コード例 #1
0
ファイル: test_solver.py プロジェクト: bjatkin/dungeon-design
    def test_solver_branch_trivial1(self):
        level = Level()
        level.upper_layer = np.array(
            [[s, kR, lR, e, e, f], [lB, kB, w, w, e, e]], dtype=object)

        # S--K--L--L--E
        #  \      /
        #   K-----
        start = Start()
        key1 = Key("key1")
        lock1 = Lock("lock1")
        key2 = Key("key2")
        lock2 = Lock("lock2")
        end = End()
        start.add_child_s([key1, key2])
        key1.add_child_s(lock1)
        key1.add_lock_s(lock1)
        lock1.add_child_s(lock2)
        key2.add_lock_s(lock2)
        lock2.add_child_s(end)

        positions_map = {
            start: np.array([0, 0]),
            key1: np.array([0, 1]),
            lock1: np.array([0, 2]),
            key2: np.array([1, 1]),
            lock2: np.array([1, 0]),
            end: np.array([0, 5]),
        }

        level.mission = start
        level.positions_map = positions_map
        does_level_follow_mission, solution = Solver.does_level_follow_mission(
            level)
        self.assertEqual(does_level_follow_mission, False)
コード例 #2
0
    def test_works_with_branched_graphs(self):
        # return
        # S
        # |-----------
        # |    |     |
        # L1   K2    L2
        # |          |
        # E          K1
        start = Start()
        key1 = Key("1")
        key2 = Key("2")
        lock1 = Lock("1")
        lock2 = Lock("2")
        end = End()

        start.add_child_s([lock1, key2, lock2])
        lock1.add_child_s(end)
        lock2.add_child_s(key1)
        key1.add_child_s(lock1)
        key2.add_child_s(lock2)
        key1.add_lock_s(lock1)
        key2.add_lock_s(lock2)

        np.random.seed(4)

        level = Level()
        w = Tiles.wall
        e = Tiles.empty
        layer = np.array([[w, w, w, w, w, w, w, w], [w, e, e, e, e, e, e, w],
                          [w, e, e, e, e, e, e, w], [w, w, w, w, w, w, w, w],
                          [w, e, e, w, e, e, e, w], [w, e, e, w, e, e, e, w],
                          [w, e, e, w, e, e, e, w], [w, w, w, w, w, w, w, w]],
                         dtype=object)

        solution_node_order = Node.find_all_nodes(start,
                                                  method="topological-sort")

        aesthetic_settings = AestheticSettings()
        was_successful = Generator.generate(
            level=level,
            size=layer.shape,
            aesthetic_settings=aesthetic_settings,
            max_retry_count=10,
            pregenerated_level_layer=layer,
            pregenerated_solution_node_order=solution_node_order)
        self.assertTrue(was_successful)

        Log.print(level)
コード例 #3
0
ファイル: test_solver.py プロジェクト: bjatkin/dungeon-design
    def test_solver_linear_solvable_multicolored_keys(self):
        level = Level()
        level.upper_layer = np.array([[kY, lG, kB, lR, s, kR, lB, kG, lY, f]],
                                     dtype=object)

        # S--K--L--K--L--K--L--K--L--E
        start = Start()
        key_red = Key("red")
        lock_red = Lock("red")
        key_blue = Key("blue")
        lock_blue = Lock("blue")
        key_green = Key("green")
        lock_green = Lock("green")
        key_yellow = Key("yellow")
        lock_yellow = Lock("yellow")
        end = End()

        start.add_child_s([lock_red, key_red, lock_blue])
        lock_red.add_child_s([lock_green, key_blue])
        lock_green.add_child_s(key_yellow)
        lock_blue.add_child_s([lock_yellow, key_green])
        lock_yellow.add_child_s(end)
        key_red.add_child_s(lock_red)
        key_red.add_lock_s(lock_red)
        key_blue.add_child_s(lock_blue)
        key_blue.add_lock_s(lock_blue)
        key_green.add_child_s(lock_green)
        key_green.add_lock_s(lock_green)
        key_yellow.add_child_s(lock_yellow)
        key_yellow.add_lock_s(lock_yellow)

        positions_map = {
            start: np.array([0, 4]),
            key_red: np.array([0, 5]),
            lock_red: np.array([0, 3]),
            key_blue: np.array([0, 2]),
            lock_blue: np.array([0, 6]),
            key_green: np.array([0, 7]),
            lock_green: np.array([0, 1]),
            key_yellow: np.array([0, 0]),
            lock_yellow: np.array([0, 8]),
            end: np.array([0, 9]),
        }

        level.mission = start
        level.positions_map = positions_map
        does_level_follow_mission, solution = Solver.does_level_follow_mission(
            level)
        self.assertEqual(does_level_follow_mission, True)

        expected_steps = [(start, []), (key_red, rM), (lock_red, 2 * lM),
                          (key_blue, lM), (lock_blue, 4 * rM), (key_green, rM),
                          (lock_green, 6 * lM), (key_yellow, lM),
                          (lock_yellow, 8 * rM), (end, rM)]
        self.assert_steps_equal(solution.steps, expected_steps)
コード例 #4
0
    def generate_mission_graph():
        a = Start()
        b = GNode([], [], "b")
        c = Key(name="c")
        d = GNode([], [], "d")
        e = End()
        f = Lock(name="f")
        g = GNode([], [], "g")

        a.add_child_s(b)
        a.add_child_s(c)
        a.add_child_s(d)
        b.add_child_s(e)
        c.add_child_s(f)
        c.add_child_s(g)
        f.add_key_s(c)
        c.add_lock_s(f)

        return a, {a, b, c, d, e, f, g}
コード例 #5
0
    def test_mutable_default_argument_bug(self):
        gnode1 = GNode("")
        gnode2 = GNode("")
        bad_node0 = GNode("BadNode0")
        gnode1.add_child_s(bad_node0)
        self.assertEqual(len(gnode2.child_s), 0)

        start1 = Start()
        start2 = Start()
        bad_node1 = GNode("BadNode1")
        start1.add_child_s(bad_node1)
        self.assertEqual(len(start2.child_s), 0)

        end1 = End()
        end2 = End()
        bad_node2 = GNode("BadNode2")
        end1.add_parent_s(bad_node2)
        self.assertEqual(len(end2.parent_s), 0)

        key1 = Key()
        key2 = Key()
        bad_node3 = GNode("BadNode3")
        key1.add_child_s(bad_node3)
        bad_node4 = GNode("BadNode4")
        key1.add_parent_s(bad_node4)
        self.assertEqual(len(key2.child_s), 0)
        self.assertEqual(len(key2.parent_s), 0)

        lock1 = Lock()
        lock2 = Lock()
        bad_node5 = GNode("BadNode5")
        lock1.add_child_s(bad_node5)
        bad_node6 = GNode("BadNode6")
        lock1.add_parent_s(bad_node6)
        self.assertEqual(len(lock2.child_s), 0)
        self.assertEqual(len(lock2.parent_s), 0)