = vertex

    E = [Edge(data_to_V[xy[0]], data_to_V[xy[1]], data=xy) for xy in G.edges()]
    g = Graph(V, E)
    return g
コード例 #13
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    def __init__(self, vertexes, edges):
        #
        # Just a reminder about naming conventions:
        # +------------X
        # |
        # |
        # |
        # |
        # Y
        #

        V = {v: Vertex(" {} ".format(v)) for v in vertexes}
        # NOTE: reverting edges to correctly orientate the graph
        E = [Edge(V[e], V[s]) for s, e in edges]
        V = V.values()
        g = Graph(V, E)

        class VertexViewer(object):
            h = 3  # top and bottom box edges + text

            def __init__(self, name):
                self.w = len(name) + 2  # right and left bottom edges + text

        for v in V:
            v.view = VertexViewer(v.data)

        # NOTE: determine min box length to create the best layout
        minw = min([v.view.w for v in V])

        for e in E:
            e.view = EdgeViewer()

        sug = SugiyamaLayout(g.C[0])
        gr = g.C[0]
        r = list(filter(lambda x: len(x.e_in()) == 0, gr.sV))

        sug.init_all(roots=r, optimize=True)

        sug.yspace = VertexViewer.h
        sug.xspace = minw
        sug.route_edge = route_with_lines

        sug.draw()

        self.sug = sug
コード例 #14
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def sugiyama_layout(g):
    """
    Position nodes using Sugiyama algorithm.
    Returns dictionary of positions keyed by node.

    :param g: NetworkX graph. A position will be assigned to every node in G.

    :type g: networkx.classes.digraph.DiGraph
    :return: dict
    """

    # verteces (for grandalf lib)
    vertices = {node: Vertex(node) for node in g.nodes}
    # edges (for grandalf lib)
    edges = [
        Edge(vertices[v_from], vertices[v_to]) for v_from, v_to in g.edges
    ]
    # build graph
    for v_name in vertices:
        vertices[v_name].view = _DefaultView()
    g = Graph(vertices.values(), edges)

    sug = SugiyamaLayout(g.C[0])
    sug.init_all(optimize=True)
    sug.draw()

    pos_names = []
    pos_xs = []
    pos_ys = []
    for v in g.C[0].sV:
        pos_names.append(v.data)
        pos_xs.append(v.view.xy[0])
        pos_ys.append(v.view.xy[1])

    scaler = MinMaxScaler()
    scaled_x = scaler.fit_transform(np.array(pos_xs).reshape(-1, 1))[:, 0]
    scaled_y = scaler.fit_transform(np.array(pos_ys).reshape(-1, 1))[:, 0]

    pos = {
        pos_names[i]: np.array([scaled_x[i], scaled_y[i]])
        for i in range(len(pos_names))
    }
    return pos
コード例 #15
0
ファイル: dagascii.py プロジェクト: glichtner/pyperunner
def _build_sugiyama_layout(vertexes: Union[List, Dict, ValuesView],
                           edges: List) -> SugiyamaLayout:
    #
    # Just a reminder about naming conventions:
    # +------------X
    # |
    # |
    # |
    # |
    # Y
    #

    vertexes = {v: Vertex(f" {v} ") for v in vertexes}
    # NOTE: reverting edges to correctly orientate the graph
    edges = [Edge(vertexes[e], vertexes[s]) for s, e in edges]
    vertexes = vertexes.values()
    graph = Graph(vertexes, edges)

    for vertex in vertexes:
        vertex.view = VertexViewer(vertex.data)

    # NOTE: determine min box length to create the best layout
    minw = min(v.view.w for v in vertexes)

    for edge in edges:
        edge.view = EdgeViewer()

    sug = SugiyamaLayout(graph.C[0])
    graph = graph.C[0]
    roots = list(filter(lambda x: len(x.e_in()) == 0, graph.sV))

    sug.init_all(roots=roots, optimize=True)

    sug.yspace = VertexViewer.HEIGHT
    sug.xspace = minw
    sug.route_edge = route_with_lines

    sug.draw()

    return sug
コード例 #16
0
def graphchain(chain, start, thres=0.0, limit=4):
    from grandalf.graphs import Vertex, Edge, Graph
    L = len(chain[0])
    done = [False] * L
    V = [Vertex(x) for x in range(L)]
    if isinstance(start, str): start = data.index(start)
    E = []
    pool = [start]
    done[start] = True
    while len(pool) > 0:
        v = pool.pop(0)
        c = chain[v]
        l = filter(lambda x: x[1] > thres, c)
        d = [n[0] for n in l[:limit]]
        for i, n in enumerate(d):
            E.append(Edge(V[v], V[n], w=l[i][1]))
            if not done[n]:
                pool.append(n)
                done[n] = True
        if not pool and False in done:
            n = done.index(False)
            pool.append(n)
            done[n] = True
    return Graph(V, E)
コード例 #17
0
ファイル: cfg.py プロジェクト: chubbymaggie/amoco
 def __init__(self, acode):
     Vertex.__init__(self, data=acode)
     self.name = self.data.name
     self.view = self.data.view
コード例 #18
0
ファイル: G1.py プロジェクト: xqx12/grandalf
#!/usr/bin/env python

from grandalf.graphs import Vertex, Edge

# define a very simple graph :
v = map(chr, range(ord('a'), ord('h') + 1))
V = [Vertex(x) for x in v]
D = dict(zip(v, V))
e = ['ab', 'ae', 'af', 'bc', 'cd', 'dh', 'eg', 'fg', 'gh']
E = [Edge(D[xy[0]], D[xy[1]]) for xy in e]
G1 = (V, E)
コード例 #19
0
ファイル: test.py プロジェクト: rohitnarayan/CodeAtlasSublime
from grandalf.graphs import Vertex, Edge, Graph
import random


def shuffle(lis):
    result = []
    while lis:
        p = random.randrange(0, len(lis))
        result.append(lis[p])
        lis.pop(p)
    return result


V = [Vertex(data) for data in range(15)]
X = [
    (1, 5),
    (1, 9),
    (1, 7),
    (8, 13),
    (1, 6),
    (1, 0),
    (1, 3),
    (8, 14),
    (2, 11),
    (1, 4),
    (8, 12),
    (2, 10),
    (1, 8),
    (2, 1),
]
E = [Edge(V[v], V[w]) for (v, w) in X]
コード例 #20
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ファイル: main.py プロジェクト: bdcht/masr
def dotnode(seq):
    _start = Vertex(seq)
    _start.view = Node(_start)
    return _start
コード例 #21
0
def _layout_graph_sugiyama(graph):
    """
    Arrange the graph automatically using grandalf package
    """

    from grandalf.graphs import Graph, Vertex, Edge
    from grandalf.layouts import SugiyamaLayout

    # Build the viez class for grandalf vertices
    class View(object):
        def __init__(self, w, h):
            self.w = w
            self.h = h
            self.xy = (0, 0)

    # Build the grandalf graph
    ggraph = Graph()

    # Vertices
    vertices_by_id = {}

    all_nodes_by_id = {n.id: n for n in graph.all_nodes()}

    # Get average width for distance between nodes
    avg_width = 0
    avg_height = 0

    for n in all_nodes_by_id.values():
        v = Vertex(n.id)
        if NODE_LAYOUT_DIRECTION == NODE_LAYOUT_HORIZONTAL:
            view = View(n.view.height, n.view.width)
        else:
            view = View(n.view.width, n.view.height)

        avg_width += n.view.width
        avg_height += n.view.height
        v.view = view

        vertices_by_id[n.id] = v

    avg_width /= len(all_nodes_by_id)
    avg_height /= len(all_nodes_by_id)

    for v in vertices_by_id.values():
        ggraph.add_vertex(v)

    # Edges
    inverted_edges = []

    looked_up_nodes = set([])

    for n in all_nodes_by_id.values():

        for cns in n.connected_output_nodes().values():

            for cn in cns:

                e = Edge(vertices_by_id[n.id], vertices_by_id[cn.id])

                if cn.id in looked_up_nodes:
                    inverted_edges.append(e)
                else:
                    looked_up_nodes.add(cn.id)

                ggraph.add_edge(e)

    # Build the layout
    sug = SugiyamaLayout(ggraph.C[0])
    sug.yspace = avg_width if NODE_LAYOUT_DIRECTION == NODE_LAYOUT_HORIZONTAL else avg_height
    sug.xspace = avg_height if NODE_LAYOUT_DIRECTION == NODE_LAYOUT_HORIZONTAL else avg_width
    print(inverted_edges)
    # sug.init_all(inverted_edges=inverted_edges or None)
    sug.init_all()

    sug.draw(10)

    for v in ggraph.C[0].sV:
        node = all_nodes_by_id[v.data]

        if NODE_LAYOUT_DIRECTION == NODE_LAYOUT_HORIZONTAL:
            node.set_pos(*reversed(v.view.xy))
        else:
            node.set_pos(*v.view.xy)
コード例 #22
0
ファイル: cfg.py プロジェクト: olivierh59500/amoco
 def __init__(self, acode):
     Vertex.__init__(self, data=acode)
コード例 #23
0
ファイル: codescene.py プロジェクト: luwangg/CodeAtlasSublime
	def updateLayeredLayoutWithComp(self): 
		class Vtx(object):
			def __init__(self, name, idx, radius = 1, height = 1):
				self.inNodes = set()
				self.outNodes = set()
				self.name = name
				self.idx = idx
				self.comp = None
				self.compIdx = None
				self.pos = None
				self.radius = radius
				self.fontHeight = height
				self.height = max(radius, height)
				self.firstKey = 0.0
				self.secondKey = 0.0
				self.thirdKey = 0.0

			def getLayoutHeight(self):
				return self.height + self.radius

			def setLayoutPos(self,x,y):
				self.pos = (x, y-0.5*(self.height - self.radius))

			def getMinX(self):
				return self.pos[0] - self.radius

			def getMaxX(self):
				return self.pos[0] + self.radius

			def getMinY(self):
				return self.pos[1] - self.radius

			def getMaxY(self):
				return self.pos[1] + self.height

			def getPos(self):
				return self.pos

		if len(self.scene.itemDict) == 0:
			return
		vtxName2Id = {}
		vtxList = []
		edgeList = []
		for name, item in self.scene.itemDict.items():
			ithVtx = len(vtxList)
			v = Vtx(name, ithVtx, item.getRadius(), item.getHeight())
			v.dispName = item.name
			vtxList.append(v)
			vtxName2Id[name] = ithVtx

		for edgeKey, edge in self.scene.edgeDict.items():
			v1 = vtxName2Id[edgeKey[0]]
			v2 = vtxName2Id[edgeKey[1]]
			vtxList[v1].outNodes.add(v2)
			vtxList[v2].inNodes.add(v1)
			edgeList.append((v1,v2))

		# 构造连通分量
		remainSet = set([i for i in range(len(vtxList))])
		compList = []   # [[idx1,idx2,...],[...]]
		while len(remainSet) > 0:
			# 找出剩余一个顶点并加入队列
			ids = [list(remainSet)[0]]
			ithComp = len(compList)
			vtxList[ids[0]].comp = ithComp
			compMap = []
			# 遍历一个连通分量
			while len(ids) > 0:
				newIds = []
				for id in ids:
					# 把一个顶点加入连通分量
					vtx = vtxList[id]
					vtx.compIdx = len(compMap)
					compMap.append(id)
					# 把周围未遍历顶点加入队列
					for inId in vtx.inNodes:
						inVtx = vtxList[inId]
						if inVtx.comp is None:
							inVtx.comp = ithComp
							newIds.append(inId)
					for outId in vtx.outNodes:
						outVtx = vtxList[outId]
						if outVtx.comp is None:
							outVtx.comp = ithComp
							newIds.append(outId)
					remainSet.discard(id)
				ids = newIds

			# 增加一个连通分量
			compList.append(compMap)

		from grandalf.graphs import Vertex, Edge, Graph
		class VtxView(object):
			def __init__(self, w, h):
				self.w = w
				self.h = h

		# 构造每个连通分量的图结构
		offset = (0,0)
		bboxMin = [1e6,1e6]
		bboxMax = [-1e6,-1e6]
		self.scene.boxTest = []
		for ithComp, compMap in enumerate(compList):
			minPnt = [1e6,1e6]
			maxPnt = [-1e6,-1e6]

			# 构造图数据并布局
			V = []
			for oldId in compMap:
				w = vtxList[oldId].getLayoutHeight()
				vtx = Vertex(oldId)
				height = 200
				vtx.view = VtxView(w, height)
				V.append(vtx)

			E = []
			for edgeKey in edgeList:
				if vtxList[edgeKey[0]].comp == ithComp:
					E.append(Edge(V[vtxList[edgeKey[0]].compIdx], V[vtxList[edgeKey[1]].compIdx]))

			g = Graph(V,E)
			from grandalf.layouts import SugiyamaLayout
			packSpace = 4
			sug = SugiyamaLayout(g.C[0])
			sug.xspace = packSpace
			sug.yspace = packSpace
			#sug.order_iter = 32
			sug.dirvh = 3
			sug.init_all()
			sug.draw(10)

			# 统计包围盒
			for v in g.C[0].sV:
				oldV = vtxList[v.data]
				x= v.view.xy[1]
				y= v.view.xy[0]
				oldV.setLayoutPos(x,y)

				minPnt[0] = min(minPnt[0],oldV.getMinX())
				minPnt[1] = min(minPnt[1],oldV.getMinY())
				maxPnt[0] = max(maxPnt[0],oldV.getMaxX())
				maxPnt[1] = max(maxPnt[1],oldV.getMaxY())

			for v in g.C[0].sV:
				oldV = vtxList[v.data]
				posInComp = oldV.getPos()
				newPos = (posInComp[0], posInComp[1]-minPnt[1]+offset[1])
				self.scene.itemDict[oldV.name].setTargetPos(QtCore.QPointF(newPos[0], newPos[1]))
				bboxMin[0] = min(bboxMin[0], newPos[0])
				bboxMin[1] = min(bboxMin[1], newPos[1])
				bboxMax[0] = max(bboxMax[0], newPos[0])
				bboxMax[1] = max(bboxMax[1], newPos[1])

			offset = (offset[0], offset[1]+maxPnt[1]-minPnt[1]+packSpace)

		# 设置四个角的item
		cornerList = self.scene.cornerItem
		mar = 2000
		cornerList[0].setPos(bboxMin[0]-mar, bboxMin[1]-mar)
		cornerList[1].setPos(bboxMin[0]-mar, bboxMax[1]+mar)
		cornerList[2].setPos(bboxMax[0]+mar, bboxMin[1]-mar)
		cornerList[3].setPos(bboxMax[0]+mar, bboxMax[1]+mar)

		# 更新标志数据
		self.itemSet = set(self.scene.itemDict.keys())
		self.edgeNum = len(self.scene.edgeDict)
コード例 #24
0
ファイル: G3.py プロジェクト: xqx12/grandalf
#!/usr/bin/env python
from grandalf.graphs import Vertex, Edge

# horizontal coord assigment verifier:
v = range(1, 24)
V = [Vertex(x) for x in map(str, v)]
D = dict(zip(v, V))
e = [(1, 13), (1, 21), (1, 4), (1, 3),
     (2, 3), (2, 20), (3, 4), (3, 5), (3, 23), (4, 6), (5, 7), (6, 8), (6, 16),
     (6, 23), (7, 9), (8, 10), (8, 11), (9, 12), (10, 13), (10, 14), (10, 15),
     (11, 15), (11, 16), (12, 20), (13, 17), (14, 17), (14, 18), (16, 18),
     (16, 19), (16, 20), (18, 21), (19, 22), (21, 23), (22, 23)]
E = [Edge(D[x], D[y]) for x, y in e]
G3 = (V, E)
コード例 #25
0
ファイル: cfg.py プロジェクト: zytMatrix/amoco
 def __init__(self,acode):
     Vertex.__init__(self,data=acode)
     pre = 'blck_' if acode._is_block else 'func_'
     self.name = '{}{}'.format(pre,str(self.data.address))
     self._map = None
     self.misc = defaultdict(_code_misc_default)
コード例 #26
0
	def updateLayeredLayoutWithComp(self): 
		class Vtx(object):
			def __init__(self, name, idx, radius = 1, height = 1):
				self.inNodes = set()
				self.outNodes = set()
				self.name = name
				self.idx = idx
				self.comp = None
				self.compIdx = None
				self.pos = None
				self.radius = radius
				self.fontHeight = height
				self.height = max(radius, height)
				self.firstKey = 0.0
				self.secondKey = 0.0
				self.thirdKey = 0.0

			def getLayoutHeight(self):
				return self.height + self.radius

			def setLayoutPos(self,x,y):
				self.pos = (x, y-0.5*(self.height - self.radius))

			def getMinX(self):
				return self.pos[0] - self.radius

			def getMaxX(self):
				return self.pos[0] + self.radius

			def getMinY(self):
				return self.pos[1] - self.radius

			def getMaxY(self):
				return self.pos[1] + self.height

			def getPos(self):
				return self.pos

		if len(self.scene.itemDict) == 0:
			return
		vtxName2Id = {}
		vtxList = []
		edgeList = []
		for name, item in self.scene.itemDict.items():
			ithVtx = len(vtxList)
			v = Vtx(name, ithVtx, item.getRadius(), item.getHeight())
			v.dispName = item.name
			vtxList.append(v)
			vtxName2Id[name] = ithVtx

		for edgeKey, edge in self.scene.edgeDict.items():
			v1 = vtxName2Id[edgeKey[0]]
			v2 = vtxName2Id[edgeKey[1]]
			vtxList[v1].outNodes.add(v2)
			vtxList[v2].inNodes.add(v1)
			edgeList.append((v1,v2))

		# 构造连通分量
		remainSet = set([i for i in range(len(vtxList))])
		compList = []   # [[idx1,idx2,...],[...]]
		while len(remainSet) > 0:
			# 找出剩余一个顶点并加入队列
			ids = [list(remainSet)[0]]
			ithComp = len(compList)
			vtxList[ids[0]].comp = ithComp
			compMap = []
			# 遍历一个连通分量
			while len(ids) > 0:
				newIds = []
				for id in ids:
					# 把一个顶点加入连通分量
					vtx = vtxList[id]
					vtx.compIdx = len(compMap)
					compMap.append(id)
					# 把周围未遍历顶点加入队列
					for inId in vtx.inNodes:
						inVtx = vtxList[inId]
						if inVtx.comp is None:
							inVtx.comp = ithComp
							newIds.append(inId)
					for outId in vtx.outNodes:
						outVtx = vtxList[outId]
						if outVtx.comp is None:
							outVtx.comp = ithComp
							newIds.append(outId)
					remainSet.discard(id)
				ids = newIds

			# 增加一个连通分量
			compList.append(compMap)

		from grandalf.graphs import Vertex, Edge, Graph
		class VtxView(object):
			def __init__(self, w, h):
				self.w = w
				self.h = h

		# 构造每个连通分量的图结构
		offset = (0,0)
		bboxMin = [1e6,1e6]
		bboxMax = [-1e6,-1e6]
		self.scene.boxTest = []
		for ithComp, compMap in enumerate(compList):
			minPnt = [1e6,1e6]
			maxPnt = [-1e6,-1e6]

			# 构造图数据并布局
			V = []
			for oldId in compMap:
				w = vtxList[oldId].getLayoutHeight()
				vtx = Vertex(oldId)
				height = 200
				vtx.view = VtxView(w, height)
				V.append(vtx)

			E = []
			for edgeKey in edgeList:
				if vtxList[edgeKey[0]].comp == ithComp:
					E.append(Edge(V[vtxList[edgeKey[0]].compIdx], V[vtxList[edgeKey[1]].compIdx]))

			g = Graph(V,E)
			from grandalf.layouts import SugiyamaLayout
			packSpace = 4
			sug = SugiyamaLayout(g.C[0])
			sug.xspace = packSpace
			sug.yspace = packSpace
			#sug.order_iter = 32
			sug.dirvh = 3
			sug.init_all()
			sug.draw(10)

			# 统计包围盒
			for v in g.C[0].sV:
				oldV = vtxList[v.data]
				x= v.view.xy[1]
				y= v.view.xy[0]
				oldV.setLayoutPos(x,y)

				minPnt[0] = min(minPnt[0],oldV.getMinX())
				minPnt[1] = min(minPnt[1],oldV.getMinY())
				maxPnt[0] = max(maxPnt[0],oldV.getMaxX())
				maxPnt[1] = max(maxPnt[1],oldV.getMaxY())

			for v in g.C[0].sV:
				oldV = vtxList[v.data]
				posInComp = oldV.getPos()
				newPos = (posInComp[0], posInComp[1]-minPnt[1]+offset[1])
				self.scene.itemDict[oldV.name].setTargetPos(QtCore.QPointF(newPos[0], newPos[1]))
				bboxMin[0] = min(bboxMin[0], newPos[0])
				bboxMin[1] = min(bboxMin[1], newPos[1])
				bboxMax[0] = max(bboxMax[0], newPos[0])
				bboxMax[1] = max(bboxMax[1], newPos[1])

			offset = (offset[0], offset[1]+maxPnt[1]-minPnt[1]+packSpace)

		# 设置四个角的item
		cornerList = self.scene.cornerItem
		mar = 2000
		cornerList[0].setPos(bboxMin[0]-mar, bboxMin[1]-mar)
		cornerList[1].setPos(bboxMin[0]-mar, bboxMax[1]+mar)
		cornerList[2].setPos(bboxMax[0]+mar, bboxMin[1]-mar)
		cornerList[3].setPos(bboxMax[0]+mar, bboxMax[1]+mar)

		# 更新标志数据
		self.itemSet = set(self.scene.itemDict.keys())
		self.edgeNum = len(self.scene.edgeDict)